Forum posts

Posted 14 years ago2009-12-02 17:48:32 UTC
in Rooms (mini co-op project) Post #276251
Downloading!
Edit: Starwars credits were awesome, albeit a bit long. It's a nice song, but there is too much time with nothing onscreen at the end.

2nd Edit: That bonus map... Something has to be done about that room with the spiral. It causes some god awful fps drops if you face it's general direction from ANYWHERE in the map. I bet simply not having a pulsing light shine on it will fix the problem. Use a normal light instead.
Maybe that's just because it wasn't compiled with full vis, but even so...

I still don't like that you can die in the first map. Sure, it's funny as hell falling into the abyss yelling "SHIIIIIIIIiiii..." but after you die and have to restart the game, it's just like... wat.

I propose keeping the shiiiii- but teleporting the player and giving them a message about how much they fail. Or at least, have an autosave after the fake loading screen.

Also, I feel it'd be best if the credits returned the player to the main room instead of just ending the game. There's a chance the player will check he credits before some of the other features (players like myself), and it's sort of a nuisance to have to restart the whole game.
Posted 14 years ago2009-12-02 16:13:26 UTC
in how to make red spots in radar? Post #276250
This doesn't happen in 1.6. Your players must be confused from Source.

The next best thing is to have a game_text that shows up on screen, under the radar, when a player enters a bomb site.
Potatis_Invalid made an example map of how to do this: http://twhl.co.za/vault.php?map=5171
Posted 14 years ago2009-12-02 03:41:53 UTC
in Desktops of December Post #276233
Looks like your weather gadget gets in the way a bit, Satchmo.
User posted image
Experimenting with keeping all icons on the secondary monitor, where there are never any maximized applications.
Posted 14 years ago2009-12-02 00:13:35 UTC
in Natural Selection 2 Map-Editor released Post #276227
It feels like i have to struggle to make brushwork cleanly in max or milkshape fsr...
Meh, you can just snap to the grid in Milkshape and precise brushwork gets a lot easier.
Fun fact by the way: One unit in Milkshape = One unit in Hammer
Posted 14 years ago2009-12-01 20:40:38 UTC
in Last movie you saw? Post #276215
Purely coincidental, but I thought this was sort of interesting.

The main theme of Up bears resemblance to a short piano song from the Elfen Lied soundtrack.
Well I thought they sounded similar, at least.
They're even in the same key.
Posted 14 years ago2009-11-30 23:42:48 UTC
in Last movie you saw? Post #276198
Am I allowed to do this?

Saw Up over my Thanksgiving break.
Man, you know what? The first 10 minutes were incredible like any review will tell you, but it really doesn't deserve all the praise it's getting.

The villian is so forced, I mean he was only a villain so that the movie would have a bad guy. And an army of talking dogs and a gimmicky high-pitched tough-guy dog that can fly planes? I mean there were plenty of clever laughs, but there was also way too much slapstick [and not enough story] after Carl and Russel started pulling the house.
So aside from the great opening, it's a kid's movie through and through.

Still can't find that Russian movie...
Posted 14 years ago2009-11-30 13:30:17 UTC
in Striptease in a CS Match Post #276184
Fucking lol on the third to last picture.
Posted 14 years ago2009-11-30 03:40:44 UTC
in Natural Selection 2 Map-Editor released Post #276179
You missed making one of your NS2s green. For shame.
Edit:
Think about how hl3 will be, of course the editor will be a WYSIWYG in my opinion. But that will be long time in the future.
We might not have to wait that long. L4D and L4D2 rely more on model props than any Source game I've seen before. The maps are almost entirely build from props.
Posted 14 years ago2009-11-29 00:46:40 UTC
in Illuminated Keyboard Post #276147
I don't get it.
Posted 14 years ago2009-11-29 00:45:45 UTC
in P2P Program Post #276146
I don't trust P2P anymore. I like to have a more secure medium (like a web server) between the download and me.
Posted 14 years ago2009-11-28 14:27:59 UTC
in Illuminated Keyboard Post #276127
I guess this is one of those "headphones vs earbuds" arguments, eh?
Posted 14 years ago2009-11-28 02:11:25 UTC
in Illuminated Keyboard Post #276120
Looks a little overwhelming. What are the up/down arrow buttons on the top for?
Posted 14 years ago2009-11-28 00:21:28 UTC
in Illuminated Keyboard Post #276116
I don't want a lot of extraneous buttons on the keyboard, and I don't want to install drivers for keyboards.
The keyboard I use has media player controls and the light button, that's hardly a lot of extraneous buttons. All those extraenous keys are secondary functions of the standard keys, and only if you tell the keyboard to enable said functions.
I can even see volume control button on the keyboard you're looking at, and being Logitech, it'll probably come with some drivers.
Posted 14 years ago2009-11-27 16:00:49 UTC
in An interesting discovery Post #276097
Edit: Meteorite. Never mind.
Posted 14 years ago2009-11-27 15:39:01 UTC
in Illuminated Keyboard Post #276096
Limited multimedia functionality, me no likey.
You can get a Razer Lycosa for the same price. I've got a Lycosa and it's just an incredible keyboard.
Posted 14 years ago2009-11-24 14:35:19 UTC
in Large Hadron Collider Post #275995
So much for that time travelling particle nonsense.
Posted 14 years ago2009-11-23 23:19:04 UTC
in Raindrop Post #275979
Whoops, meant to post it in Maps and Mods.

Moved to Maps&Mods. -- Grim
Posted 14 years ago2009-11-23 20:28:51 UTC
in Dark models using light_enviroment for a Post #275971
Indeed.
To reiterate: for a model to be lit properly in Goldsrc, there must be a world brush under it's origin. Sky brushes don't count, and the brush doesn't have to cover the entire area of the model (only the origin).
Posted 14 years ago2009-11-23 18:37:11 UTC
in Raindrop Post #275969
Lighting and texturing doesn't count as mapping?
Posted 14 years ago2009-11-23 18:27:03 UTC
in Raindrop Post #275967
Best Source mapping I've ever seen. Bar none.
Influenced by Stalker? Well no crap, but god damn...
User posted image
User posted image
User posted image
... God damn.
Be sure to check out the videos too. Supposedly it will be 100% custom content.
The DEVs claim, "We will not stop working on Raindrop until its finished" but you know how things happen sometimes. If it really does get finished some day, it should be quite atmosphere at the very least.
Regardless, there's real talent here.

Raindrop on ModDB
Posted 14 years ago2009-11-23 16:41:58 UTC
in Last movie you saw? Post #275966
actually maybe the Universe is in a infinite cycle
We actually have sufficient evidence to say that the universe isn't in an infinite cycle, and that it will continue to expand forever :)

The visual effects in 2012 certainly look impressive. I'd check it out just to see how cool it looks.
Its just a disaster movie :)
Posted 14 years ago2009-11-22 23:12:07 UTC
in Map / Mod of the Month. Post #275947
So what's the verdict on this?
Like I said, I can lend a helping hand if you let me.
Posted 14 years ago2009-11-20 19:17:01 UTC
in Switchable Animating not working fsr Post #275893
That or have one illusionary and one func_wall_toggle and just trigger the togglable wall. Saves entities.

Edit: Strike that. It'll only work if you can't access your wall all the time.
Posted 14 years ago2009-11-20 17:43:22 UTC
in Switchable Animating not working fsr Post #275888
Quite puzzling, assuming the names do match up properly.

Have you checked to make sure the texture will change, period? EG: just slapping it on a brush?

Edit: +A should replace +1, not +0. All animated textures have to start with +0.
Posted 14 years ago2009-11-20 13:33:41 UTC
in Last movie you saw? Post #275885
Kung Fu Hustle was great :D
Posted 14 years ago2009-11-19 22:55:16 UTC
in Black lines at texture edges Post #275875
If those are two separate textures, try moving the top texture's alignment down 1, and then shave off 2 units from the top of the brush.

That ought to get rid of both lines, even if it leaves a hard-to-see misalignment. You should be fine.
Posted 14 years ago2009-11-19 20:25:25 UTC
in Black lines at texture edges Post #275871
This is a known issue with OpenGL rendering in Goldsrc games (and in Source too, apparently).

The pixels of the texture blend together in OpenGL, so if the bottom of the texture is full while the top is transparent, the bottom pixels blend into the top.

The solution is either:
1. Shift the texture alignment up 1 unit
2. Or make the bottom of the texture transparent
Posted 14 years ago2009-11-18 22:35:18 UTC
in Toning down bloom Post #275840
It's map-specific, isn't it?
Posted 14 years ago2009-11-18 21:56:41 UTC
in Toning down bloom Post #275838
Simple question.
How do I tone down the max bloom in HDR?
I feel that the default is too much.
Posted 14 years ago2009-11-18 21:55:59 UTC
in found a displacement edge abutting multi Post #275837
Oh, right.
Using one brush instead of multiple brushes per vertical section seemed to fix it.
Simple fix, right? It was one of those stupid epiphanies.
Posted 14 years ago2009-11-18 20:33:36 UTC
in Left 4 Dead 2 Sale Post #275834
Left 4 Dead 2 - ?3.99 when you trade in Call of Duty 4: Modern Warfare.
Pay the price of MW2 plus 4 more pounds.
Awesome :rly:
Posted 14 years ago2009-11-18 20:32:28 UTC
in Post your screenshots! WIP thread Post #275833
Yeah, it's just a matter of finding the right materials. De_cbble's ivy textures would have been nice if they weren't so concentrated.
Posted 14 years ago2009-11-18 20:20:19 UTC
in Map / Mod of the Month. Post #275832
What?
The whole problem with MOTM is that the reviews don't get done, not that maps aren't being picked.
Posted 14 years ago2009-11-18 18:45:07 UTC
in Post your screenshots! WIP thread Post #275827
Very, very slowly remaking my compo map into what I wanted it to be the first time around.
User posted image
User posted image
"Inspired" is an understatement. Some of the architecture I flat out copied.
http://cff.ssw.net/episodes/ep06/06-069.jpg
http://cff.ssw.net/episodes/ep03/03-036.jpg
Still a lot to work on, though. And I'm having trouble finding a decent way to put vines and moss on the walls :|
Probably need to tone down the HDR bloom too. Does anyone know how to do that?
Posted 14 years ago2009-11-18 17:55:21 UTC
in Map / Mod of the Month. Post #275822
I would fucking love to see MOTM reviews again.
I'll even offer to do some of the reviews to help catch up if I'm allowed to.
Pass me the list.

But didn't both you and Huntey say that you had been waiting on Daubster for the reviews before having them posted? Why do you lie :|

Edit: The reviews are so far behind, I'm not sure it's even possible to completely catch up with a handful of people doing a review whenever they feel like doing one.
Posted 14 years ago2009-11-18 00:17:23 UTC
in Last movie you saw? Post #275805
Just saw The Boat that Rocked.

5/10

I probably would have enjoyed it a hell of a lot more if the previews weren't so damn misleading.
This is a completely plotless movie. There's a premise, but absolutely no story is told and it's fucking long at 2 hours and 15 minutes.

It's more of a slice-of-life movie, and I feel it would have fared much better as a short TV series. Also, the entire movie would have been ten times better if they left out the British government all together, because it had absolutely nothing to do with the boat.

Funny, just not what I expected.

Edit: and most of the characters were unforgivably flat.
Posted 14 years ago2009-11-17 20:30:40 UTC
in Post your screenshots! WIP thread Post #275803
Seems much too... yellow.
Posted 14 years ago2009-11-17 14:19:15 UTC
in Post your screenshots! WIP thread Post #275788
Decided to pick up "Node 6" again?
Posted 14 years ago2009-11-16 17:38:46 UTC
in Post Your Photos Post #275749
Just finished putting a new finish on my 42's handles and thought it deserved a few pictures.
User posted image
User posted image
And because black 'n white makes everything look classier, right?
User posted image
User posted image
Gentlemen.
Posted 14 years ago2009-11-15 23:05:59 UTC
in Post Your Photos Post #275698
User posted image
STALKER!
Posted 14 years ago2009-11-14 03:32:53 UTC
in Last movie you saw? Post #275612
Bump.

Just finished the Mad Max trilogy on AMC.
It was the first time I'd seen the first and third, and the second time I'd seen the second.

Mad Max: Badass with a stronger plot than...
Mad Max 2: Badass classic with cool atmosphere but completely noncanonical to the first. Certainly better than...
Mad Max 3: Fucking horrible.
Posted 14 years ago2009-11-13 03:02:34 UTC
in How old is everyone!? Post #275565
Saying you're mature makes you come off an less mature, by the way.
It's better not to say that up front.
Posted 14 years ago2009-11-13 01:30:14 UTC
in Now Playing: ... Post #275561
Someone did some remix with that song and Rocket Jump Waltz.
Posted 14 years ago2009-11-13 01:29:35 UTC
in How old is everyone!? Post #275560
I feel sorry for the Americans who have to be 21
You're right to :P
But it doesn't stop people, especially not college students.

20 here.
Posted 14 years ago2009-11-12 17:08:31 UTC
in Now Playing: ... Post #275540
Beastie Boys - Intergalactic
You know...
I'm curious, were you listening to the real version or the TF2 version?
Posted 14 years ago2009-11-12 16:57:32 UTC
in found a displacement edge abutting multi Post #275537
User posted image
I want a fucking standing ovation for this.
Posted 14 years ago2009-11-12 16:46:24 UTC
in Brush help.. Post #275536
Please elaborate a little on what I'm looking at here.
What exactly are you trying to do?

Edit: Oh I think I see what you want to do, I do it all the time.
Try this:
User posted image
User posted image
Use the VM tool for this, not the clip tool.
A good rule of thumb is to move your vertex half the distance of the width of the side you want to attach the diagonal brush to. The diagonal brush will be roughly the same width as your other brushes if you do this.
(EG: If that brush is 10 units wide, move the vertex over 5 units)
I see yours was 9, so I'd just round it off.
Posted 14 years ago2009-11-12 13:19:28 UTC
in Map ideas for twhl dm server Post #275530
How did you do the mirror?
Posted 14 years ago2009-11-12 00:21:59 UTC
in Post Your Desktop (for School/Work) Post #275506
Bicycles seem to do a good job of filling it. Just keep tossing 'em in there.
Posted 14 years ago2009-11-11 18:05:24 UTC
in Games You've Bought Post #275481
I want... DJ Hero...
Not even kidding. I want it.