Congratulations!
I quickly ran through the entries today. I liked Kaspergs and Rabideh's the most because they felt larger and not so cramped. Good job for such a small and cramped layout!
Kaspergs RPG trap was pretty hard to do, it's good if you want to discourage the use of the RPG. I liked the feeling to this map, it felt detailed and had a strong sense of place.
Rabideh had a lot of custom content but I probably unpacked it wrong because I saw a lot of checkerboard textures. Next time, please, include it in the map itself or use easy folders like materials/mapname(/subfolders) and such. Makes my folders less cluttered...
The RPG trap was much easier here, it's as simple as blasting the barrels and the RPG might even fall down. Still a good idea but with the current moveability of items, less trickier to get.
Besides that, a good looking map.
Cpl.1nsane made the best looking and feeling map but indeed, it played horrible. A real shame because the look is promising. The RPG trap was nicely thought out I think, though perhaps a bit too time-consuming to get to. Well, there could be placed SLAMS in the vents...
I didn't like stealth monkey's map. It felt so cramped that I quickly noclipped out of it to see the layout. Well, that's the layout but also the feeling of the map. It had some characteristic area's but other than that, a too generic theme and feeling. Good luck next time.
doodle's map was the most original. I liked the theme and the look of it. It felt small (it was, but ok), the 3D skybox could've been used better to add some buildings and mountains and all to make it feel like it's a part of a bigger place. The RPG trap was nicely thought of though easy to avoid, and basically it locked up some paths in the map which is a bad idea I think, because there weren't a lot of paths in the layout already.
All in all, some nice maps and none of them was really bad overall. Congratulations again.
I've got some remarks concerning the rules though: it was a really small layout to work with, I think this really limited the playability of the maps even though some mappers made the maps feel more free. The RPG trap was a nice touch though, I had rather seen it with a larger layout than without the RPG trap.