Forum posts

Posted 21 years ago2003-11-24 15:09:02 UTC
in Extreme leak problem!!! :( Post #5541
Stop spamming. Really. Thread closed.
There's no need for anyone to say they agree with me, btw :(
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-24 14:52:32 UTC
in Mod Storyline Post #5539
vote for them
Uh, yeah, kinda difficult on the site, unless someone arranges an e-mail vote or something? atom's not on much, remember :(
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-24 14:24:04 UTC
in Speech for Scientist and Barney Post #5536
Uh, Black Cat? That was really spammy, bringing up a fortnight-old thread for no reason.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-24 13:43:15 UTC
in Completely OFF TOPIC!!! (Music). Post #5527
Mon dieu, please let this thread die - no-one can see the page nav numbers on the first page unless they're running at 1600x1280 anyway!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-24 13:42:22 UTC
in Hammer Bugs Post #5526
... what does -cstrike do?
-game cstrike : The game but just -cstrike?
Yeah, that'd probably explain it. Sorry, didn't notice before :lol:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-24 13:41:42 UTC
in Help Me..... Post #5525
Turn on that little "TL" thing at the top left?
And please no-one call people n00bs!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-24 13:38:19 UTC
in crane? Post #5522
Just experiment, stusayso! Make something a momentary_button and connect it to a momentary_door. See what happens.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-24 03:12:59 UTC
in Mod Storyline Post #5492
Sounds pretty good, actually :)
Bits might be a little tricky to map, but ah well :/
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-24 03:08:53 UTC
in Hammer Bugs Post #5491
Yep, Hammer can be buggy - pity you seem to have suffered them all right at the start. Do you know what a leak is? If not, click here to see the definition.

The empty thing is another wierd bug - even after you've deleted an entity, Hammer ocasionally seems to still think it's there, kinda like a ghost. I don't think it matters, though.

Odd about the console thing. Try adding
"-dev -console -cstrike +deathmatch 1 +toggleconsole"
That shoudl immediately bring the console down when you start, even if you've somehow unbound it.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-23 17:06:51 UTC
in Mod Storyline Post #5477
So, people like trees? Could be rather different. Maybe a small island?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-23 17:04:57 UTC
in Wild error Post #5476
Looks like a normal ol' leak to me - you only got the Bad Extents on QTools :P

Wow, there isn't a leak-finding tutorial! I'll have to write one if I have time. You know whatcha doing, though?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-23 17:01:03 UTC
in Extreme leak problem!!! :( Post #5475
Uh, Black Cat? Sorry, but I think everyone knows how to use the pointfile, okay?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-23 14:49:14 UTC
in Mod Storyline Post #5464
Anyone thought of jungles?
Vietnam-heart-of-evil style?
Exactly. A copy of Heart ;)

Forest? Jungle? Wood? What am I, an ecologist? Tree-y place.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-23 14:47:29 UTC
in What mods do you like and why? Post #5463
So, Zombie, when exactly do you see these? In the desert when you've had nothing to drink?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-23 12:41:02 UTC
in Mod Storyline Post #5457
No we haven't - so they don't use it. What's the problem? People who have ocassion to do and know how can.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-23 10:46:00 UTC
in Mod Storyline Post #5453
Don't worry, I was kidding! According to the Nostalgia Project that's what the first incarnation of HL was like :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-23 10:43:01 UTC
in What mods do you like and why? Post #5452
That's 'cos the desks in the way, kol ;)
I agree, though, that quite a few of the CS servers are not newbie-friendly!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-23 10:41:10 UTC
in PQL, Issues... TWHL? Post #5451
I absolutely agree with you, kol. There's no hurry! Let us wait for the good wise Andy and actually come up with some decent ideas in his absence!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-23 10:03:46 UTC
in ultimate leak Post #5445
I'll look rightaway :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-23 09:48:02 UTC
in Mod Storyline Post #5441
Only thing is that natural environments are, well, hard! We don't want to bar new-ish people!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-23 08:52:26 UTC
in Mod Storyline Post #5437
Everyone did. No comments jobabob or anyone else who wants to be difficult, capeesh.

Here're some possible environments:

Barren places:
- Forest
- Ice
- Mountainous
- "Dark"
Industrial places:
- Deserted town, from earlier age?
- Fifties-style military, like 'Mesa itself
- Very very high-tech (lots of purple lighting? :) )
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-23 07:02:55 UTC
in Mod Storyline Post #5433
Wow! Must be a lucky guess!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-23 04:16:35 UTC
in my map wont run HELP! (.bsp) Post #5425
Get Zoner's Tools rather than the incredible Quake ones :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-23 04:14:54 UTC
in Lights.rad Post #5424
Well, make sure that LIGHTS.RAD is in the same dir. That should be it, unless you've got an extra bit on the RAD command line that specifies a particular file.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-23 04:13:45 UTC
in Mod Storyline Post #5423
That's a very original idea Jobabob. It reminds me a little of something, though. Shall we not have any rock-jumping maps (Xen)?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-22 19:19:05 UTC
in opening maps Post #5402
If it's a single-player map, no.
Example:c:sierraHalf-Lifehl.exe +map mapname

Tutorial here!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-22 19:17:16 UTC
in RUNNING OWN MAP Post #5401
Posted 21 years ago2003-11-22 19:16:21 UTC
in ultimate leak Post #5400
Could be an invalid brush?
That's happened to me before.

So, you say the big-block method failed? Really? If so, this isn't a normal leak, so it's almost certainly an invalid brush... right?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-22 18:43:00 UTC
in RUNNING OWN MAP Post #5394
** Executing...
** Command: C:SierraHalf-LifeToolsWorldcraftmap
.exe
** Parameters: "C:SierraHalf-Lifevalvemapsmymap"

GEngine Map Builder, build Jun 12 2000
Copyright (c) 1999 Sierra On-Line, Inc. All rights reserved.
Warning: Cannot open C:SierraHalf-Lifevalvemapsmymap.dat (use -buildmat to set)
Looks like it might just be GEngine Map Builder ;)
Did a quick Google search and the first few were about Swat 3 mapping.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-22 18:37:57 UTC
in RUNNING OWN MAP Post #5392
What the hell? GEngine Map Builder seems to be for Swat 3 - get Zoner's Half-Life Tools ("ZHLT").
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-22 18:16:14 UTC
in opening maps Post #5381
Well, assuming you've just got a .BSP, put/extract it into Half-LifeMODDIRmaps. Mod dir for standard HL is "VALVE", i.e.

c:sierraHalf-Lifevalvemaps
or
d:cscstrikemaps
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-22 18:15:03 UTC
in magic wall Post #5380
Yeah it is, really ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-22 18:12:37 UTC
in RUNNING OWN MAP Post #5377
You'll have to post the whole compile log. It's all the "jibberish" in that big plain window that comes up before HL opens.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-22 16:51:35 UTC
in magic wall Post #5368
Uh, there already was one :P
One Way Glass, also in Example Maps :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-22 15:55:40 UTC
in PQL, Issues... TWHL? Post #5357
That was me, btw. Let's get this party started*
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-22 15:54:57 UTC
in Mod Storyline Post #5356
Okay, now, let's discuss the storyline. I like the mech-guy idea meself (then, it was my idea kinda). You know, being the guy behind the scenes...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-22 15:35:14 UTC
in crane? Post #5354
Well, sometimes they're momentary_entities. Sorry I can't help more than that :
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-22 15:34:43 UTC
in Compile error: Mapchange failed! Post #5353
Else post the whole compile log.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-22 15:32:57 UTC
in next base map compo? Post #5351
Not at all, I was thinking - why not add some scripting? Monsters? As long as it stays in the same room?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-22 15:31:39 UTC
in Acces denied!? Post #5349
That's very odd, though - are you sure the paths are correct in the Compile Tools? If there are quotes in there, take them out, or vice-versa. Last try (for this post): shorten the name?

#where do we go from here#
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-22 12:33:17 UTC
in Acces denied!? Post #5337
Hmmm, what OS're you using? Any security software, anti-virus software?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-22 09:38:35 UTC
in PQL, Issues... TWHL? Post #5326
I agleeey!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-22 09:22:22 UTC
in next base map compo? Post #5325
Yeah, it'd make a change :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-22 07:30:08 UTC
in where do i find those car prefabs? Post #5312
Posted 21 years ago2003-11-22 06:03:16 UTC
in screenshot size Post #5307
Only the newest versions (Me/XP, maybe 2K)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-22 04:10:42 UTC
in screenshot size Post #5302
Get IrfanView and Save As -> JPEG
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-21 19:38:16 UTC
in PQL, Issues... TWHL? Post #5276
Hail Andy!
Uh, guess... prep work 'til new year?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-21 16:27:40 UTC
in prefabs Post #5261
Sorry, yes, you may have to (look in Hammer's options to 'correct' this).
Seventh-Monkey Seventh-MonkeyPretty nifty
This post was made on a thread that has been deleted.
Posted 21 years ago2003-11-21 03:19:10 UTC
in sunbeams Post #5227
I'd say Addative, ~100 works best ;)
Solid, 255'd do nada :)
Seventh-Monkey Seventh-MonkeyPretty nifty