I've also tried combining the func pushables with clip brushes, and also with BLUE texture rendered invisble--to give it a more uniform size, but with no effect. Actually, the later method causes a leak inexplicably
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Help!
Why would I bother? I have the proper thingWell, lots of us don't have "the proper thing", but that's not the point.
This won't cause you to be kicked for "Changed game files" right?I thought so too, but I played for an hour or so on a VAC server with no kickie...
Nobody cares anymore!Not true. Funny shit and hilarious animation...
you can add a entity with a certain name or property or something which tells the decompiler to crash. i thinks its 'nodecomp' or something.Chicken: Do you know anything about this...since you are a coding guru?
Ones to run on dreamsThat would be sweet...
Yeah, I suppose you're right. No doubt they have to crash test the H2 cars anyway, so it would stand to reason they're as safe as anything else.Quote:A few litres of liquid explosive sloshing around you isn't?
-High pressure storage tanks for the H2 in your car are dangerous
start with Hydrogen already,Afaik, Hydrogen fuel cells simply have too many problems to be feasible right now, among them:
Canada has the largest amount of Oil on the Earth.I never Knew that, and woud've thought Russia...wow!
decompiling = shitUm, no. The brushwork gets borked, but the entities are competely unaffected.
it doesn't work very good... and entities ends up to be little here and there
Use IE for ytmndI used to have the same problem with Firefox, , but for some reason you need Quicktime Player installed. Once I Installed Media Player Classic with Quicktime Altenative, it worked fine--I refuse to use Apple products.