Heres the results of Zoner's compile (i've fixed the leak, this compile was done after that)
[quote]
ZONERS:
** Executing...
** Command: Change Directory
** Parameters: D:SierraHalf-Life
** Executing...
** Command: Copy File
** Parameters: "D:SierraHalf-Lifevalvemapsxen1aa.map" "D:SierraHalf-Lifevalvemapsxen1aa.map"
** Executing...
** Command: D:PREFABSHLCSG.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsxen1aa"
- Could not execute the command:
D:PREFABSHLCSG.EXE "D:SierraHalf-Lifevalvemapsxen1aa"
- Windows gave the error message:
"The operation completed successfully."
** Executing...
** Command: D:PREFABSHLBSP.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsxen1aa"
- Could not execute the command:
D:PREFABSHLBSP.EXE "D:SierraHalf-Lifevalvemapsxen1aa"
- Windows gave the error message:
"The operation completed successfully."
** Executing...
** Command: D:PREFABSHLVIS.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsxen1aa"
- Could not execute the command:
D:PREFABSHLVIS.EXE "D:SierraHalf-Lifevalvemapsxen1aa"
- Windows gave the error message:
"The operation completed successfully."
** Executing...
** Command: D:PREFABSHLRAD.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsxen1aa"
- Could not execute the command:
D:PREFABSHLRAD.EXE "D:SierraHalf-Lifevalvemapsxen1aa"
- Windows gave the error message:
"The operation completed successfully."
[/quote]
This is a copy of the compile above (now fixed)
[quote]
STANDARD:
** Executing...
** Command: Change Directory
** Parameters: D:SierraHalf-Life
** Executing...
** Command: Copy File
** Parameters: "D:SierraHalf-Lifevalvemapsxen1aa.map" "D:SierraHalf-Lifevalvemapsxen1aa.map"
** Executing...
** Command: D:PREFABSQCSG.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsxen1aa"
qcsg.exe v2.8 (Jan 31 2000)
-- qcsg
--entering D:SierraHalf-Lifevalvemapsxen1aa.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (2)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (2)
Using WAD File: sierrahalf-lifevalvehalflife.wad
Using WAD File: sierrahalf-lifevalvezhlt.wad
Using WAD File: sierrahalf-lifevalvedecals.wad
Using WAD File: sierrahalf-lifevalvexeno.wad
added 41 additional animating textures.
6 seconds elapsed
** Executing...
** Command: D:PREFABSQBSP2.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsxen1aa"
qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2
--LEAK LEAK LEAK
4 seconds elapsed
** Executing...
** Command: D:PREFABSVIS.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsxen1aa"
vis.exe v1.3 (Dec 30 1998)
-- vis
--1 thread(s)
LoadPortals: couldn't read D:SierraHalf-Lifevalvemapsxen1aa.prt
No vising performed.
** Executing...
** Command: D:PREFABSQRAD.EXE
** Parameters: "D:SierraHalf-Lifevalvemapsxen1aa"
qrad.exe v 1.5 (Apr 6 2000)
--- Radiosity
--1 threads
[Reading texlights from 'D:PREFABSlights.rad']
[1 texlights parsed from 'D:PREFABSlights.rad']
No vis information, direct lighting only.
2238 faces
33399 square feet [4809523.50 square inches]
4983 patches after subdivision
13 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (4)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (1)
Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------models 31/400 1984/25600 ( 7.8%)
planes 5602/32767 112040/655340 (17.1%)
vertexes 3225/65535 38700/786420 ( 4.9%)
nodes 1227/32767 29448/786408 ( 3.7%)
texinfos 1416/8192 56640/327680 (17.3%)
faces 2238/65535 44760/1310700 ( 3.4%)
clipnodes 2602/32767 20816/262136 ( 7.9%)
leaves 770/8192 21560/229376 ( 9.4%)
marksurfaces 2894/65535 5788/131070 ( 4.4%)
surfedges 10596/512000 42384/2048000 ( 2.1%)
edges 5686/256000 22744/1024000 ( 2.2%)
texdata [variable] 5020/2097152 ( 0.2%)
lightdata [variable] 176505/2097152 ( 8.4%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 10486/131072 ( 8.0%)
Total BSP file data space used: 588875 bytes
5 seconds elapsed
[/quote]
So you can clearly see that the standard tools have operated much more efficiently than the Zoners, for one they dont cause fullbrightness (making it easier to spot leaks ingame)
Habit? Oh trust me, my first maps were leak-o-rama. I try to check for leaks at every point..Maybe something else?
If i expand, i could gain more errors and forget the first one. I've learned that you need to check for errors at every level and so thats what im doing. Thats all...