Forum posts

Posted 20 years ago2004-04-19 14:46:28 UTC
in Crashes!!!! and no monsters!!! Post #23075
Very odd. Try re-installing Half-Life? Maybe something's (seriously) corrupted.

What's with the username? Looks markedly similar (identical) to my school's system (I'm 99a3114, for example).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-19 14:15:52 UTC
in Best tool in hammer? Post #23063
Very true :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-19 14:15:33 UTC
in You've Been Mapping Too Much When... Post #23062
Well you should see the William Parker G-Man. I'll try an' get a photo of him sometime. He's tall, with a narrow face, always wears a blue suit, and has a suspicious manner. Sound familiar? Maths teacher.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-19 14:14:32 UTC
in Bullet proof Post #23061
Depends on the mod and how it's coded. Usually double-walls or very thick walls will stop it - but think carefully whether it's a good idea to stop it first.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-19 14:10:42 UTC
in All moderators needed!!! Post #23060
So I hear? Not read the post, apparently everyone's a winner too (but not necessarily the winner ;) )
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-19 02:15:42 UTC
in Monster Spawn Post #23029
Posted 20 years ago2004-04-19 01:57:29 UTC
in Ugh Another Question Post #23028
Hm, well I'm not sure how easy it'd be to do with while using a monstermaker, but you could make a monster and teleport it to where you want, then you could use "Target" and "Trigger on condition" in the zombie's properties to target a monstermaker that creates an ammo_9mm 'monster' when the zombie dies.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-19 01:55:23 UTC
in invisable train Post #23027
Does it have an origin brush?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-19 01:54:50 UTC
in load custom video before start mod game? Post #23026
?Diga?
Ah, s?, ?ste es E
No es realmente uno tiempo bueno ahora,
?Piensas devolver la llamada m?s tarde?

Intentamos sacudir Holanda en la television
Oh, ?quisieras o?r una canci?n?
Muy bien, si bailas
?Qu? es tus favorito? Casa de Susan,
S?, sabemos ?sa una, comenzas como ?sta

Estoy yendo a casa de Susan
Estoy pasear sud abajo Calle Baxter
Nada esconde detr?s de ?sta valla de madera
Hay una se?ora loco quien haciendo pedazos botellas
En el acera donde su casa incendi?
Hace dos a?os. La gente decien hace dos a?os, no
Fue muy loco

Estoy yendo a casa de Susan
Estoy yendo a casa de Susan
No puedo ser solo esta noche
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-19 01:53:19 UTC
in Whats ur longest time? Post #23025
loll! Good point.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-19 01:52:47 UTC
in All moderators needed!!! Post #23024
Brattylord's running a compo atm, and there's menna be one next week.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-19 01:50:32 UTC
in finding cstrike.exe Post #23022
I'm not actually sure that CS has an exe. Just put any ol' exe, it doesn't matter for compiling, then start your maps manually (see the tutorial if you don't know how, under Beginner).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-18 15:06:05 UTC
in Monster Spawn Post #22973
Gunna do an example map for monstermakers ASAP.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-18 15:05:30 UTC
in Famous acquaintances Post #22972
Wow, you serious?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-18 13:07:28 UTC
in Monster Spawn Post #22962
Use a monstermaker :) set it up like you said.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-18 11:26:51 UTC
in Sudden Slowness in Hammer Post #22951
What's it called?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-18 10:23:20 UTC
in Sudden Slowness in Hammer Post #22948
Uh, do you actually know what the purpose of the swapfile is, pepper?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-18 10:19:57 UTC
in I know it sounds like a silly question.. Post #22946
Weren't Skunkworks an aircraft company? Long time ago, mebbe WW2, '50s, '60s?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-18 10:19:07 UTC
in You've Been Mapping Too Much When... Post #22945
lol
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-18 10:18:27 UTC
in Famous acquaintances Post #22944
lol, depends on who he really is :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-18 08:38:43 UTC
in Sudden Slowness in Hammer Post #22933
Pepper, reducing the size of the pagefile/swapfile will not improve performance afaik, even on high-memory systems. It'll only be used if it's necessary.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-18 06:10:24 UTC
in sudden idea Post #22926
Must be a server-side mod?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-18 06:07:36 UTC
in Sudden Slowness in Hammer Post #22925
Are you talking about System Restore?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-18 06:07:04 UTC
in Famous acquaintances Post #22924
Oh yeah, and one of the Great Train Robbers lived down my road.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-18 04:50:09 UTC
in Sudden Slowness in Hammer Post #22909
No, don't, lol, that's pretty dodgy advice unless you're using several gig already.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-18 02:30:53 UTC
in Sudden Slowness in Hammer Post #22907
If you're on XP or 2000, press C+A+Del and look at the process list.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-18 02:10:45 UTC
in Sudden Slowness in Hammer Post #22904
Perhaps reinstall/upgrade DirectX and/or your graphics card drivers.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-18 02:09:56 UTC
in Extracting models Post #22903
At the VERC.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-18 02:08:27 UTC
in Warm Regards. Post #22902
See y'soon, and
Glad you found the site and contributed to the community, best of luck in life and love.
my sentiments exactly.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-18 02:07:07 UTC
in You've Been Mapping Too Much When... Post #22901
Nearly 2900.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-17 17:33:29 UTC
in Why can't I upload a new avatar? Post #22873
Tools -> Internet Options, then click "Delete files" in the middle of the dialog that appears.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-17 17:32:46 UTC
in func_rotate HURT attribute? Post #22872
Good idea. Go for the Example Map ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-17 12:13:15 UTC
in Extracting models Post #22861
Not all the monsters are coded, and these uncoded ones aren't in the FGD. You may have to use a monster_generic, _furniture or a cycler to display them as static models.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-17 04:17:00 UTC
in Why can't I upload a new avatar? Post #22833
Thought it looked like a Winamp one meself. Bloody plagarisers, Microsoft :x
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-17 01:46:32 UTC
in Two crowbars Post #22823
Coding, unless you want people to be able to shoot from their crowbar.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-17 01:46:00 UTC
in You've Been Mapping Too Much When... Post #22822
Seventh. You say, "When you name is Worldcraft Dude?"
No I didn't. ieatmonkeychow said that.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-17 01:44:59 UTC
in Why can't I upload a new avatar? Post #22821
You have done, only your browser's cache (look it up on Google if you don't know what that is) was showing you your old one. It's some wierd yellow spiky thing.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-16 17:29:30 UTC
in Best tool in hammer? Post #22792
Wtf is that anyway?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-16 17:28:40 UTC
in Damn models... Post #22791
Uh. If they're not in the PAK, and they're not in moddirsound, then... they don't exist? ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-16 17:27:45 UTC
in Hint + Skip Post #22790
If you don't have cb1.7, look at the Links page.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-16 17:27:04 UTC
in Extracting models Post #22788
If you're extracting them in order to utilise the model viewing of Hammer 3.5b, put them in Half-Lifevalvemodels, as Unbreakable said. If they still don't show up, get the model-supporting FGD.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-16 04:25:38 UTC
in Famous acquaintances Post #22721
Oooooo.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-16 03:08:39 UTC
in Famous acquaintances Post #22719
The guy who developed the web (NOT the net) and who now heads the W3C (Sir Tim Berners-Lee) went to my dad's secondary school, Emanuel, London!

Anyone else/else's family met anyone famous?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-16 03:05:41 UTC
in 1.6 demos Post #22718
If you want that, get Cam Studio and record the contents of the screen to an AVI. May not work, but worth a try. Then use proper video editing software.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-16 03:04:05 UTC
in fast moving floor question Post #22717
Call a multimanager "round_start". That should be triggered at the end of every round (I may be wrong, someone'll prolly correct me if I am). Make the floor either a func_wall_toggle or a func_door. Target the floor entity with the multimanager. If you don't know how to use MMs, read the tutorial.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-16 01:53:57 UTC
in func_rotate HURT attribute? Post #22714
A lemmings av! Wee!

If it rotates fast enough, just make a trigger_hurt that covers the whole area of the rotating object, but there's no way to attatch entities to other entities except the mod Spirit.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-16 01:50:51 UTC
in Finally I get the HL Map thing Post #22713
Uh, yeah.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-16 01:49:45 UTC
in Whats ur longest time? Post #22712
About 12, with a 45min break to talk to my co-mapper.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-16 01:49:17 UTC
in good cartoon Post #22711
Hey, what was that insane cartoon thing your av's from again?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-16 01:48:10 UTC
in 1.6 demos Post #22710
Not that I know of. That'd kinda defeat the point of them as solid evidence.
Seventh-Monkey Seventh-MonkeyPretty nifty