the fact that my monitor limits me to a horrible 40 fps @1024x768.
the fact that my monitor limits me to a horrible 40 fps @1024x768.
Porting original maps is a dumb idea anyway, they'll look far worse then new, flashy source mapsOriginal & Ported map
The most important thing when choosing an LCD monitor is the PRT, or Pixel Response Time.I should've checked that 4 years ago when I bought my Samtron 51S. It has a response time of 25 ms which means that it displays at 40 Hz or 40 frames per second. If I connect my computer to a TV and play a game, the difference is huge
I wish I knew more about architecture/artistic design so I could appreciate it fullyYou dont really need any knowledge to appreciate it fully. If you played it and liked it, that's what counts. As a matter of fact, since you are also a mapper, you can appreciate and imagine how much work it took the author to make it. Real art doesnt need someone to explain it. It just defends itself if you give it a chance.
Nice graphics is a luxury. Good performance is a needWe shouldnt praise games on performance or graphics alone. The important thing is how to combine both.
and the cordon tool does nothing to the .rad file.It's strange because I ran into some trouble while making the fallingwater map for Source. Texlights didnt always work. Was it because of cordon bounds or is there a minimum brush size in Source so it emitts light?
Sure, a map might be technically perfect, but someone may still think it sucks.Giving one's opinions some sort of foundation is a good thing to do. Saying a map sucks and offering no reason whatsoever always seems to sound ignorant. I think map comments should be there to: 1) motivate the mapper by knowing other people appreciate the maps or 2)give constructive criticism on how to fix technical aspects (usually for future maps)