Forum posts

Posted 20 years ago2004-04-12 04:18:11 UTC
in my own contest Post #22202
Details? Time? Submission?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-12 03:42:36 UTC
in Scripting Post #22200
Yeah, soon as they finish their scripts their AI'll tell them to mindlessly kill. Same applies to any monster, their AI will come back (except with aiscripted_seqs maybe?)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-12 03:41:39 UTC
in You've Been Mapping Too Much When... Post #22199
lol, was gunna say, one hour ain't much
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-12 03:41:10 UTC
in New Name... Post #22198
What is it with PE teachers? I mean, Mr Hitch = The Hitchinator, Mr Hyde = Hydey. Wierdos, lol.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-12 03:39:31 UTC
in Life of the Monkey Post #22197
It's time to bring out the equals signs

last post

Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-12 03:38:43 UTC
in Coding programs Post #22196
Not here there's not, have a look around on the 'net.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-12 03:38:18 UTC
in Any help would be apprieated Post #22195
Half-Lifecstrikecstrike.wad
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-11 16:33:40 UTC
in Scripting Post #22165
Ah, I'm sorry, I misread the first post. Maybe tick "WaitForScript" on the monster? Or "Pre-Disaster"?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-11 16:08:39 UTC
in Scripting Post #22162
Hm. Scripted_sequence, tick "No interrupt" flag or whatever it is.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-11 15:37:27 UTC
in Any help would be apprieated Post #22160
No prob; happens.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-11 15:27:53 UTC
in Any help would be apprieated Post #22158
How about counterstrike.fgd? Get it here.

How about using cstrike.wad, too? For Counter-Strike?

PS: Sorry if that sounded patronising
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-11 15:18:31 UTC
in Scripting Post #22156
Use aiscripted_sequence.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-11 13:35:49 UTC
in Life of the Monkey Post #22152
Don't flame. Also, that is a little hypocritical ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-11 13:32:14 UTC
in Trouble Running MAPS!!! HELP PLEASE! Post #22151
If you still get the error, look at the god-of-all-error pages here.
The orange text's a link? It's almost certainly because of the space in the map name.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-11 12:49:16 UTC
in You've Been Mapping Too Much When... Post #22138
  • When you've visited the community about 3000 times in a year (jeez, ten times a day!) and become a moderator (oops)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-11 11:06:17 UTC
in You've Been Mapping Too Much When... Post #22121
-When you make a Bomb Defusal map based on the place you hate the most

-When you make a Hostage Rescue map based around the people you dislike
Heh. That was part of my school map.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-11 08:27:55 UTC
in b******s Post #22113
Use it like explorer - expand HKEY_LOCAL_MACHINE, then SOFTWARE, etc.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-11 05:15:08 UTC
in Trouble Running MAPS!!! HELP PLEASE! Post #22104
Use Zoner's Half-Life Tools to compile instead of the default and outdated Quake-tools. If you need help setting them up, look at this tutorial.

If you still get the error, look at the god-of-all-error pages here. I reckon that's pretty much everything you'll ever need in mapping! :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-11 02:00:32 UTC
in Life of the Monkey Post #22100
I used to kill the webmaster of that. What was he called, MegaSteve? SuperSteve? Summat like that.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-11 01:59:18 UTC
in b******s Post #22099
Look at that key, mebbe?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-11 01:58:00 UTC
in Trouble Running MAPS!!! HELP PLEASE! Post #22098
Post the compile log, all the writing in the grey box when you hit "Compile" in Hammer.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-10 13:40:02 UTC
in You've Been Mapping Too Much When... Post #22016
Heh, well I've managed to get Hammer a-runnin' at school now. Poor security :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-10 13:39:06 UTC
in You've Been Mapping Too Much When... Post #22014
Now come on, how many times have you done that?
Whenever I see one (in a wall, not a ceiling)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-10 13:37:48 UTC
in You've Been Mapping Too Much When... Post #22011
- when you start wondering whether you could climb through air ducts you see
gulp
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-10 13:36:21 UTC
in You've Been Mapping Too Much When... Post #22007
  • Working out how many brushes it would take to make an oak tree (2437)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-10 13:35:47 UTC
in You've Been Mapping Too Much When... Post #22005
- You make maps of places like your school.
Guilty

rofl, these are damn funny.

How about... wishing life had a console? I've done that before :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-10 12:52:33 UTC
in func_cameras? Post #21995
Yeah, music's excellent. One thing though, you won't always see Gordon. You see your multiplayer character, so if someone plays as "zombie" they'll see a nasty zombie!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-10 11:26:00 UTC
in Super-Def Models Post #21990
Very highly recommended. Especially the Riot Shield Barney (he has a shield that he hides behind, and it works! Really handy having a stronger ally).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-10 10:50:35 UTC
in Laser Post #21972
See 'Vault comments.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-10 09:39:16 UTC
in New Name... Post #21958
Too lazy. Letters are nearer the middle'a'the keyboard :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-10 08:30:36 UTC
in Still the same... Post #21945
Posted 20 years ago2004-04-10 04:00:00 UTC
in Steam Post #21941
Yes, that'll tell us why HL can't find your map.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-10 01:42:04 UTC
in Still the same... Post #21936
Seriously, this is getting very spammy recently. Stop it.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-09 16:51:13 UTC
in all map makeers help Post #21894
Use fewer coloured lights. You must have lots of different coloured/flashing/switchable lights in an area.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-09 16:50:06 UTC
in Lights.Rad Post #21893
There's one attatched to the Texture Lighting tutorial.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-09 16:26:20 UTC
in all map makeers help Post #21883
I'll e-mail you the file if you want.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-09 15:59:30 UTC
in all map makeers help Post #21878
Half-Lifevalvesentences.txt

ELSE Half-Lifevalvepak0.paksentences.txt
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-09 13:34:27 UTC
in console picture Post #21862
Y'welcome :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-09 12:43:33 UTC
in Upload error Post #21858
Maybe the server's changed restrictions to a smaller file.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-09 12:40:19 UTC
in console picture Post #21856
For Steam go here, or for normal ol' WON-based HL go here (see part 6, half-way down the page).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-09 06:11:48 UTC
in Compilers? Post #21825
Yeah, Nemesis's great.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-09 01:57:28 UTC
in Far cry Post #21821
What's wrong with the CD version? Is it any different?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-09 01:54:39 UTC
in Still the same... Post #21820
When the atom's away, the site does nay
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-09 01:53:22 UTC
in Hi everyone Post #21819
You need to make a .RES file. It's far better to -wadinclude though. Google for RESGEN if you care.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-08 17:09:35 UTC
in Upload error Post #21773
I'm pretty sure the restriction is 2MB.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-08 12:07:03 UTC
in Disco Party Post #21749
Works for me. 1.4MB.

PS: Although you don't seem to have run VIS for the included BSP!? It's awfully laggy.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-08 12:06:03 UTC
in all map makeers help Post #21748
Yeah. Or not get anywhere in some people's cases ;) (only jk :))
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-08 12:05:23 UTC
in Hi everyone Post #21747
Quote from our very own Custom textures tutorial:

Including the Textures

...-wadinclude, but this one only works with Zoner's tools (Version 253). Instead of putting all of the textures used in the map into the BSP, it only includes the ones from the WAD(s) you specify. In other words, you can tell it to include only the custom textures that you created. To use it put -wadinclude wadname as your CSG parameter, where wadname is the name of the file. You don't need the extension or path (these will be taken from WorldCraft). So your Parameters box should say something like this:

$path$file -wadinclude mytextures

To add more than one wad file to your .bsp, all you need to do is add another -wadinclude command

$path$file -wadinclude mytextures -wadinclude mytextures2> and so on...

Yes, you have to use the -wadinclude prefix for every new wad that you want included.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-08 10:44:16 UTC
in Disco Party Post #21736
If you're having trouble, e-mail me it, theshadow395@icqmail.com, and I'll host it for you so you can post it to the 'vault.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2004-04-08 07:46:34 UTC
in Lightning problem! Post #21727
I'll look if you're really desperate.

There is a program... but I've never used it: here. Best of luck.
Seventh-Monkey Seventh-MonkeyPretty nifty