So you should trigger the env_global by the switch, so he changes (sets off) the state of that multisource.
EDIT: I've still got an old example map on a site somewhere, here it is. I just hope it's the right one...
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Rules of Life:Rules of Mapping:
If you don't know what it does, DON'T TOUCH IT
I noclipped down in the floor, under the bences to take a interesting screenshot, guess I phailed..It's best to take screenshots while just walking around rather than noclipping to give a good sense of the proportions of the map, unless there are objects that define the proportions clearly.
Well im not Looking to make a massive sucsessfull MMO, Im just want to make a small comunity, And a few worlds for me and my mates to hang out in... maby do some quests and stuff together...It's fine to create something for you and your mates, but I suggest you take a look at what it's going to cost you. MMORPG's take a lot, a lot of time to create and if you're unexperienced, then changes are you're going to fail anyway. 99% of all HL mods died, 99% of all custom games failed (check flipcode.com for example, someone compiled a list of all games that were started there, and a list of those that finally got out or were close to a release. 250 against 3 or such)...
I just cant work with the hl2 textures, it just doesnt match for meSame here. I do have (or make) some time for creating new ones though. Map creating costs more time now but since I use a more structured approach these days, I waste less time detailing area's that finally don't fit in, so that balances things a bit. Modelling for HL2 is also easy if you're used to do it for HL so although it takes some time to adjust your workflow, it's possible and now that I've done it, it's not so bad.
"$spriteorientation" "vp_parallel"
"$spriteorigin" "[ 0.50 0.50 ]"
"$basetexture" "sprites/blueflare1"
"$additive" "1"
}[/quote]All of the models in the shipping version of Half-Life were created with 3-D studio Max from Kinetix Inc., and the export tools included with this SDK currently only support Max.They used Softimage XSI for HL2 though, or at least some modellers at Valve did.
I don't see how I could make it any less boxy.Trims, supporting beams for the wooden ceiling... the problem is not so the squareness of the environment but the detail spreading. Long, boring surfaces make a square map look blocky. Putting some details now and then helps breaking up these surfaces so it feels less boxy.
Your browser type will have nothing to do with viewing the website.I understand, and I was pointing out that was one of the problems with your idea. Few people would download a new program just to view someone's site (let alone to view a program that tries to be a site) while they can visit other sites without having to download anything new as anyone already has a browser.
I can't use anything PHP based,, :/Try Apache. It may take some time and understanding to get it up and running but it allows you to test php on your own system. That also means you can use phpmyadmin on your computer.
Cap'n P: I'm pretty neutral with regards to most of Java. You know what I mean though, old Java stuff.I don't like Java too much. Most applets take a while to load only to find out that they're useless to the site's function.
Cap'n P? You're an Opera fan?Nope, I use FireFox and am happy with it. Never really tried Opera.
The example map wont help him if he doesn't have Hl 1.1.1.0!It's a good thing to go over to Steam. Always up-to-date HL.