Forum posts

Posted 17 years ago2007-03-28 11:35:43 UTC
in overuse of cubemaps? Post #217321
What's a leaf? :S

Do not make a cubemap for every face, or one cubemap and make it target every face.
No targetting needed, just place one in every room/zone in player head height. That's what I've read.

Edit:
50-100? k
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-28 11:32:59 UTC
in overuse of cubemaps? Post #217318
One in each room or zone.
And no - I think there is no limit, the map will probably start to lag due size before you would reach the cubemap limit.

Place 1 cubemap in each room/zone in player head hight, compile, run the build cubemaps command and you're done
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-27 15:03:38 UTC
in Firing entities via console? Post #217230
How is it possible in source?
What command do you use?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-26 11:35:57 UTC
in game_ui Post #217105
Try to describe what you want in other terms, cuz I didn't understand it either.

Game_ui is used to fire outputs when you press keys on the keyboard.
Do you wonder if you can fire outputs when you press the weapon-selection keys?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-25 14:57:49 UTC
in Sound Post #217042
Easy, u need 2 entities.

Func_button and Ambient_generic.

The func_button will be.. the button - and the ambient_generic will be the entity wich makes a sound play.

Give the ambient_gereric a name like "sound01".
Then right click on the func_button, choose properties and look up the lable "target".
Set target to "sound01".

Done.

But you might wanna check the flags on the ambient_gereric so that it doesn't automaticly play on spawn or something.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-23 18:33:01 UTC
in Half-Life: Hostage Situation Post #216810
I like it! :o
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-19 03:41:41 UTC
in Vista - A box full of tricks Post #216337
Are you using the halflife1 fgd?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-19 02:22:38 UTC
in Vista - A box full of tricks Post #216333
Maybe I'm just being stupid but doesn't Hammer 4 have support for HL1 mapping...?
I mean, it has options where you can load WADs and stuff.
I've never tried it but maybe it works?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-17 13:17:13 UTC
in Half Life: Town Post #216150
I'm also betting this mod won't be finnished.
I mean - seriously,,, how on earth will they manage to do all of those things?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-14 14:57:02 UTC
in Displacements not solid? Post #215823
I also have this bug.
And it wasn't there in the beginning.
I remember doing "on the run with barney" and all ragdolls and all props collided correctly with the displacement.

But suddenly it stoped working for like, a half year ago..? (Not sure at all, but that was the time when I first discovered the bug)

Edit:

DragonFly: I think I know how you can deal with that memory error, check uhr PMs
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-13 12:57:51 UTC
in Hello thread! Here?s the hello thread! Post #215718
Good news for us.
Crappy news for you.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-13 11:42:41 UTC
in Restarting... Post #215710
I didn't quite understand because of my none-l33t computer english.
But I think I've had a similar problem.

The root of the problem turned out to be the RAM-memory wich I had to change for an other.
After changing the memory everything worked fine.

If you have two computers, try taking the RAM from the second computer to the one wich has the problem and see if it still occours.

Ah, looky: oom oom.
The computer restarted itself once every day or something.
And eventualy the computer didn't even start.
All because of RAM.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-11 09:42:56 UTC
in get game_text to work, how? Post #215529
I'm confused...
Don't you test your maps in HL2 single player??
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-10 10:31:42 UTC
in get game_text to work, how? Post #215471
It's really simple.

Create a game_text.
Right click on it in the 2D view and select properties.
Give it the name gametext01
and set message to what ever you want.

Now create a logic_auto.
Rightclick in the 2D view and select properties.
Select the lable "outputs"
Make a new output.
?OnMapSpawn
?gametext01
?Display

Click apply and you're done.

This will make the message display when the map starts
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-08 15:39:54 UTC
in Making NPCs shoot Post #215351
wich sounds? :S
And I can't make the npc_bullseye non-solid because then it won't die
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-08 12:39:55 UTC
in Making NPCs shoot Post #215340
npc_bullseye worked fine - but you had to create an ai_relationship and make the NPC you want to shoot hate the npc_bullseye.
And you can hear when the npc_bullseye gets hit.
:/
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-07 12:39:59 UTC
in surf maps? why? Post #215258
I think surfing in CS is really fun, but still - normal hot maps would be more interesting, Ive not played a single surf map from the map vault.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-06 15:17:59 UTC
in Making NPCs shoot Post #215177
Maybe this question has been asked before (I think it was) but I'm always having trouble searching for things in this forum so I'll just make a new thread...

Anyways.

I wonder if it somehow is possible to make an NPC fire at a specific target.
And then I do not mean making an easy setup like putting an inviseble enemy there, but some way wich allows me to use info_target or some other entity.
It would help if the target was mobile - being able to move from side to side etc..

Possible/not possible?
If you know how - please tell me.

Thanks!

Edit:
I just remembered - there is a scene in Dayhard (the source mod) where an NPC fires directly into the air - so it is possible, but still I can't figgure out how.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-05 12:56:13 UTC
in How do I use light? Post #215047
Wrong forum.
If you want to post mapping questions, you post them in either HL engine forum or Source engine.

If we are talking about HL1, I suggest you read this tutorial by BJ: clicky

Half-life 2 lights are pretty much the same, but some things are different.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-03 19:51:37 UTC
in Horror and Art Post #214841
Same thing with that... Just "in your face horror".
Predicteble and is therefore not scary.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-03 18:00:36 UTC
in Horror and Art Post #214817
huh? :S
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-03 17:43:25 UTC
in Horror and Art Post #214813
Finnished The house also - it was quite predictable. :/
The first time when the hand smashed the screen I jumped a bit tho I saw it coming, then it just wasn't scary anymore.

Sorry Sajo
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-03 17:18:11 UTC
in Horror and Art Post #214810
I am, but so far none of them has been even remotly scary - I tried the house, but it was too slow.
Right now doing 99rooms, and... there is no horror... at all?

Edit: Holy shit! i didn't see that coming
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-02 03:21:27 UTC
in The Wyoming Incident Post #214567
I knew it.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-01 15:38:40 UTC
in Help!!! Post #214471
Rule number 1....

I suggest you try the games, see if they work before you throw them away
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-01 15:09:05 UTC
in Help!!! Post #214468
lol!

Really, just buy HL2 and ep1 in the store..
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-01 15:00:03 UTC
in Help!!! Post #214465
Dude, you might just have been fooled.
I mean, has the games already been used???

So he gave you a password and an account name.
This information is used to log on to your steam account.
have you got steam?
Get it at www.steampowered.com

Download steam, let it update - and then log on using the username and passwork (if it works... :P ) and then try to install the game
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-03-01 14:55:20 UTC
in Help!!! Post #214462
Athlete: Stfu..?
About the account thing.
You can't use the same CD-key in several accounts, but you can use the same account on different computers, so if you wanna LAN like, Counter-strike: source - just use the same accounts on all computers involved in the network, and install CSS on that account on all computers.
Works fine.

So, you can install your game on severall computers - as long as you do it on the same steam account
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-02-23 14:23:33 UTC
in Pwning the noobs Post #213474
How long is that flash movie is? Never finished it, too long...
Wasn't that long...

It was ftw. :D
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-02-22 11:31:38 UTC
in The Wyoming Incident Post #213348
I'm feeling nothing - except that I have a small feeling behind my eyes after the first movie ( I saw them all ) and I'm guessing that feeling was caused by other people saying that they felt a headache behind their eyes and therefore affected me, it's teh human mind
Oh come on peeps, even I can tell this is all a load of rubbish.
Lol, "even you".. :-D
I'm not saying that the videos are fake, I'm just proposing an answer to the headache thing

Edit:

There is an other movie...

http://video.google.com/videoplay?docid=-5842249231277080442
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-02-19 03:48:48 UTC
in Portal/s .. Post #213003
Maybe your map is POORLEH OPTIMIZEHD like my CSS map?
Use nodraw and loads of it.

Edit: Use the edit button instead of posting twice in a row, ;)
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-02-19 03:41:44 UTC
in Portal/s .. Post #213000
I think he is talking about "Portal flow 1...2...3...4...(...)" in the compile.
If you compile a big map, many people things in crashes when it comes to portal flow, but really - it doesn't, it's just slow, very very slow.
For example, my CSS map (wich almost is done) it takes 2 days to go through "portal flow", but that's because it's extreamly poorly optimised.
Be patient.

But what portal flow IS, I don't know - anyone?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-02-18 13:47:15 UTC
in Can you play cut scenes? Post #212918
1. Using triggers and outputs, for example - if you want it to look at an other entity after 2 minutes, you:
Make a logic_timer.
Sets time to 120 (60 + 60, it counts in seconds).
Make an output saying

"OnTimer"
"<NAME OF YOUR POINT_VIEWCONTROLER>"
"Entity to follow"
"<ENTITY NAME>"
I think.

But I suggest you don't use a timer, I suggest that you use something else to trigger the event such as using a scripted_sequence with the output "OnSequenceFinnished" or something, then it will change camera when the sequence is done.

I don't have hammer 4 infront of me right now so I don't know the exact names.
Did it help anyway?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-02-18 13:11:44 UTC
in Face Props? Post #212915
Press the texture tool in the tools menu and select a face by simpy clicking on it.

Counting from the top, it's the sixth tool (I think - at least it is in HL1).
It's the cube with pictures on it's sides
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-02-17 17:06:23 UTC
in Can you play cut scenes? Post #212780
No problem mate.
Don't forget that if you got outputs wich you want to influence on your NPC wich aren't spawned yet (if you use NPC_maker) hammer will give you an error, but it will work anyway.
If you use NPC_template_maker the template excists in hammer so it can find them.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-02-17 11:00:35 UTC
in 2 things: Post #212758
Ahum.. CLICKY
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-02-16 13:56:48 UTC
in Can you play cut scenes? Post #212700
Yes, the name of the NPC should refer to an other NPC wich you have created in an other spot of the map.
Make an NPC (in this case NPC_Barney)
Give him the name "Barney".
Set him up as you want with the props, go to flags and check "TEMPLATE", when you check template the NPC will not spawn but he can be spawned using an NPC_template_maker.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-02-16 13:12:41 UTC
in Can you play cut scenes? Post #212696
Use NPC_maker or NPC_template_maker

NPC_maker simply spawns an NPC, you can edit some few properties.

NPC_template_maker is better tho because you can edit all of the properties for that certain NPC.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-02-16 11:20:32 UTC
in Team DM: TWHL vs. SP Post #212675
Ah, I see.
I'll see if I can join you guys tomorrow then. :)
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-02-16 09:59:54 UTC
in Half-Life: Hostage Situation Post #212662
The map still has to be huge? Unless the map is shaped like a big wheel (a la Einstein) wich spinns around so that it can last forever.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-02-16 09:58:25 UTC
in Team DM: TWHL vs. SP Post #212661
So, the match is tomorrow, but - for how long does it last, 24h as said?
I'm really confused
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-02-16 09:53:57 UTC
in Half-Life: Hostage Situation Post #212659
That's hot srry!
But, how did you do it?
The map must be huge, doesn't it lag?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-02-15 17:10:41 UTC
in Phys_House Post #212582
Hey, I was gonna edit my post habboi!
Pff.

What I was gonna say was,, that bastard at FPS-B stole my idea!
My exploading house was never completed though, it will remain as a box wich can expload.
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-02-15 17:08:32 UTC
in Phys_House Post #212580
And therefor he pwns.

Now back on to topic
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-02-10 18:52:47 UTC
in Team DM: TWHL vs. SP Post #212127
I'm confused - is it today or what?
Posted by The hunter - 10 Feb 07, 14:37

TvS-day minus 1h, 41m
No?

What did I miss?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-02-08 17:40:48 UTC
in The Artifact Post #211935
Wow, cool.
Looking forward to it
Madcow MadcowSpy zappin my udder
This post was made on a thread that has been deleted.
Posted 17 years ago2007-02-06 14:56:49 UTC
in Lo Post #211805
a mad dude from south wales
I kick your ass
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-02-05 03:25:36 UTC
in Team DM: TWHL vs. SP Post #211677
So - anyone can drop in at anytime as long as there is a free slot and the teams remain 4 v 4?
Madcow MadcowSpy zappin my udder
Posted 17 years ago2007-01-29 16:04:30 UTC
in Ho...ly...shit... Post #211036
I doubt many CSS players will want to wait for a 160mb download when joining a server for 1 map.
OR you could download it from a mirror before running it online
Madcow MadcowSpy zappin my udder