magic wall Created 21 years ago2003-11-22 16:25:45 UTC by aXred aXred

Created 21 years ago2003-11-22 16:25:45 UTC by aXred aXred

Posted 21 years ago2003-11-22 16:25:45 UTC Post #5359
need help or a tut on making a magic wall.

Where you can see through it on one side... but not the other... thanks

-axred
Posted 21 years ago2003-11-22 16:45:17 UTC Post #5364
Hey! i made a perfectly good example map! proud
Yoyoyo example map!
Just make one side of it with the BLUE texture and the other whatever you want, then make em func_illusionary or func_wall and set render mode to SOLID and render amount to 255.
:nuts:
Posted 21 years ago2003-11-22 16:51:35 UTC Post #5368
Uh, there already was one :P
One Way Glass, also in Example Maps :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-22 16:53:06 UTC Post #5369
thanks ;)
Posted 21 years ago2003-11-22 18:14:36 UTC Post #5379
Prf, how should i know :)
Btw its not the same thing :)
Posted 21 years ago2003-11-22 18:15:03 UTC Post #5380
Yeah it is, really ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 21 years ago2003-11-22 23:52:26 UTC Post #5419
One sided glass takes a lot more brushes, 1 sided walls takes 1. Wall, with {blue on the side you want to see through, and set up as a Func_wall with the standard transparicy settings
Posted 20 years ago2003-11-23 05:37:49 UTC Post #5429
Posted 20 years ago2003-11-23 06:14:19 UTC Post #5431
or use the null texture if you don't want to make the wall's rendermode solid and screw up the lighting on it. Plus the engine tends to render even stuff thats been made invisible by the blue texture.
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