Forum posts

Posted 20 years ago2004-07-31 07:55:26 UTC
in WAD files in steam? Post #47056
GCFScape: http://countermap.counter-strike.net/Nemesis/index.php?p=25.

You can extract the WADs from the GCFs with that tool.

Remain with standard HL for the start :)

Tips? Read all of the tutorials that you can! You will pick up lots and lots of stuff and make much better maps.

Your English is better than my French (and my Flemish too).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-31 07:51:31 UTC
in Tlax's example map Post #47055
Don't put maps in subfolders.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-31 07:12:35 UTC
in Monsters WILL NOT move (spirit) Post #47046
Still does, but they removed some parts for some reason.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-31 07:12:01 UTC
in switch sound cause crash Post #47045
The button is targetting a train? As you can see, the volume field is invalid.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-31 07:11:35 UTC
in ambient_generic wont loop Post #47043
It tells you at that tutorial.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-31 06:28:19 UTC
in black mesa's profile Post #47032
Or 'honest'.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-31 06:27:26 UTC
in avatars Post #47031
I also have them both (two of each, in fact), and PSP is far easier, can do just as much, and doesn't use absurb quantities of RAM. Loads instantly too.

hefsys: I guessed from the pointless white streak ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-31 06:26:36 UTC
in insert models in hammer? Post #47030
It should be in cstrikemodels.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-31 05:59:26 UTC
in switch sound cause crash Post #47023
User posted image
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-31 05:51:40 UTC
in ambient_generic wont loop Post #47018
Posted 20 years ago2004-07-31 05:48:21 UTC
in Map idea Post #47017
Maybe you could make the whole train illusionary (not solid) and put a clip brush around the player (tied to the train) to freeze him in place?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-31 05:44:54 UTC
in trigger_push *quick* Post #47016
Set the "Pitch Yaw Roll" value to "-90 0 0". Ignore the compasses.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-31 05:42:23 UTC
in Monsters WILL NOT move (spirit) Post #47015
Yes, but if you're making a minimod, you can easily include one DLL and use all its advantages.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-31 05:41:10 UTC
in removable ground? Post #47014
Func_wall_toggle'd probably be better as a func_breakable would gib.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-31 05:40:24 UTC
in Stubborn error when testing level. Post #47013
Definitely use ZHLT in future. They actually are on our links page :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-31 05:37:13 UTC
in Another Light Question. Post #47012
You can do this with texture lighting. Look at the VERC for the Zoner's custom build readme.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-31 05:35:44 UTC
in ERROR: Leaf saw into leaf portal Post #47011
Yeah, that article is excellent. Read all of it and you will become a mapping god, I swear ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-31 05:32:45 UTC
in ToDo Post #47010
NO ANIMATED AVATARS! This has been discussed several times in the past.

There is a poll script, it was used once, and never since. I'm sure atom could easily adapt it and give Andy, Slayer and I permission to start votes if necessary.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-31 05:27:41 UTC
in avatars Post #47009
I was hardly gunna make a monkey that looked that decent :)

Paint Shop Pro!

Anything you can do in Photoshop, I can do just as quickly in PSP, and less resource-intensively :P
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-31 05:25:37 UTC
in Tlax's example map Post #47008
Don't run it straight from Hammer. Run the map 'normally' in HL.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-31 05:23:55 UTC
in Shipped out mod, needs mappers Post #47007
Whoa, that's true. 25 posts a day!? Ease up!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 18:02:50 UTC
in Games and violence Post #46872
Are they really sane? If not, it's still not right.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 17:49:51 UTC
in i need mappers Post #46868
but is anyone interested?
Perhaps more people would if you produced a legible description of your story and sorted out your site.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 16:18:07 UTC
in changelevel and monsters Post #46837
Teleport the player away as soon as he gets to the next level?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 16:16:05 UTC
in CS..where are my entities? Post #46835
Get a better FGD. Search our forums for "tommy cs fgd", a recent thread has a link to a CS 1.6 one.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 16:10:16 UTC
in putting models into maps? Post #46830
Check you've got the Expert FGD. Search the forums for "tommy14 cs fgd".
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 16:05:07 UTC
in A Mini Mod I?m trying to make. Post #46828
Sounds a bit like Far Cry :)

Look forward to it. Nice t'see you back.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 16:03:44 UTC
in i need mappers Post #46825
If you think anyone'll read that you've got another think a-knockin'.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 13:52:56 UTC
in switch sound cause crash Post #46763
Look up Tommy14's error page.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 11:07:57 UTC
in Textures outside map Post #46734
MkT: Use ZHLT.WAD.

The outside of the map should be discarded by VIS anyway.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 11:06:23 UTC
in Another compo please Post #46732
Hardly.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 11:03:57 UTC
in Favorite bands: Post #46730
eels!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 08:16:49 UTC
in File Read Failure Post #46646
Read Failure sounds like before the map's read though... hm. Try recompiling with just CSG and BSP maybe? Buggy VISing?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 08:13:45 UTC
in How to make a walk through wall.... Post #46641
Usually.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 08:10:43 UTC
in Xbox colour argument? Post #46638
Finally.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 05:29:04 UTC
in Stargate!!! Ambitious eh? Post #46601
You shouldn't spend two hours VMing a brush ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 05:28:34 UTC
in sentences.txt Post #46599
They don't encourage linking? That's kinda the whole principle of the WWW. Or do you mean deeplinking?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 05:27:13 UTC
in Monsters WILL NOT move (spirit) Post #46598
Posted 20 years ago2004-07-30 05:26:18 UTC
in File Read Failure Post #46597
Maybe check the permissions? Run CHKDSK?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 05:25:22 UTC
in How to make a walk through wall.... Post #46596
You probably need to tick "Monsterclip" in the monster's flags for it to take effect.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 05:23:35 UTC
in How much space... Post #46595
6.32 GB (6,790,476,416 bytes)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 05:22:50 UTC
in black mesa's profile Post #46594
I wouldn't worry about it :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 05:22:02 UTC
in Hint Brush Help Post #46592
No problem. Sorry I couldn't be of more help on this one.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 03:45:40 UTC
in disco lights Post #46564
Captain P answered you in the map's comments.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 03:41:55 UTC
in File Read Failure Post #46563
What's the filename? Are you using NTFS?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 03:40:05 UTC
in Stupidest post ever competition Post #46562
Jahzel: not that bad ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 03:38:48 UTC
in Condition Zero Post #46560
Cpl.1nsane does. Look him up.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 03:38:03 UTC
in coding. Post #46559
Everything? It's the same as programming.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 03:36:46 UTC
in Xbox colour argument? Post #46558
Lots of people who've read technical reviews. Bad bad stuff. What red GUI, by the way?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-07-30 03:33:30 UTC
in What files do I need to Make a Mod? Post #46557
Thanks, but that's already covered in our tutorials on this subject.
Seventh-Monkey Seventh-MonkeyPretty nifty