Forum posts

Posted 7 years ago2017-05-16 06:03:18 UTC
in Post your screenshots! WIP thread Post #334924
@Shepard
Yay. :D
That's at least considered abandonware like VS6.0, hahaha. I actually used that as my first software to compile my first hl.dll. (I just changed some weapon ammo capacities, lol)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-15 21:29:11 UTC
in Post your screenshots! WIP thread Post #334916
"Programmers have an awesome (secondary) girlfriend in common: the debugger ^^"
You're saying that as if I've never heard of the debugger. My problem was my laziness so I didn't even think about touching it. :P
Of course, I'm not a programmer yet, so it's not unusual that I've never used one before.

Speaking of girlfriends:
My girlfriend, though, could've helped me but she has an odd policy of not teaching me anything nor pointing out my mistakes during my work. Jody wants me to learn from my mistakes, lol. What a sly fox. =3
"VS6's debugger isn't so great though. I'd switch to the newest version if i were you."
Fine, fine, fine...
How about Visual Studio 2010 or Visual Studio 9 Express? I mean, I'd do the code writing and compiling in VS6.0, but your knowledge about that is x³ of mine, haha.
Also, I doubt I could run the latest one well on my 10-year-old laptop. -_-

@Windawz
Use a reference photo, that's what God said!
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-15 19:04:30 UTC
in Post your screenshots! WIP thread Post #334909
"So what are you better at - modelling or coding?"
Coding is my least developed modding skill, sadly. :(
(lol, right after animation)

So yeah, I'm better at modelling. Not far better, literally just "better".
User posted image
This is a not-yet-fully-textured tactical shotgun model for my Far Cry mod. :3
User posted image
Look at those ATVs. :)

Also, my first 2 models in Far Cry:
User posted image
"Sometimes I even forget the date of my own birthday, lol."
Yeah, I sometimes forget which side is left, and which one is right. :D
"I know that everyone started somewhere, but he should consider learning the proper techniques/terminology if he doesn't want his project to be a laggy and/or crash fest."
Exactly. :)
In fact, let me launch VS 6.0 (after an entire year of not using it xD):
User posted image
"#define PDRONE_MELEE_BOTH ( 6 )"
THIS thing wasn't defined, and adding THIS LINE ended my 2-month-long problem. XD
Oh, the good old days. :biggrin:

The game would crash as soon as this little PDrone would see me. :3

And that's partially why I'd like to learn all that stuff so I can at least understand the problem a little bit better and hopefully solve it a little bit easier.

Edit:
User posted image
There we go, I at least learned how to add comments. :3
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-14 21:31:42 UTC
in Post your screenshots! WIP thread Post #334893
@Windawz
Correction, I used to work on a mod. (if you want an explanation of "used to" and what it means, then feel free to ask)

Yes, I worked on a mod in my good old days.
Basically, that's the time when I first met the concept of furries. I wanted to add new characters to fit this new setting and I thought that (at first) human-like gamer foxes co-existing with humans would be a cool idea.

Later I thought I should add human-like wolves etc. and I also met Jody in the meantime, but the truth is, I've never implemented ANY of those. XD
It's because my modelling skills were the ones of a 13-year-old.

Then time passed on as I kept toying around with mostly meaningless maps (i.e. test maps nobody except me cares about) and I eventually dipped into coding. Funnily enough, despite having 0 experience in C++, I was able to copy-paste some tutorials' codes and fix the errors which came with them after compiling! :biggrin:

And mid 2016 was really the time when I admitted to myself that I should give up on it due to my low skills. Later I confirmed that by announcing the mod's stop of development. :(

The development, however, got carried to another mod and it has much more potential (and success). Basically, I'm talking about Quest for Burek, the sequel to An Unknown Game (pr.k.a Admer: The Game). It's a WiP mod for Far Cry 1. I.m.o. CryEngine is a bit easier to mod for because of the way how it works and coding is much easier with Lua scripts. :3

Of course, the only downside to it is the complexity of types of models (even though there are only 2 model formats: .cga (animated) and .cgf (static)) and the software you work with to make the models. But I can cope with that! :D

So yeah, that HL mod gave me a lot. It made me establish my foundation for my modelling and coding skills, and I improved in mapping as well as texturing. I started composing in FL Studio, too.

Overall, it was surely fun but I eventually got bored of it and I'm hoping I'd return to it someday, at least to finish that story because the story is perhaps the most beautiful thing about the whole mod - even if it's about me saving L.o.G. (L.o.G. is a parallel, programmable universe accidentally discovered by dropping a big crystal into a concentrated proton beam, thus forming a portal into it, lol) from total corruption and collapse.

Yeah, An Unknown Game: Quest for Burek won't be about me this time, but rather about someone else. I just wish Jody was real so she could help me make the mod. :3

Edit:
Darn, she's so cute when she wags her tail and gives me that look, hihihi. :3
But seriously, if she had been real, I could've made her player model more easily. But I still didn't because I don't even have the time nor a reference photo of her (the last of which I'll never have, hahaha).
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-14 19:55:03 UTC
in Post your screenshots! WIP thread Post #334890
So, what if he doesn't update it as often?
My mod's ModDB page hasn't been updated with photos or articles in a year, I think. Something close to that. XD
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-14 11:38:13 UTC
in Post your screenshots! WIP thread Post #334883
That reminds me of ts_untergrund. :3
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-13 21:39:43 UTC
in Post your screenshots! WIP thread Post #334880
I wouldn't have limited myself if my Turkish knowledge had been richer. XD
I had to keep my sentences short and simple. The scripts will, in fact, be a voiceover, rather than plain text in the video.

But yeah, it's a very short documentary-like film. I just need to get that A, ahaha, otherwise I wouldn't have made this.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-13 20:26:32 UTC
in Post your screenshots! WIP thread Post #334878
I've never completed HL1. Like, never. I'm in the process of doing that, though, but I don't have the time to play it these days.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-13 19:29:57 UTC
in Post your screenshots! WIP thread Post #334876
My school project about CS 1.6, for Turkish class:
User posted image
User posted image
So yeah, this is the one in English. Basically, I translated it into Turkish afterwards:
User posted image
It's kind of ironic how I listened to anti-Kebab songs while doing all of this. :P
User posted image
The luxury of recording in 800x600 at 24fps. :]
Finally, I got a new recording app (Camtasia Studio 8) and it does the job far, far better than HyperCam 2. I hope the classmates won't complain too much about my resolution, ahahaha.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-13 06:22:04 UTC
in Post your screenshots! WIP thread Post #334873
Screenshot #1 reminds me of that section in ts_untergrund. :biggrin:
Nah, a map can never be detailed enough. What matters is the balance of detail. E.g. you shouldn't have a super-detailed room with 6666 polys connected to another room with only 660 polys. :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-12 19:56:28 UTC
in Post your screenshots! WIP thread Post #334870
@Snehk
Paused in the middle of my school project and 1 presentation in chemistry. :P

@Windawz
Moy dedushka i moya babushka! xD

"Dede" in fact means "grandpa". And "Yaşlı" means "old", pronounced like "Yash-luhh" (the "uhh" is totally deaf, don't even pronounce it, lol).
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-12 11:39:01 UTC
in Post your screenshots! WIP thread Post #334865
So, I'm making a CS 1.6 documentary, for Turkish class. I know it's odd, but I just want to do it since my "Yaşlı dede" (Old grandpa) movie for GMod is too late to ge made now.

Screenshots coming soon...
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-09 21:00:37 UTC
in Post your screenshots! WIP thread Post #334843
Wiremod and coding, hmm...
Well, they have a few things in common:

A problem
Basically, you want to make a car. That's the "problem".

A solution
Every problem supposedly has a solution. There are many solutions, and if there aren't any, then we have workarounds.

In order to imagine a solution to the problem, you need to know how things behave, and what each of them does.

In Wiremod, for example, I used an Eye Pod Controller to make the rockets controllable only when the player is sitting in a specific chair. Of course, I don't know coding enough so I can't explain how anything works there. :P

The rotating machineguns, however, are a bit more complex, haha. The hardest part was making the rotating mechanism. Basically, it's 2 wheels strapped to a box. One wheel provides up/down rotation, and the other one does left/right.
And to actually move the turret, I used a pair if thrusters and I wired them to the tablet. Yeah...
Of course, this is far from a perfect system, but I hope I'll work on it. ;)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-09 19:59:56 UTC
in Post your screenshots! WIP thread Post #334838
But before I made that destruction sequence, I had made a little Wiremod contraption in Garry's Mod:
User posted image
I don't know why, but I just love making these things, as well as twisted pillars and entity setups in GoldSrc.
User posted image
^ From the back side you can see the rear gunner's seat. The rear gunner is the only one on the ship who controls 2 rotatable machineguns.
User posted image
^ This is what it's controlled with. Basically, if you place the cursor up, the turrets aim up. :)
Clever, isn't it?
The side bathtubs also have that feature, except they control 1 turret each and have a limited cone of aiming.
User posted image
This is the Central Measuring Unit. It doesn't do anything yet, but it's supposed to display the angles (Pitch, Yaw and Roll, and the speed of the space-cart). Hmm, if I figure out how, I might implement a stabilisation mechanism, maybe...

Yes, it does fly:
User posted image
User posted image
(sorry for the small size, but I had to keep the filesize short)
So yeah, it can fly, although I will certainly need to change the control scheme. Controlling it can be messy sometimes, especially if you hit something then it starts tumbling around. It's really disorientating. :plastered:

I wish I could have more appropriate solutions, but I guess it's enough for now. :biggrin:
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-09 10:17:28 UTC
in Post your screenshots! WIP thread Post #334830
Well, it actually has collisions.
env_render just modifies its Render Mode and Render Amount parameters (it can also modify an entity's Render FX and Render Colour or whatever, but I didn't need those 2 for this setup).

That's a problem, since the 2nd one is already touching the floor and the player might hit it. :o
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-09 07:10:08 UTC
in Post your screenshots! WIP thread Post #334828
Those were 2 env_renders and 2 func_door_rotatings, if I remember well. I'm in school now, so I can't check what it's exactly made out of.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-08 19:14:10 UTC
in Post your screenshots! WIP thread Post #334817
Who needs models these days... I'm used to seeing coloured boxes. Ah well, I guess I should do something about it. :P

If I remember well, the pre-configured Half-Life in J.A.C.K. is feature-full. We could use that and merge it with one of those CS Expert FGDs.
Muahahahaha. >:D

Also, to stay on topic:
User posted image
Looks like I am applying env_renders and func_door_rotating's very well. :D
(referring to the falling support beams)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-08 18:21:57 UTC
in Post your screenshots! WIP thread Post #334815
I thought that FGDs for J.A.C.K. work as well as with Hammer. Is there something I don't know? xD
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-08 16:04:46 UTC
in Post your screenshots! WIP thread Post #334813
Well, I am still scared of Slender Man, yet I'm 15. :P

And, dude... I'll just send you a part of my tutorial where it explains how to set it up manually. Yes, it covers Sven Co-op.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-07 20:39:02 UTC
in Post your screenshots! WIP thread Post #334805
Nuh uh, still good, old Slendy. He could just grab the AA-12 with his tentacles and either shoot you or grab you too. XD
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-07 20:21:15 UTC
in Post your screenshots! WIP thread Post #334803
Snehk, that looks like Slender Man without his suit. :o

Now that I think of it, somebody should make a Slender Man mod for Half-Life! XD
Slender-Life. :D

Though, that's a dead urban (or should I say Internet) legend, so I'm not sure if making that would be worth the trouble.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-07 06:11:29 UTC
in Post your screenshots! WIP thread Post #334793
For some reason I just can't resist doing this:
User posted image
Boom, boom, boom, crash! And then the game crashes. :P
Explosion sequences and collapsing stuff will always be my among favourite things in mapping, next to this:
User posted image
(not sure if I had shown this before, lol)
So I was doing some stuff for my tutorial (the big one), and I needed some screenshots to show what can be done with the tools used for brushwork (Select, VM, Clip, Block).
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-06 16:27:47 UTC
in Post your screenshots! WIP thread Post #334788
@Windawz
Well, I did use 3DS Max while making these:
User posted image
3DS Max 6. ;]
(yeah, it's because Far Cry's most problem-free model exporter is the one for 3DS Max 4 to 6)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-05 19:49:11 UTC
in Post your screenshots! WIP thread Post #334776
Modelling really is fun. I remember modelling my first tree:
User posted image
And then the second tree and some presents:
User posted image
OK, we get the point. :P
Texturing those was easy. If I remember well, on the other side it took me several hours to UV-map my quad bike model and to tweak the texture, after which I converted it into the .dds format. :3
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-01 19:50:59 UTC
in Im gonna make a map of my school Post #334714
I don't know, some people just like beating a dead horse, hahaha.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-01 12:05:02 UTC
in Im gonna make a map of my school Post #334707
@Windawz
Haha, you're definitely not alone. In my school, the teachers like me more than my classmates like me. Though, I've got much more familiar topics to discuss with my classmates than with my teachers.

In fact, I demo'ed my school map in class and everyone was kind of positive.

There's one teacher in particular, though. My Bosnian teacher. She just hates video games and believes that games directly ruin people. But we've never made each other angry about that topic.

@Tetsu0
In my opinion, it depends whether someone should or shouldn't make a school map. It depends on some things.
I'd not recommend anyone to make a school map where you kill teachers, haha.
But if you want to impress your classmates, maybe do a school project like that, then definitely yes, lol.

But then wouldn't his anger be gone if he spends time and effort into the map, realising that the semester is over?
That's what happened to me.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-05-01 06:19:50 UTC
in Im gonna make a map of my school Post #334702
@789
But the problem is the fact that some girls will just yell at you not to confront the shooter, and then when he comes, one might go back and pull you and you'd both be dead, haha.
One of the reasons to make a school map is to simulate a school shooting (some might do it for positive stuff like practicing evacuation, while most will just do it to kill their teachers in-game, lol).

Though, my reasons to make a school map were:
  • the will to impress my classmates
  • 'hate' towards school (I was in 7th grade, lol, there were still some bad grades)
  • simply for fun, I like destruction but I didn't know what to make
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-30 12:19:55 UTC
in Post your screenshots! WIP thread Post #334690
Maybe the low-poly model is for me, hahahaha.
Admer456 Admer456If it ain't broken, don't fox it!
This post was made on a thread that has been deleted.
Posted 7 years ago2017-04-27 14:11:27 UTC
in Your dream game Post #334657
@Archie
I thought that "furry" as a noun refers to either the ones who are into it, or the anthropomorphic animals depending on the context. :/

Edit:
Big facepalm for me, I rushed and originally wrote @Urby instead of @Archie. Lol.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-27 13:39:42 UTC
in Your dream game Post #334654
My dream game would probably be like this down here.
Let's see some characteristics from these games:

Grand Theft Auto 5. Ragdoll physics, a lot of stuff to do, big open-world map (not SO big, but still...) and you've got 3 characters to play with.

The ragdolls - I'd spend hours pushing people just to see how they tumble down a mountain, lol. Poor NPCs. :(
More than 1 character to control - I don't know, this seems like Lego Star Wars all over again...

Next up: Crysis
You can pick up turtles, boxes, crates, barrels, grab people and throw them.
And, the thing which makes it not a generic shooter is the nano suit. It's cool. :)
Getting a nano suit equivalent (in my dream game) during a level in the second half of the campaign could be thought of. After finishing that mission, the nano suit can be left in a closet or something, and could also be re-used later.

And, of course, I'd love to experience mapping for the game. I'm a mapper and I'd gladly map for that game.

Then, something with a nice addon system + the Workshop integration (a good example of this is GMod) wouldn't hurt either.

Also, a good deal would be having a singleplayer campaign, and a multiplayer with co-op missions included (as well as being able to create co-op maps).

Now, the game's genre would be along the lines of first-person shooters. I'm saying that because it wouldn't be a 100% shooter game. Hmm, maybe something like a mix of GTA and GMod but without the crime, the adult content, the Physgun and the Tool Gun.

Regarding adult content I meant sexualised stuff etc.
I'm fine with violence, lol.

Now, the character design. I'd love to see furries co-existing with humans there, haha. Don't call me a furry, I just like the concept of anthropomorphic animals and maybe a few more things about them.

And the story would be set in the near future (10 to 20 years from now).
Also, since the furries would be there, an alternate history to it would have a purpose. :)
Valve's way of telling stories would also be nice instead of cutscenes.

So, that's how I imagine my dream game. I might have left out some things but I think that this is enough info.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-25 18:18:14 UTC
in Post your screenshots! WIP thread Post #334637
Let me just explain all that stuff...

Diffuse colour - the fundamental, base texture
Alpha - transparency layer
Specular - basically, those are half-reflections. They reflect lights only:
User posted image
Basically, the white glowing thing on the floor is the reflected part, thanks to specular mapping.

Specular exponent - Well, I'm not sure. I think it's a... erm... like an alpha (transparency) but for specular? Basically, it defines which areas on the texture will reflect stuff etc.

Edit:
Darn, Snehk answered it earlier than I was able to write this. xD
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-25 11:41:35 UTC
in hammer error please help Post #334617
Try J.A.C.K. I wonder how it runs (or if it does at all) on Vista.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-25 04:08:16 UTC
in Post your screenshots! WIP thread Post #334615
"Really crappy models!"

Still, better than what I could do, lol.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-24 21:05:20 UTC
in Post your screenshots! WIP thread Post #334612
You can always use J.A.C.K., lol. Though, I'm not sure whether Q3BSP has patches/beziers or not. :/
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-24 07:52:33 UTC
in Post your screenshots! WIP thread Post #334606
@Instant Mix
No, but thanks for the suggestion. Word 2007 is more than enough for me. :P

I mean, would you rather write tutorials in Notepad or something more advanced, lol?

@Snehk
I actually saw a few QuArK tutorials and it seems quite different. :gak:
Though, it shouldn't be hard to adapt to. :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-23 20:06:29 UTC
in Post your screenshots! WIP thread Post #334598
@Snehk
VHE? Definitely no.
In the tutorial, I will do this, though:

When I write a command shortcut, I'll also write the VHE equivalent if it has one.

As for QuArK, well...
Maybe? I mean, my current mapping experience is 2 years. It would take me 1 year to learn QuArK, you know. Or maybe not, who knows? I'm certainly looking forward to mapping in QuArK because it supports Medal of Honor: Allied Assault. :D

@Windawz
Well, game_end worked for multiplayer on my end. I haven't tried it in singleplayer, lol.
I think you have to trigger it or something like that.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-23 18:03:02 UTC
in Post your screenshots! WIP thread Post #334592
So I decided to write a PDF tutorial. Basically, it's supposed to cover most of GoldSrc mapping from bottom to top.

Since this is a WiP thread, tutorials can be counted as WiPs too. So I'll show some stuff:
User posted image
User posted image
Those are 2 of the pages. I'll show one more:
User posted image
The table of contents seems never-ending... (lol, the ToC alone takes 4 or 5 pages)

Considering that I wrote 11 pages by now, I am sure that the total number of pages will end up being like the Crytek's Far Cry mapping manual: over 100 pages! xD

Man, I could write a book. :]
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-23 13:40:05 UTC
in Post your screenshots! WIP thread Post #334585
I'm so surprised by hearing that from you specifically. :gak:

"I suck in making caves"
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-23 10:13:12 UTC
in Post your screenshots! WIP thread Post #334581
I know that there aren't any Hammer/J.A.C.K. controls in UnrealEd, because I used it. I just forgot how it looks like, lol.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-23 09:40:24 UTC
in Post your screenshots! WIP thread Post #334579
I wonder how's the texture alignment in UnrealEd.
User posted image
(map not made by me)

Look at those seams, man!

It looks like every face on the cliff has the Face alignment instead of World.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-23 07:21:32 UTC
in Post your screenshots! WIP thread Post #334576
@Windawz
Unreal uses subtractive space. In Hammer terms, it's literally carving. Yes, you make rooms by carving stuff. It seems inconvenient, but that's up to personal preference.

@xawari
Hmm, seems cool. I might try mapping for it (alongside +50 unfinished projects, ahahahahaha).
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-22 10:15:01 UTC
in Post your screenshots! WIP thread Post #334557
There's a tutorial on that about the Op4 opening sequence.
I just used a lot of func_trains with ZHLT Lightflags: Opaque (Concave Fix).

Next, I'd like to add some sandstorm fog. >:D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-22 08:08:28 UTC
in Post your screenshots! WIP thread Post #334555
Here's something I made a long while ago:
User posted image
Apparently, I might pick it up and work on it again. :)
Maybe...

But with Sven Co-op, I'll definitely not have such a hard time extending the terrain.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-22 06:08:34 UTC
in Post your screenshots! WIP thread Post #334553
@Windawz
Sven Co-op is really nice to map for. But if you want good ratings, you'll have to make your standards higher (just a little bit) compared to Half-Life 1.

Basically, there's not much to do other than installing Sven Co-op and the SC SDK. The FGD comes with the SDK, and you can grab everything else (WADs, sprites and sounds) from SC itself.

Though, what I like about the good old Half-Life 1 is:
1. Its limits are a nice challenge for 2017 mapping
2. It lags less than Sven Co-op
3. It supports co-op even though it wasn't made for it

Yes, HL1 natively supports co-op if you didn't know. Though, it's not as explicit as in Sven Co-op. It's literally deathmatch with the addition of monsters, and you need mp_allowmonsters 1. (I think I wrote it right)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-21 21:12:40 UTC
in Post your screenshots! WIP thread Post #334545
You can use J.A.C.K. for Sven Co-op with 0 issues. :)
That's how I started out with sc_sandstorm.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-21 04:13:21 UTC
in Post your screenshots! WIP thread Post #334520
Are you kidding me? Of course it will. Just take a look at ts_untergrund, lol.
Admer456 Admer456If it ain't broken, don't fox it!
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
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