Forum posts

Posted 20 years ago2004-07-17 17:00:52 UTC
in The HL story Post #42365
whatever laidlaw wrote for hl is the story, other mods are just that .. other mods
Posted 20 years ago2004-07-17 16:59:17 UTC
in Release date of HL2???? Post #42364
When its done ;)
Posted 20 years ago2004-07-17 16:58:32 UTC
in Prickly Pimple Post #42363
That still doesen't change anyting.
People like that should be ignored.
Posted 20 years ago2004-07-17 11:52:40 UTC
in how r u? Post #42297
fine... :)
Posted 20 years ago2004-07-17 11:51:14 UTC
in Half-Life 2, Graphics revamped? Post #42296
Who? :roll:
Posted 20 years ago2004-07-17 11:48:30 UTC
in Brush dimensions when Clipping Post #42295
but with great maps ;)
Posted 20 years ago2004-07-17 09:55:38 UTC
in Brush dimensions when Clipping Post #42278
What a world we would live in if eveyone read the hotkey ref....
Posted 20 years ago2004-07-17 09:51:09 UTC
in Giving Grunts Better Eyesight Post #42277
Hl wasn't built to make large maps - that's why grunts don't shoot from far away... try making smaller maps?
Posted 20 years ago2004-07-17 09:43:36 UTC
in Barney sentence Post #42276
cool :)
Posted 20 years ago2004-07-17 09:42:54 UTC
in NS Textures? Post #42275
If you do use their textures for anything other than NS maps - you will be eaten. Its looked down on more than decompiling...
Posted 20 years ago2004-07-17 09:39:45 UTC
in Sitting model "skips"? I got a solutio Post #42273
;)

Use a spoon to eat soup, not a fork
Posted 20 years ago2004-07-17 09:32:40 UTC
in Prickly Pimple Post #42269
in summary:
Jahzel hates Prickly_Pimple.
Posted 20 years ago2004-07-17 09:20:06 UTC
in How old are you? Post #42267
Try to pretend that bush and blair are both func_wall_toggles

then just trigger them ;)

then get back to mapping...
Posted 20 years ago2004-07-17 09:18:21 UTC
in Half-Life 2, Graphics revamped? Post #42266
The death of hl will be when they use celebrities to voice characters and allow product placements...
Posted 20 years ago2004-07-17 09:12:39 UTC
in how r u? Post #42264
The kind you put 17 9mm rounds in?
Posted 20 years ago2004-07-17 09:10:44 UTC
in Operating systems Post #42263
Hahahah!
Posted 20 years ago2004-07-16 18:12:39 UTC
in Stupidest post ever competition Post #42077
:(

shakes head
Posted 20 years ago2004-07-15 18:25:28 UTC
in m0pX Post #41708
I can't explain FTP (too long) - if you search google you will find what you need

And from scratch - yup :)

I was hoping to show you the script working but i can't get to my site :(
Posted 20 years ago2004-07-15 18:17:54 UTC
in custom crosshair Post #41704
just stick a little bit of paper or bluetack where the aim should be - no server in the world will detect that :P

Perfect shots :)
Posted 20 years ago2004-07-15 18:11:46 UTC
in The Phantom of Liberty Post #41700
Quaint
Posted 20 years ago2004-07-15 18:08:41 UTC
in quick machine comp question Post #41697
:lol:
lol
Posted 20 years ago2004-07-15 14:06:02 UTC
in m0pX Post #41624
Read the readme.

Make sure you chmod the right files to 777 (via ftp or somehting)

And MANGLE!

you can remove a lot from the code atom gives in the readme to fix and mangle a lot.

i have my comments setup on hlcore: http://www.hlcore.uni.cc with the shoutboxes - just experement and don't change anything in the php files
Posted 20 years ago2004-07-15 14:01:17 UTC
in quick machine comp question Post #41622
Its always the way...
Posted 20 years ago2004-07-14 14:51:18 UTC
in glowing water Post #41349
its an engine limitation. No way arround it
Posted 20 years ago2004-07-14 14:01:18 UTC
in Deleted Posts! Post #41339
easy now.. don't tread on the liberal line again - we don't want a repeat of "the thread"
Posted 20 years ago2004-07-14 13:56:48 UTC
in donating hair Post #41337
Give blood :badass:
Posted 20 years ago2004-07-14 13:37:35 UTC
in Compo 10 Post #41329
I think that'll be done by email in the next .. period of time

i won't be here :(

I'll have to wait for a month to see the results .. rats!
Posted 20 years ago2004-07-14 13:35:34 UTC
in Error on page... Post #41328
you can try refreshing, it works most of the time
Posted 20 years ago2004-07-14 13:31:20 UTC
in Joke's Post #41326
echo ?
Posted 20 years ago2004-07-14 13:29:27 UTC
in quick machine comp question Post #41324
neigh :(
Posted 20 years ago2004-07-11 12:38:21 UTC
in Joke's Post #40447
Hahahah!

builds on seventh's wisdom:

<?
do
echo(' :| ');
loop
?>

(you need the space to make the smily)
Posted 20 years ago2004-07-11 12:29:43 UTC
in A Horror Idea, Some Screens Post #40445
looks Great ! :P
Posted 20 years ago2004-07-11 12:23:32 UTC
in Atom Post #40444
just search the forums for Where is atom...
Posted 20 years ago2004-07-11 07:56:51 UTC
in Mapper Wanted Post #40399
Great, Be sure to keep a new report going - to give the impression that the mod is moving on :D
Posted 20 years ago2004-07-11 07:53:24 UTC
in Deleted Posts! Post #40398
i ment that some people have less than useful opinions
Posted 20 years ago2004-07-11 07:48:46 UTC
in How old are you? Post #40395
16 going on 52
Posted 20 years ago2004-07-11 07:47:53 UTC
in What's up with the Vaults? Post #40394
Or upload to some webspace and post the remote link - never fails
Posted 20 years ago2004-07-11 07:41:21 UTC
in Hull problems... Post #40392
Um... put some entities in the map maybe?

If you have, and compiling with the cordon bound -check that it has come entities in there.
Posted 20 years ago2004-07-11 07:40:16 UTC
in Joke's Post #40390
Posted 20 years ago2004-07-11 07:39:18 UTC
in Make a HEV charger unlimited? Post #40389
You can't wihout coding or spirit* i think..

But with normal hl - nope
Posted 20 years ago2004-07-11 07:37:34 UTC
in Mapper Wanted Post #40387
The best way to attract mappers is to do the hard stuff your self - make a few screenshots (make them really good)

Write up your story,

Make a website or just upload some pics somewhere and post in this forum, and ignore ieatmonkeychow... :P
Posted 20 years ago2004-07-10 17:08:25 UTC
in Stuff mod Post #40275
Meh...

its been done ...

http://hammybob.hlgaming.com/
Posted 20 years ago2004-07-10 16:58:20 UTC
in func tank how to use shells and sound Post #40273
You can start by unpacking your pak - you can find out how to do that from the hammer help file
Posted 20 years ago2004-07-10 12:58:08 UTC
in Deleted Posts! Post #40214
what are you, some kind of fascist?
yes :| ;)
how insulting of you to use VERC
What's wrong with the verc?

We need a full forum section with multiple boards to cater for all the posting in the stuff forum...

And OMFG! I'm contradicting my first post by arguing, and now i look like a hypocrite...

Look what you made me do ! :zonked: :nuts:
Posted 20 years ago2004-07-10 10:23:33 UTC
in Deleted Posts! Post #40191
just dippin' in here:
TWHL members should have a right to free speech !!!
erm.. NO
Simple reason - just look at some of the stuff people post...

"Democracy" on the net does not work - and besides, who cares about that? this place is about mapping not religion or politics

I think Atom should create a separate section of forums for that sort of thing - like the VERC forums..

I couldn't care less about any of your views or opinions!
All I want to see is maps - not arguments that turn into "who can make the thread with the most posts"

If I had my way I'd Drown half of you faster than you can say "got any more cats for the sack?"

Please, just map.
Posted 20 years ago2004-07-10 08:58:39 UTC
in Group BA_Hello not found Post #40164
check your sentences.txt file - its in the valve/sound directory
Posted 20 years ago2004-07-10 08:36:59 UTC
in Forums. Post #40159
Everything is fine.. just enjoy the simple life :)
Posted 20 years ago2004-07-04 06:59:04 UTC
in mapping/texture help Post #38661
A screenshot would explain better - are you running in software, OpenGL or what?
Posted 20 years ago2004-07-04 06:58:00 UTC
in My climbing mod Post #38659
Jumpin .. hated by most (including me)

This better be worth it ...

I suggest you read up on climbing from tommy 14's site
Posted 20 years ago2004-07-04 06:52:27 UTC
in Easy way to place path_corners? Post #38657
the origin brush and clip brushes can be part of a func_tracktrain

This is the only entity that can have clip brushes part of it