Forum posts

Posted 13 years ago2011-09-21 19:13:35 UTC
in Half-Life: Secret Santa Post #299222
And if you don't have Halflife 1, you're a bastard.
Rimrook RimrookSince 2003
Posted 13 years ago2011-09-20 20:25:21 UTC
in Competition 31 Post #299168
User posted image
:walter:
Rimrook RimrookSince 2003
Posted 13 years ago2011-09-20 20:22:03 UTC
in Half-Life: Secret Santa Post #299167
I'm in.
Rimrook RimrookSince 2003
Posted 13 years ago2011-09-19 23:25:53 UTC
in Competition 31 Post #299126
Posted 13 years ago2011-09-19 22:30:37 UTC
in Competition 31 Post #299124
I think no props in z0rz would equal the playing field gap between z0rz and goldz0rz. Thoughts?
Rimrook RimrookSince 2003
Posted 13 years ago2011-09-19 14:33:13 UTC
in Competition 31 Post #299116
Texture Pack.
Rimrook RimrookSince 2003
Posted 13 years ago2011-09-18 21:54:49 UTC
in storms Post #299092
Delays in any mapping trigger (like multimanagers) can be as low as 0.001 so very quick bright flashes are and easy toggle on the off. A large bright func_toggle could be of good use in the sky.
Rimrook RimrookSince 2003
Posted 13 years ago2011-09-17 18:07:57 UTC
in Teleport swap / need help with triggers Post #299022
You can use a change target on a teleport... if that helps any.
Rimrook RimrookSince 2003
Posted 13 years ago2011-09-15 23:12:29 UTC
in Minecraft Post #298987
Ask Daubster... and dont take the valley. its... beautiful. Its worthy of Daubster's new home.
Rimrook RimrookSince 2003
Posted 13 years ago2011-09-15 01:09:33 UTC
in Minecraft Post #298950
spawned in the middle of an ocean with no land in sight.
This made my day.

Daubster needs to reset the server so we can play.
Rimrook RimrookSince 2003
Posted 13 years ago2011-09-12 14:03:58 UTC
in Milestone Post #298883
Welcome back bro.
Rimrook RimrookSince 2003
Posted 13 years ago2011-09-12 13:59:48 UTC
in Minecraft Post #298882
Yay! Grim posted Fort Buttrapia!

I stole you're wheat btw.
Rimrook RimrookSince 2003
Posted 13 years ago2011-09-11 14:05:09 UTC
in GoldSrc is powerful Post #298816
Will it compile?
Rimrook RimrookSince 2003
Posted 13 years ago2011-09-10 06:15:09 UTC
in Minecraft Post #298769
YOiNK!

EDIT: Reported 6 glitches, 1 crash with error log, and noticed a bunch of weird things. I hope Notch doesn't mind all of the tweets.

EDIT: CREATIVE MODE WORKS FINE SO EVERYONE CAN STAY CALM!
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first2post
Rimrook RimrookSince 2003
Posted 13 years ago2011-09-09 11:26:13 UTC
in Minecraft Post #298757
Decided to share this before 1.8 updates wipes the server I play on.
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Rimrook RimrookSince 2003
Posted 13 years ago2011-09-04 18:43:26 UTC
in Crowbar "attack miss" Sound Post #298649
Some of the sounds from the crowbar and the 9mmAR have code where the pitch is changed by the game, not by different sound files. Another good example is the ricochet sound effect. Though these are all places to look in the source code to see how the effect was done so you can find a way to do it yourself. As for the actual code, you might want to ask someone who specifically knows how to code.

Otherwise its just a 12 year-old kid and a recovering surgery patient who's high on pain killers trying to help you out, which is actually quite hilarious.
Rimrook RimrookSince 2003
Posted 13 years ago2011-09-03 23:39:29 UTC
in Beginners Course Post #298632
Maya is perfectly capable of doing game stuff, like Unreal Tournament stuff want mostly Maya.

Unbreakable, I would love to go through your tutorials, since I don't know much about Maya and I would like to learn.
Rimrook RimrookSince 2003
Posted 13 years ago2011-09-03 23:34:59 UTC
in Crowbar "attack miss" Sound Post #298631
Dimbark is right. If you look at the 9mmAR fire sounds, there are three of them at different pitches. Though there are other things in the game that have self varying pitch. I believe the crowbar impact sounds have self variable pitches. You may want to look at the code there and so how it was achieved.
Rimrook RimrookSince 2003
Posted 13 years ago2011-08-30 18:43:13 UTC
in Post your screenshots! WIP thread Post #298513
Have to consider if any sort of traffic goes through, or if utility carts or golf carts travel through the long tunnels as well. Things do have to fit some how. As for the screenshots, I think they all work space-wise. However I just noticed the third screenshot has a large hydraulic platform for large items. However, the door behind it on the wall is half of its width. It doesn't make sense because anything small enough to go through a door that size could go down a ramp. Make the door bigger perhaps?

OR ignore everything we say say :3
Rimrook RimrookSince 2003
Posted 13 years ago2011-08-30 14:55:22 UTC
in Post your screenshots! WIP thread Post #298506
Those Screens from The Core are awesome! I think the lighting is good, though ya know me, its either well lit or high contrast. Maybe use some spotlights, and perhaps a subtle flare sprite on the lights. On the second and third image down, the light on the ceiling seems a bit large for the low amount of light given to the room. Just an opinion though.
Rimrook RimrookSince 2003
Posted 13 years ago2011-08-17 15:53:28 UTC
in Dreams Post #298120
Most of the time i have dreams where i have creative powers, then i wake up and usually play around in max, or hammer, or minecraft, mostly minecraft. Dreams like that make me happy and I usually have good days. Except for yesterday, we all know what happened yesterday...
Rimrook RimrookSince 2003
Posted 13 years ago2011-08-17 15:48:06 UTC
in Can't view sent pm's Post #298118
9th
Rimrook RimrookSince 2003
Posted 13 years ago2011-08-17 15:45:15 UTC
in (Gman) look at this! Post #298117
needs a larger set of ears and a slimmer neck. the guy is far too muscular.
Rimrook RimrookSince 2003
Posted 13 years ago2011-08-15 15:33:29 UTC
in Dreams Post #297994
I had a dream I won the lottery, so I bought a ticket. And I won another ticket.

THE PLOT THICKENS! STAY TUNED!
Rimrook RimrookSince 2003
Posted 13 years ago2011-08-14 19:03:59 UTC
in Half-Life Model and Map SDK Post #297949
If he wants a hl model decompiler or hl model compiler than he doesn't really need the SDK.

Decompile is found here.
http://www.chaosincarnate.net/cannonfodder/cftools.htm

and the compiler is found here.
http://www.wunderboy.org/goldsourceapps.php
Rimrook RimrookSince 2003
Posted 13 years ago2011-08-11 04:30:27 UTC
in Minecraft Post #297699
The fuck man, why are you scare of that shit? He barely has 72 polygons.
Rimrook RimrookSince 2003
Posted 13 years ago2011-08-10 22:04:48 UTC
in Minecraft Post #297682
Why on god's green earth did you give your house cat ears?

Also. This illustrates my earlier attempt to play on Daub's server.
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Rimrook RimrookSince 2003
Posted 13 years ago2011-08-08 18:26:32 UTC
in Haiku thread Post #297570
Motherfucking snakes,
on a motherfucking plane.
~Samuel Jackson.
Rimrook RimrookSince 2003
Posted 13 years ago2011-08-05 17:41:47 UTC
in Local Gun Law Post #297447
If you were from, where I was from, you'd be dead.
Rimrook RimrookSince 2003
Posted 13 years ago2011-08-03 23:41:38 UTC
in Post your screenshots! WIP thread Post #297341
here's that screenshot i was promising of the cafe.
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Rimrook RimrookSince 2003
Posted 13 years ago2011-08-03 20:47:25 UTC
in Post your screenshots! WIP thread Post #297336
cooome plaaay with uuuusss... @_@
Rimrook RimrookSince 2003
Posted 13 years ago2011-08-03 20:30:51 UTC
in Map Making Post #297334
lol
Rimrook RimrookSince 2003
Posted 13 years ago2011-08-03 19:53:45 UTC
in Post your screenshots! WIP thread Post #297333
User posted image
Needs a lot of work. I want it to have some things of Sancefar, but I want to do something a little different. Dunno what yet.

Its odd mapping after playing Minecraft, no creepers exploded my structures, though I kept habitually flipping the view around everytime I heard a sound resembling a zombie or skeleton.

I need to grab screens from my MC game at some point and post them. I added a full scale Cafe stocked full of goodies to Daub's server. The cafe also has a quest board with oddjobs for people. If you need something really time-consuming or difficult done, post it on the quest board and see if anyone will take it. The cafe's location just south of the Cacti Castle :)
Rimrook RimrookSince 2003
Posted 13 years ago2011-08-02 21:42:46 UTC
in Map Making Post #297285
TL;DR
Rimrook RimrookSince 2003
Posted 13 years ago2011-08-02 21:05:39 UTC
in Post your screenshots! WIP thread Post #297283
Looks good, now you just need a variety texture on the repetitive hills. Like a blend material with two types of grass rather than grass and rock. If one of the textures is the same as your grass-rock texture, it'll blend seamlessly. Give it a go.
Rimrook RimrookSince 2003
Posted 13 years ago2011-08-02 17:54:00 UTC
in Smooth curved pipes Post #297277
Dragos wins this round of the TWHL pissing contest. Nice work.

You know what I would have done?

Move to source. That's what I would have done.
Rimrook RimrookSince 2003
Posted 13 years ago2011-07-30 18:39:42 UTC
in thread response idea Post #297184
uhm. yeah. [T]
Rimrook RimrookSince 2003
Posted 13 years ago2011-07-29 14:47:38 UTC
in Realistic water caustics in GoldSource Post #297125
That is a ton of scrolling textures, but it just looks so go! nice work!

NW? I think he meant NS.
Rimrook RimrookSince 2003
Posted 13 years ago2011-07-27 20:56:20 UTC
in Minecraft Aether Mod Post #297072
I want an underwater world. With whales. That give Blubber Steak.

Or a world of massive trees. That I think would be better than the sky realm because its does have some element of solid land below. It'd be cool exploring tunnels in the trees made from giant Termites.
Rimrook RimrookSince 2003
Posted 13 years ago2011-07-27 18:56:59 UTC
in Minecraft Aether Mod Post #297066
CStriker, My house is bigger than yours...

... not that one the other one...

... the other other one...
Rimrook RimrookSince 2003
Posted 13 years ago2011-07-27 16:57:59 UTC
in Dreams Post #297056
inb4inceptionjokes
Rimrook RimrookSince 2003
Posted 13 years ago2011-07-27 14:46:55 UTC
in Minecraft Aether Mod Post #297053
They need to simply make that the next update. The workin is already done, Notch just needs to download it and maybe tweak it a bit.

Atom, Y U NO PLAY DAUBSTER'S SERVER?
Rimrook RimrookSince 2003
Posted 13 years ago2011-07-26 20:23:56 UTC
in Deep thinking Post #297028
The Catholic things reminds me of Rumspringa, an Amish tradition where teens choose the Amish church or mainstream in society. Most turn to drugs, like heroin. Lots of it. Kinda funny actually :)
Rimrook RimrookSince 2003
Posted 13 years ago2011-07-26 13:00:49 UTC
in Deep thinking Post #297021
In turn, people can be so religiously ignorant and naive that the excuse and reason for everything is God. This is much easier than the good=hard bad=easy complex because it requires considerably less thought than both. I've been there once as a kid in Church when I was a youngling. It was so easy to do it, yet I felt so compelled to preserve my free will. Later I found out that questioning the ethics of a church is a bad idea.
Sometimes, the right thing to do isn't always the good thing, and I know I did the right thing.

Jason Stackhouse
Rimrook RimrookSince 2003
Posted 13 years ago2011-07-25 13:04:37 UTC
in Post your screenshots! WIP thread Post #296998
I noticed in the TopHeavy map that the road just begins out of no here. Add a shack or something at the other end. Maybe add some desert shrubs and trees? An oasis perhaps?
Rimrook RimrookSince 2003
Posted 13 years ago2011-07-24 22:16:05 UTC
in Im making a mod Post #296975
Are you using my grass? I want my grass back.
Rimrook RimrookSince 2003
Posted 13 years ago2011-07-24 21:51:19 UTC
in Deep thinking Post #296974
Knowing how we are in our efforts. We will likely figure out how to fold space, send a hyper-lightspeed probe to a location because those speeds would be unsafe at first, the probe would help in creating the gate portal and then we'd travel freely back and forth through the portal. The probe would take 50+ years of travel anyway. In the advances of Mankind, time doesn't really matter, or at least shouldn't. We just need to resist blowing ourselves up first. :/
Rimrook RimrookSince 2003
Posted 13 years ago2011-07-23 17:47:47 UTC
in Colony 42 Post #296947
that floor needs some rugs, or 2 seat tables. Also add light that hang down from the ceiling and illuminate just the tables. Its too dark otherwise.
Rimrook RimrookSince 2003
Posted 13 years ago2011-07-21 06:13:23 UTC
in Im making a mod Post #296890
As the door model moves up and down, a func_door should do the same to simulate a sense of solid so NPCs don't shoot through it or whatever.

Glad I could help.
Rimrook RimrookSince 2003
Posted 13 years ago2011-07-21 01:26:31 UTC
in Im making a mod Post #296882
Use a model.
Rimrook RimrookSince 2003