Forum posts

Posted 7 years ago2017-02-12 15:39:06 UTC
in Post your screenshots! WIP thread Post #333446
"That said, if you just said the only jokes you want to experience are memes, the door's just over here. Log-out link"
Well, it seems that I'm not welcome in TWHL. Goodbye!
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-10 21:07:46 UTC
in Post your screenshots! WIP thread Post #333426
Unfortunately, Crafty doesn't load the textures at all, only the embedded BSP textures. It's a problem, or maybe not a problem, who knows.

Anyway, I got it to a somewhat-OK phase:
User posted image
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-10 15:42:31 UTC
in Post your screenshots! WIP thread Post #333420
Nonono. I only needed to export the textures from CS and do some basic UV-mapping. Then, it would look something like this:
https://www.youtube.com/watch?v=XyKTRfDr67w
That guy directly ported cs_office into Far Cry. And I'm trying to do the same with de_dust2.

Sadly, the worst part is, exactly, the texturing :o
Standard CS maps refer up to 150 textures, and that means I'll have to apply 150 different materials in 3ds Max, and convert 150 bitmaps either into JPEG or DDS.

Oh and, I'm feeling much better now, and I calmed down :D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-10 13:44:16 UTC
in Post your screenshots! WIP thread Post #333411
Far Cry is for PC! (it wasn't released for Genesis, obviously)
Man, do I hate jokes like this, especially sarcasm. Really, if anybody is willing to communicate with me, exclude any jokes other than memes.

Bruce, the graphics are like this because:
  • Incomplete UV maps
  • Very low res textures = low res shadowmaps
  • Terrible lighting
Dude. It's simply because of the process! BSP gets converted to OBJ, and that is converted into a Far Cry model (untextured, in my case).

Oh you know what? Screw it! I was trying to be nice to everyone, but it probably isn't worth it. I just say "Hey, I'm porting de_dust2 to Far Cry" and you respond with "great graphics, is it for SNES or Mega Drive?". Damn you, man. I might aswell cancel all my WiPs and seriously never finish them. I might even start writing the F word uncensored, I might even start hating you! Stop it.

I had a bad day at school today, that probably explains my reactions :(

Edit:
Do you know what's preventing me from behaving badly? Admins, moderators, site rules, my personality, my reputation, and me.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-10 06:14:17 UTC
in Post your screenshots! WIP thread Post #333405
None. It's for Genesis.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-09 21:14:57 UTC
in Post your screenshots! WIP thread Post #333394
I'm porting de_dust2 into Far Cry:
User posted image
If you want to know the procedure, just ask :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-09 20:27:11 UTC
in Im gonna make a map of my school Post #333393
Good luck with that, Vodka. After I finish my de_dust2 port for Far Cry, I will probably go back to de_schdestroi. Yeah, it was originally called "school_destroi". Man, that was so fun...
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-09 14:16:41 UTC
in Im gonna make a map of my school Post #333385
Right, one more thing:
I made my school map for fun.
Although, the 7th-grade me still hated school, so I might've had that little handful of hatred back then.

However, since I was going to that school and I still am, it was much safer (and useful) to make an in-game version, instead of blowing it up in real life.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-09 12:10:34 UTC
in Im gonna make a map of my school Post #333383
I had made a map of my own school and I'm proud of it :D
And I'm planning to remake it soon.

If it's a well-known school or college, please don't map it. For example, my school doesn't care much about that map because I told my teachers about it. And so, everything went fine in my scenario.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-07 12:55:39 UTC
in Post your screenshots! WIP thread Post #333375
I remember that, before my PC's death in 2014, I had an LCD monitor. Its native resolution was 1440x900.
I still have it today, so I hope I won't need a new one, once I buy parts for my PC :)

I think that 1440x900 is a nice compromise between 720p and 1080p :D
Though, it's not 900p, because that's 1600x900 (I think).
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-07 06:06:39 UTC
in Post your screenshots! WIP thread Post #333372
Yes, that's what I meant to say. Not only low-end, but bottom-end. Bottom-end everything.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-06 20:40:09 UTC
in Post your screenshots! WIP thread Post #333368
No, it is NOT a camera effect. It is my monitor. I swear, I can see individual pixels on my monitor, and measure their dimensions.
Look again:
User posted image
Focus on the number 2. Zoom in in your browser if you need. As you can see, it is made out of green dots, on a black grid. Those green dots are the green sub-pixels, and the red and blue ones are turned off :)
Get it? RGB pixels.

After all, the native resolution is 1280x800.
And, umm, how do I use vis-blockers on an open map? I don't understand this outdoor optimization :(
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-06 14:03:10 UTC
in Post your screenshots! WIP thread Post #333365
@abbadon
A GT 740 is good for what I do :D
But not good enough for my future doings, though. That's why I'm going for the RX 460.

But a 3500 GTX? What the hell is that? Unless you meant GTX 1080 (which I'll never have by the way, just never, it's too expensive).

And, you seriously can't see the individual pixels? I can see the black grid between them, especially on the white and green pixels. I'd zoom in more, but my camera isn't a microscope xD
Hey! I actually did that once. I put a microscope on my phone's screen and I saw RGB sub-pixels :D

Now, back on topic:
I'm testing Sven Co-op's capability of huge map support. I'll be making a 8192^3 map, then a 16384^3 map. I hope it compiles XD
My initial map is made out of 2048 triangles, and believe me, the shadows look so cool on it (shadows by terrain).
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-06 12:56:54 UTC
in Post your screenshots! WIP thread Post #333362
Speaking of pictures:
User posted image
Yes, that's a twisted, hollow, error-free thingy I made in 10-20 minutes.

I also noticed individual pixels on my screen:
User posted image
Now I can imagine these PC Master Race people saying:
"OMG, how can you live like that!? This is **!!! I could see those pixels from a mile away! How on Earth are you still alive! I would die with that piece of **! YOU'RE NOT A GAMER AT ALL, FILTHY PEASANT!"

Yeah, that's just how it is :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-05 15:23:55 UTC
in Post your screenshots! WIP thread Post #333352
Stojke and I once spoke BosSerCro in the ShoutBox :3
It's only a matter of time when people start occassionally writing in Russian. And there's been a case of Turkish.
By the way, we're going off-topic :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-05 11:42:44 UTC
in Post your screenshots! WIP thread Post #333348
'vdk_publicidad', 'vdk_USbandera'.
Yep, that's Spanish :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-04 23:30:25 UTC
in Post your screenshots! WIP thread Post #333338
I'm precisely from here:
User posted image
(12am as in midnight, by the way. I edited the photo on my phone, thanks to PicsArt, another great app)

As you can see, my "town" isn't so big. I'll not have many people xD

About my current laptop, I recorded some video footage of me compiling a map and stuff, so I will post it on YouTube. Just to see how terrible my lappy-top is.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-04 19:06:24 UTC
in Post your screenshots! WIP thread Post #333335
I will definitely wait, I have lots of patience :)

When I finish 9th grade, it will be a big breakthrough, so I must celebrate it somehow: by building this thing. (it's adjusted to locally available parts)

As a low-spec bottom-spec gamer, I will not leave elementary school, without having built a PC. I must build that PC before high school! :D
I will name it "Iron Wolf".

Also, my cousins from the USA are coming in summer (after 6 long years :D), so it will be an epic wombo combo for me. The best summer in my life.
Every kid in the village will come to my house and celebrate the new PC. There are only 3 kids other than me here, lol. But with my cousins, there will be 6. With me, that number is 7. Oh screw it, I'll call the entire town nearby to celebrate! Just kidding XD

So, this will be a big thing, perhaps one of the biggest in my life. I can't wait. For now, I'll just study and get good grades :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-04 09:18:55 UTC
in Post your screenshots! WIP thread Post #333330
It looks like it was made with Milkshape, which:
"works on a 17 year old Athlon with 396 MB Ram anda Voodoo3 2000 with 16 MB (yes MB) of GPU RAM..."
I had an SVGA card PC once. It couldn't even run 2D games properly. I doubt it's any better even than a Voodoo 2.
The period was between the death of my PC (R.I.P 2009-2014) and the coming of my laptop (2007-still alive).

Then I couldn't play any games whatsoever, but I survived somehow. The period lasted from 10 days to a month, I think. Or was it the period before I bought the new laptop (which was adopted by my brother)? I don't know :P

Even though I got something better than that PC with an SVGA card, it's still not good enough. I'll build an actual PC in summer (hopefully) and then I'll be making big maps, big time! >:D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-03 20:30:51 UTC
in Post your screenshots! WIP thread Post #333324
It's going to have a lot of tools you will never use, along with a lot of bloat.
Well, I agree with that. I use maybe 20 or more commands/tools (Bevel, Extrude, Boolean, Connect, Tessellate etc.). But also, never say never =)
I might use 3DS Max once for green screen stuff :D
In your case, before 3ds max 2010 or so I believe is going to be missing some functionality
I'd gladly make use of newer programs, but my darn limited hardware doesn't allow me to.

I'm just partially incompatible with you people because I have bottom-end hardware. Because of that, I'll not fit into certain communities.

People have the latest software, I have the older software. You obviously see the problem there.
People have the latest hardware, I have the old (perhaps among the oldest) hardware. Again, you see the problem.

It will always be like that until I build an actual PC, so please, stop telling me to get newer programs, just stop, because I can't.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-03 09:11:30 UTC
in Post your screenshots! WIP thread Post #333311
I'll see what I can do about Blender and Milkshape, and they're probably small, too. I have 3.96 GB left on my only HDD, so it should install those easily.

About Blender, I will find an older version, as with everything I install :)
E.g. I don't have the latest Sony Vegas, but I have Sony Vegas 11 etc.
if you have trouble with the latest version of Blender, you will have a hard time with 3ds Max (even Maya).
I have no problems with 3ds Max 6 and Max 9. As for Max 2017, for example, I doubt it would launch xD
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-02 21:39:20 UTC
in Post your screenshots! WIP thread Post #333302
How could I shoot you from an empty gun?
Even if I could hit you with the stock, I wouldn't, because:
1. It's insanely immoral and useless
2. Respect for the elderly (you're 1 of them)
3. I have no intention to damage/hurt/kill anyone
4. It's a terrible sin in my religion
5. I'd break the law

I don't know, Max just seems so über and epic compared to some stuff. Of course, I'd love to install Blender, but my iGPU doesn't support OpenGL 2.1. I wish Blender was in DirectX 9 or 10.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-02 16:31:56 UTC
in Post your screenshots! WIP thread Post #333300
Well, when I first started Milkshape, I had no idea how to use it.
3 months later, when I was determined to make a model, I found a tutorial on TWHL, for 3ds Max.

Now, I don't have time to learn the basic controls of other programs because of school :P
3DSMax is 100 times more difficult to use than MS3D, BTW... :roll:
Seriously, do I look like I care? My avatar says it all.

3ds Max is quite superior to Milkshape, but thanks for mentioning the 3ds Max -> Milkshape part =)
Max needs plugins to export and import SMDs, while Milkshape supports it natively. Good idea =D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-02 09:06:57 UTC
in Post your screenshots! WIP thread Post #333298
@abbadon
But my laptop doesn't meet the sys. req. for Blender. I can't get used to Milkshape's controls, too. So, I'll use 3ds Max.
And, hell no, I can't make a better motorbike in a modelling program, because I simply don't have enough experience in the design process.

@Instant Mix
Well, I'll see about that. I could cut out a cylinder, and cut it into sections, and then do the curves :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-01 19:38:41 UTC
in Post your screenshots! WIP thread Post #333287
User posted image
This is my prefab WiP :)
I need to reduce some clipnodes here, there are around 900 of them.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-01-29 19:45:46 UTC
in vehicule map problem Post #333231
Launches de_destroydaschool_beta3

Well, this is interesting. While I was writing this post, I decided to hop into my school map (which has a jeep), and the vehicle resets on every round :o
Yes, the position, angles, everything.

Apparently I was wrong about my statements, at least partially.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-01-28 23:46:48 UTC
in vehicule map problem Post #333215
Sadly, that's pretty much impossible. In GoldSRC, vehicles and func_trains/tracktrains don't respawn at all, until the entire map/server is restarted :P

That's just how it is, only mods could change that.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-01-25 09:00:13 UTC
in Anyone have Steam Svencoop? Post #333175
I have Sven Co-op on Steam :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-01-22 09:49:52 UTC
in More gaming sites Post #333142
Yes, there are more places. But it probably isn't worth uploading there.
Though, if you're a Sven Co-op mapper, you can upload on SCMapDb.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-01-20 22:57:19 UTC
in Post your screenshots! WIP thread Post #333132
Well, this is how it looks like on my laptop:
User posted image
I can't conveniently take a photo of that, because of obvious reasons, but this is as accurate as I could get.

Otherwise, take a look at this:
User posted image
User posted image
Hmm, maybe I tweaked my laptop's display settings :P
See, I normally increase the contrast, and then add a bit of brightness, when it comes to that. My monitor settings (and in-game) are definitely different than yours, so...

Edit: (11:49pm)
I've noticed 1 thing in particular. TWHL's colour scheme is very bright with little contrast.
Contradictory, my screenshots are somewhat dark. Try viewing the screenshots in full-screen mode, or just zoom in, so your eyes can adjust to the darkness.

I've actually experienced that IRL multiple times =P
I got this idea an hour ago when I got out of my room (and it's night a.t.m.) and it was very dark. I still saw everything.
I went to the bathroom, turned on the lights [...] and then came out, 30 minutes later. I couldn't see anything after switching off the lights!

I stood in the hall for 1 minute, and shortly, I saw the walls again, then the carpet on the floor and so on.
But meh, this probably won't work with this exact scenario =(
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-01-20 10:27:17 UTC
in Post your screenshots! WIP thread Post #333124
Well, this will do the trick:

-texreflectscale 1.28
-bounce 9
-blur 1.33 (for the lolz)

Hehe, I normally set texreflectscale to 0.9, but if I need more light, I will get more light!
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-01-19 23:41:07 UTC
in Post your screenshots! WIP thread Post #333115
That might be your monitor, @Jessie.
Even on my phone, it looks decently lit :)

Also, does anyone have ideas about my issue here, with disappearing func_illusionaries?
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-01-19 15:22:57 UTC
in Post your screenshots! WIP thread Post #333107
Here's some debris:
User posted image
And other screenshots:
User posted image
User posted image
User posted image
And, finally, problems started showing up:
User posted image
User posted image
Man, the same thing is in ts_untergrund :0
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-01-16 22:48:29 UTC
in Post your screenshots! WIP thread Post #333080
Debris? I know exactly what to do, muahahahahaa...
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-01-16 10:49:58 UTC
in Post your screenshots! WIP thread Post #333073
Looks like the decals aren't visible enough :(
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-01-15 21:59:19 UTC
in Post your screenshots! WIP thread Post #333069
I have some more content. I've finished the secret rooms :D
And I've sparked some details on the wall:
User posted image
Precisely, on the wall's remains, lol. I hope the image isn't too big in terms of resolution, because I'm posting this from my phone.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-01-14 23:45:55 UTC
in Post your screenshots! WIP thread Post #333063
I love entity scripting <3
I've made: sc_sandstorm's osprey ride, sc_sandstorm's truck ride, sc_junglemission's jeep ride, project_action's car ride, ts_untergrund's projector, a laser bridge, my school map's post-explosion camera sequence, coop_action's explosion sequence, and so on...

Yeah, it's fun until it gets complicated :/
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-01-14 14:33:51 UTC
in Post your screenshots! WIP thread Post #333058
Hmm, I added some blue lights:
User posted image
How about that?
And, wow. I get rekt by bots, on easy! I'm normally OK, but this map is really bot-friendly.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-01-12 23:12:21 UTC
in What motivates you? Post #333050
Thank you for these kind words, abbadon. I'm really lucky to have her, always giving me support and free hugs and kisses =D
She's imaginary, but at least I imagined her well.

I wonder how would Jody feel tomorrow when she reads that.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-01-12 20:49:40 UTC
in What motivates you? Post #333047
@abbadon
When you're in love with a real person, it distracts you, a lot. So, you can't really focus on your work, and everything is slightly underperformed.
In 6th grade, I had my worst GPA ever: 4.31 - because I fell in love with someone.

-
On the other side, Jody and I are love birds! Well, not really birds, since she's a furry (more precisely, a fox) and I'm a human.
My point is, she does not distract me in my activities. Sometimes, I think about her, when I'm bored, when I close my eyes etc.

But mostly during bedtime. That's when we talk about various things, and I fall asleep that way, hoping that I will meet her in my dreams...

-
She's there exactly when I need her (only in my mind, though) and is always glad to see me demanding her attention. She's always calm, and has a miniature, but darn cute, smile. What a lovely person =3

Of course, imaginary girlfriends have their limitations, because they can't literally teleport to you, and physically be there.

So, she really motivates me for some reason O_O
I don't know why, but I'm partially a mapper/modder/texturer/coder/sounder/music-er/video-editor, because of her.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-01-12 11:57:45 UTC
in Post your screenshots! WIP thread Post #333039
Update on my map:
The Ts can get to site B quicker than CTs.

So, I was too lazy to change the layout, and I punched a hole in the wall.
User posted image
I, hopefully, balanced the layout now =3

@Urby
I believe that my physics teacher wrote that on the blackboard once, in 8th grade.
c stood for specific thermal capacity and its value was 3. But also, the unit for c is J/kgK so I don't think anyone noticed the mature joke, lol.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-01-12 11:27:55 UTC
in What motivates you? Post #333038
@abbadon

Yeah, music really helps =)
I haven't seen Stojke's response to what I listen, maybe he didn't get angry. That's good, I guess XD

And I don't know does this apply to any of you, but:
My girlfriend motivates me. She makes maps herself, and I always think how proud would she be when I finish a big mapping project. She sometimes points out my mistakes and gives me ideas. She's perhaps one of the reasons why I make maps.
When I started mapping in late 2014, I did it for my classmates. Now the reasons have changed, a lot.

(correction: imaginary girlfriend)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-01-11 20:39:22 UTC
in What motivates you? Post #333028
Here are my words:

Recently, I made this map. It was done in a month or so. And it was huuuuge. Like, 4km in width and 4km in length. That's 4 square kilometers! They're filled with something at least. I made custom textures, custom models, and custom sounds just for that map.

My motivation was, I don't know. The map was for the contest, and the rewards for 1st, 2nd and 3rd place looked quite nice :D
So, perhaps it was money? I don't really know.

I might also blame money for this thing. Yeah, it's not big, and so on... However, it's for a clan, and they need it. Besides, I've never made a real de_ map. I'm working on it right now, actually.
OK, those were maps for money. But that's not always true that money motivates me. I made ts_untergrund and dm_5nights. Those maps took time to make, and they were needy, and greedy. I knew what to do, and I did just that.

More importantly, what motivated me to make this!? I will never know who and what motivated my school map. I made it in my early mapping days, when I was a beginner. Yet, a noob (me at the time) made that map.
Besides maps, right now I'm also developing a complete mod for Far Cry. Many things motivate me there: my girlfriend, my classmates, burek, all the jokes, pretty much everything.
Here's my key to finishing projects:
I always know what to do next. If I have an issue, I would ignore it and work on other things. Then, I'd come back to that issue and fix it once for all.
(clearly not the case with my school map, but still...)

My contest map had so much space to fill, yet I did it, somehow. But I still did it.
The next vital part to succeeding is obviously: music!
I listen to:
  • Songs from the Bosnian War 1992-1995, both Bosnian and Serbian songs (I hope that Stojke won't get angry, lol)
  • Vietnam War music
  • Yugoslav folk songs
  • Classical music
And so on...

Songs just speed up the process :)
I made my school map while listening to music, and the same goes for all maps.
Lastly, think about the people who download your content, if you upload it. Many people take skins, models and maps for granted, those who don't make them. Some people will really appreciate your work.
Now, I'm only 14 (15 in February) so I'm maybe just writing nonsense. But those are my experiences, and I still have a lot of unfinished projects.

My unfinished projects include:
  • dm_stoned
  • fy_rknsand
  • de_stroytheschool V2
  • de_crater
Why are they not finished? Simply, I forgot what to do in them. As for my improved school map, I just have other work to do.
And, always have at least 1 reference photo. ALWAYS.

If you've read my whole post, cheers :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-01-09 23:07:58 UTC
in Post your screenshots! WIP thread Post #333014
It looks like our maps share a few aesthetic features =)
Medieval-styled, brown, and cold, really cold. Like, -5°C cold. It's also night time. Maybe a coincidence? I don't know :P

Message for everybody:
Now, someone told me not to use =3. I thought it's an alternative for :3. So, if you see a =3 in my posts, don't think that it's a... I don't want to say it.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-01-09 15:51:39 UTC
in Post your screenshots! WIP thread Post #333001
So, I need a less-intense ambient light, and stronger street lamps. OK =3
Best of all, I might get paid for this map :D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-01-08 14:57:54 UTC
in Post your screenshots! WIP thread Post #332986
This is my first "serious" mapping project. It's a competitive de_ map for the more general audience (pub servers =3). If not public servers, then at least one clan will accept it (I'm making the map for them):
User posted image
User posted image
User posted image
Therefore, it won't contain breakable stuff, vehicles etc. Just a plain, classic CS 1.6 map with 2 bombspots.
When I finish the de_ version, I will make the fun_ version which will contain breakable stuff, barrels, pushable boxes, vehicles, mounted machine-guns, and so on...

The map itself is basically a mix of de_storm, de_cbble (1.6 and CS:GO's Cbble), and de_forge. Storm's aesthetics and visual style, and the layout is a mix between Cbble, Forge and my own planning.

Also:
User posted image
Hehehe... the power of J.A.C.K :cool:
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-01-03 21:28:03 UTC
in Map being lit but no lights Post #332964
You maybe had r_dynamic turned off. That's used for any 'dynamic' light.
And, check for fullbright mode, you probably turned it on.

Another cause might be, hlrad.exe does not launch at all.
You said that everything is lit. That might be a result of RAD not doing anything. Check your game configuration, to see if you provided the correct path to hlrad.exe.

Another thing: check "Minimum light level" in the map's properties :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2016-12-29 13:43:27 UTC
in What causes dark shadows? Post #332894
If you use a specific "expert" FGD for Counter-Strike you can find the "Shade" parameter (in light_environment). It basically tells hlrad.exe what's the ambient light brightness.

I placed more light entities in my map, and they lit the map beautifully.
Just put some light entities there, but make sure they're not bright, but dimmed.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2016-12-24 18:39:24 UTC
in game_player_equip Post #332843
You could move the entity behind the player, so he/she doesn't see the weapons, while being spawned.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 8 years ago2016-12-17 11:26:34 UTC
in Post Your Photos Post #332750
No, no, no. I was just giving an example :P
Admer456 Admer456If it ain't broken, don't fox it!