Forum posts

Posted 20 years ago2003-11-16 15:43:25 UTC
in Converter Post #4891
"Hey guys" :)
I've made an amazing li'l converting proggy. Ever wanted to know how many miles tall you are, how many drams you weigh or even the speed of your car in knots? This's all you need!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-16 14:44:15 UTC
in Advanced compiling problem. Post #4890
No idea, sorry: www.winrar.com?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-16 10:00:03 UTC
in Advanced compiling problem. Post #4882
So's WinRAR.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-16 09:59:37 UTC
in PQL, Issues... TWHL? Post #4881
Imagined that was what you meant :)
Sounds pretty good; I'd be up for it!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-16 09:59:12 UTC
in barneys Post #4880
Spirit o nada, lo siento.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-16 07:33:03 UTC
in barneys Post #4875
Oh wow. Let's make maps for Vassy. Wow. ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-16 07:31:42 UTC
in PQL, Issues... TWHL? Post #4874
I don't gettit - don't all maps have something in? ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-16 06:28:13 UTC
in barneys Post #4871
Problem is, so few actual gamers use it!
DoD has it...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-16 06:27:40 UTC
in Weapons Post #4870
No-problemo :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-16 06:26:48 UTC
in PQL, Issues... TWHL? Post #4869
Uhhhh, what? An entrance and an exit? :
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-16 04:08:09 UTC
in barneys Post #4865
Posted 20 years ago2003-11-16 04:08:06 UTC
in barneys Post #4864
[url]http://spirit.valve-erc.com[url]
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-16 04:07:48 UTC
in Weapons Post #4863
You need coding, modelling and texturing. Unless you just wanna change the colour or summat (surface details) in which case look at Vassy's reskinning tutorial.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-16 04:06:54 UTC
in New map Post #4862
You just described one-way glass ;)
I have an example map here for it. Good luck :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-16 04:04:44 UTC
in rotating help Post #4861
You need an origin brush in the middle. Look at the "Doors" tutorial, under the rotating-door section, for more.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-16 04:03:31 UTC
in Advanced compiling problem. Post #4860
lol; different compression formats work better for different things, I think. RAR seems to work excellently for very large files (like WAVs).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-15 14:23:53 UTC
in my first map Post #4830
I sense a [url=www.redvsblue.com]RvB[/quote] viewer! Well done!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-15 14:22:51 UTC
in LAZER... Post #4829
Yeah, I made an example map :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-15 11:11:20 UTC
in Advanced compiling problem. Post #4799
RARs are usually best :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-15 11:07:35 UTC
in NULL Texture? Post #4798
Crazie :
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-15 07:38:56 UTC
in NULL Texture? Post #4788
Yep :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-15 05:55:14 UTC
in my first map Post #4783
Copied entirely from Tommy14 at http://www.slackiller.com/tommy14/errors.htm
allocblock:full
A tough one to figure out, vague error that usually shows up when you start the game or during compile, or even when WC/Hammer starts up - you have gone over the memory limit somewhere for some reason. It can be too little RAM (128M is about minimum), a leaf saw into leaf error, too long pathnames, too many textures, too big a level, too big or too many model/sprites, too big a wav sound file - or it could be that old "too many wads" mistake, a huge "noob" brush around the map to prevent leaks, too many SKY faces on hidden brush faces in the level - or even something else. Example: In early versions of NS, the 3D area info location entities were a major cause.

If it happens during compile, do not use WC/Hammer to "run" the map, but use a front end or batch file to compile with. You could also get more RAM.

(The following may still be handy, however be aware that Software mode allocates memory dynamicly, so it may automaticly seem to "fix" any error. Therefore the following info MAY lead you into a dead end:
Some brush-based entities have rendering properties that, when they interact in OpenGL/D3D video cards, they crash. Switch Half-Life to Software mode first, then load the map. If it loads you now know it is something that is handle different in software, then for Opengl/d3d check water, glows, additive, sprites, transparencies (illusionaries, windows, ect.), env_beams and so on.)

If it happens in opening a level in WC, it may be you have an animating model showing in one view. You must switch to single view instead of multiple, and try different ones until you get past it.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-15 05:53:25 UTC
in Deleting of Forum Posts Post #4782
Huzzah! Atom's alive!
I blame the goblins: they seem to be doing both!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-15 04:01:41 UTC
in Xen Heal pool Post #4769
Yeah, I reckon so - trigger_hurt's in DoD: try it, it's the only way :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-15 04:00:44 UTC
in saw leaf Post #4768
In the RMF dir - mapname.log
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-14 17:26:03 UTC
in texturing one side of a brush Post #4740
Yep
:)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-14 17:25:04 UTC
in Hammer crash! Post #4739
Clownfish typz0r3d:
Am I just short on RAM?
Dunno - what're your specs? Could be old/bad graphics drivers/DirectX.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-14 17:06:46 UTC
in Missing usable solids Post #4738
Why do so many people confuse the words "random" and "miscellaneous"? They're rather different! Miscellaneous was what u meant there :nuts:
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-14 09:29:01 UTC
in func_train problem! Post #4694
This sounds like a problem from a few months ago - does the '_train have an origin brush in the middle? Needs to be grouped with the train itself. Btw, an origin brush is just a brush textured with the ORIGIN texture.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-14 03:30:12 UTC
in Trekkies Post #4677
:nuts:

And almost all rock musicians are druggies :) I mean, my favourite pianist's (John Cale) first or second album was gunna be called Cocale (duh, I wonder why now). It's got pictures of him falling over in the little CD booklet :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-13 17:43:51 UTC
in Weapons? Post #4657
ammo_9mmwhatever would be for bog-standard bullets.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-13 16:29:54 UTC
in Advanced compiling problem. Post #4648
Where'd you get that? The lighting tutorial? "By default" doesn't really apply, as all the versions people have are custom, basically.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-13 15:33:00 UTC
in Advanced compiling problem. Post #4636
How big's the .BSP?
Why not upload it? Limit's 2MB. Maybe include a screenshot of the command line you have on expert for RAD? There's a switch to specifiy a LIGHTS.RAD - maybe the advanced is using, say, LIGHTS2.RAD and the Normal mode's using LIGHTS.RAD :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-13 15:31:23 UTC
in Advanced compiling problem. Post #4635
Whoa, sorry; ignore that (misread the first post :roll: )
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-13 15:30:51 UTC
in Advanced compiling problem. Post #4634
Do you have my lights.rad? I set GLASS_BRIGHT to be a light-emitting texture as I use that only for external-touching windows!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-13 15:29:54 UTC
in Trekkies Post #4633
Pablo Picasso? :
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-13 15:29:26 UTC
in Old maps Post #4632
Did so (erased them) :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-13 15:27:45 UTC
in Texture problem Post #4629
Exactly
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-13 10:30:32 UTC
in Submitting Tutorials, Important Post #4600
I had to go into psychomatherapy because of it.
:lol:

Unless you're serious, in which case I apologise (sincerely) :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-13 10:29:31 UTC
in Geeky Nerdy Thread [Danger of Death] Post #4599
Same graphics card, Anthony! Sure it ain't SDR? Mine is; and why SDR main memory? Does your motheboard support DDR?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-13 10:26:05 UTC
in Copyrighted textures... Post #4598
Yeah, definitely credit people!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-13 10:25:25 UTC
in Advanced compiling problem. Post #4597
How big's the .BSP?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-13 04:43:02 UTC
in Geeky Nerdy Thread [Danger of Death] Post #4581
Sounds bad ;)
What about the rest of the specs?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-12 16:46:35 UTC
in Deleting of Forum Posts Post #4545
I very much agree, kol - I wish people wouldn't. On topic, though, must say that a reply of mine got moved to about a day later than it had been - rather odd!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-12 16:45:13 UTC
in Worldspawn kills... Post #4542
:)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-12 15:17:12 UTC
in some triggers help Post #4523
Scripting (second q.)
Example map, shows q. 1, might be a little complicated

Hope one of these helps - if not, look in the Map Vault/Example Maps
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-12 15:13:07 UTC
in Worldspawn kills... Post #4522
It might just be PodBot being stupid? Try the map with real people to see if it's the spawns or the bots.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-12 15:11:15 UTC
in next competition? Post #4521
Posted 20 years ago2003-11-12 15:10:08 UTC
in Compo Results !!! Post #4520
Ah, guess that's why he ain't around.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-11-12 15:08:56 UTC
in how do i port weapons? Post #4519
Sorry, rexgregori :)
Well, try quakenet IRC? Look for C++ sections, 'fraid! I think. Maybe it's just C.
Seventh-Monkey Seventh-MonkeyPretty nifty