Forum posts

Posted 20 years ago2004-11-10 08:04:46 UTC
in How many members of the... Post #72479
..But sad..
Posted 20 years ago2004-11-10 08:03:02 UTC
in Counter-strike commands Post #72478
Idd, Steam supports LAN, and if you google 'counter strike server commands'

you get things liek this:

http://solair.eunet.yu/~kimy/cstrike/english/commands.html

Try searching before posting.

weeeeeeeeeeeeeeeeeeeeeeeee!
Posted 20 years ago2004-11-09 13:53:57 UTC
in <<Stargate Trouble>> Post #72382
I have/had a texture you could use.
Posted 20 years ago2004-11-09 13:36:42 UTC
in Clever Insults Post #72380
Wierd Al is an imposter. He is pretending to be Frank Zappa.

Oh yeah:
Shut the fuck up
;)
Posted 20 years ago2004-11-09 13:29:55 UTC
in Subliminal Advertising Post #72376
I can understand teh principle, but I can't understand what the exact purpose of a horse, jimi hendrix, and some pron can have.. !?

I mean.. why bother, does it sell more computers?

does it fuck, that guy has to be teh only one who's ever seen that shit, and something tells he wears glasses from spending 13 hours a day 12 inches from teh screen, and he probably smokes a little too much weed.
Posted 20 years ago2004-11-09 09:22:58 UTC
in screenshot suggestion Post #72346
Pff, they're still good for showing off maps. I want IMG tags back, and the map vault updated to support the same code as teh forums.
Posted 20 years ago2004-11-09 09:20:48 UTC
in Ministeve's HLDM tut. Post #72345
One other thign I noticed:

"Unfortunately, this time you wont have the luxury of things like HINT brushes to stop some parts of the map not being rendered, because on multiplayer games the whole map is rendered at the same time."

This isn't the case, the map is rendered by each player individually, and Hints still work in multiplayer maps.
This is 100% the case for every other mod I've mapped for, I can't see HLDM being any different.
It is true that speeds have to be kept down because you've got alot of cpu usage working on what the other players are doing, and all the models and sprites it has to render that wouldn't normally be tehre in a map.
Posted 20 years ago2004-11-09 09:11:59 UTC
in Compo 12 (Real World) Post #72343
A new texture all together, and perhaps use conveyors instead of func_water.

I have a great texture if you want to use it..
Posted 20 years ago2004-11-09 08:45:42 UTC
in 3 New Maps Post #72341
Probably
Posted 20 years ago2004-11-09 08:41:44 UTC
in da sound designer map Post #72340
YEah, can't say I've seen it done before. But I haven't seen alot of gthings, so that proves nothing.

The textures could have been nicer :P

Great job though mate :)
Posted 20 years ago2004-11-09 08:33:57 UTC
in I NEED GIFS!!!!!!! Post #72339
A whole page will take a month to load..
Posted 20 years ago2004-11-09 08:32:29 UTC
in FUN & FUNNY Post #72338
And I'm not a big enough geek to sit here and work taht out, now if there was a terrorist threat, and my country depended on it... I still probably wouldn't do it.
Posted 20 years ago2004-11-09 08:29:07 UTC
in How many members of the... Post #72337
Nice summary of the past four years Dr Jehff :P
Posted 20 years ago2004-11-09 08:13:20 UTC
in how do i player_equip a ct only? Post #72336
Hang on, I just read that you're trying to give CT's teh T's guns, and T's teh Ct's gun, apart from this being completely teh opposite to teh point of CS, I think you'll find it's been done pretty well in maps liek aim_ak_colt. Just use the armoury_entity, the guns will be on teh floor, but you can place the player just above the entity and they will collect it as they fall to the ground at round start.

Depending on what guns you want to equip. You can't do pistols, but you could do it so everyone gets teh same pistol at teh start or something.

Always remember to remove the buyzone in maps like this.

and also, you should have read teh tutorial better.
Posted 20 years ago2004-11-09 08:10:15 UTC
in how do i player_equip a ct only? Post #72335
I don't really understand your problem, it seems you're making things up as you go alogn and hoping that it will just 'work'. However, if you post your map in the Vault I will have a look.

You might need to heed my words of warning:
Be prepard to change what you first envisioned, as dreams are infinitely more plausable than reality
ie: you probably won't be able to do this.
Posted 20 years ago2004-11-09 08:07:37 UTC
in Problem making an overview Post #72334
Yes, right click your shortcut to HL/CS/DoD/Whatever, and in it's run line, where it has summat like: C:steamsteam appsetcetc you need to add -dev, leave a space after teh end of the command that is already there.

Then you run your map, type dev_overview 1 (or 2) and you have a party.
Posted 20 years ago2004-11-08 13:27:47 UTC
in 3 New Maps Post #72227
What post?
Posted 20 years ago2004-11-08 13:25:11 UTC
in Avatars Post #72225
Surprisingly..
Posted 20 years ago2004-11-08 13:17:08 UTC
in FUN & FUNNY Post #72221
[b]lol.. This THREAD* Is OFFICIALLY DONE ..LOL
[/b]

:P
Posted 20 years ago2004-11-08 13:08:18 UTC
in Single player maps Post #72219
Somewhat defunct thanks to Steam. But still a good indicator of how to do it, that tut needs a Steam update.
Posted 20 years ago2004-11-08 13:00:46 UTC
in 3 New Maps Post #72218
Zombie can point and laugh when he has a real map in teh Vault ;)
Posted 20 years ago2004-11-08 11:56:30 UTC
in Ministeve's HLDM tut. Post #72213
No, but his is for HL1, anyone wanting to map for HL2DM is wasting their time looking on a HL1 editing site.
Posted 20 years ago2004-11-08 11:54:45 UTC
in How to import models? Post #72212
you probably need to compile the model first...
Posted 20 years ago2004-11-08 11:48:04 UTC
in Sky brush as windows Post #72210
Or build parts of teh map taht you can only see from teh windows.
and use trigger_cameras perhaps.
Posted 20 years ago2004-11-08 10:02:56 UTC
in Light switches Post #72202
Tried making new maps? Or using other ppl's rmf's that have switchable lights and compiling them to see if that works?

Subcompo1 or summat in Unfinished is a map with switchable lights.

Not sure where else you're going wrong.

reinstall compile tools?
Posted 20 years ago2004-11-08 09:41:41 UTC
in Ministeve's HLDM tut. Post #72195
Here! if you missed it.

Good tutorial overall. a bit short, maybe you should get some layout pics of teh basic HLDM maps to show what kind of layout a good HLDM map has.

And one thing, I don't/never will/hope I don't have to make an HLDM map, but one thing doesn't make sense to me:
Why do you need an info_player_start and an info_player_deathmatch? Explain teh reasons. Even if it's just for testing or summat.

Are there any specific entities taht should be mentioned that haven't?

Overall I think it's good for all teh newbies, btu is there any other information that they might not know, that you pro's do?

Good Job Steve (lol - steve)
Posted 20 years ago2004-11-07 07:55:01 UTC
in How do i make a sky!!!!!! Post #72074
.NET Framework in alot of cases.
Posted 20 years ago2004-11-07 06:16:10 UTC
in introductions forum Post #72067
Posted 20 years ago2004-11-07 06:16:00 UTC
in introductions forum Post #72066
Welcome to my kingdom.
Posted 20 years ago2004-11-07 05:42:04 UTC
in Clever Insults Post #72051
Here's one:

Shut The Fuck Up.
Posted 20 years ago2004-11-07 05:36:38 UTC
in How to import models? Post #72049
the new Hammer.. as in 4?

You'll need a mdl file surely?

Try checking the VERC for ways to export an mb to mdl, or the Maya site
Posted 20 years ago2004-11-06 18:24:51 UTC
in I HAVE A FAN! Post #71992
I have 1 IQ point.

I use it sparingly.

Like the last bit of Margerine in teh tub, you gotta scrape it out real careful.. so you get as much as you can out of it.

Welcome to my world people, welcome to my world..
Posted 20 years ago2004-11-06 18:22:43 UTC
in HL online prob. Post #71991
Omg.

Why didn't I ever notice before.

John!! John!!!
Posted 20 years ago2004-11-06 18:21:50 UTC
in Avatars Post #71990
Not half!

Yeah, I still have my little anime lady, she's actually promoting Peace and LOve btw, it's not dirty in the slightest. But you can see her frilly white panties if you look long enough, in fact I'm sure if you looked long enough you could see anything you wanted!

I like my Chipmunk. He's a good friend of mine, don't diss teh Chipmunk!
Posted 20 years ago2004-11-06 07:15:43 UTC
in &#92;&#92;&#92;THE HIVE/// Post #71918
Great looking in some places. Can I have that wad? :D
Posted 20 years ago2004-11-06 07:09:40 UTC
in how do i player_equip a ct only? Post #71917
No, the entites can be anywhere inside the map, might be a good idea to have a black textured box for the players to spawn in and then get teleported to the map
Posted 20 years ago2004-11-06 07:06:18 UTC
in texture lighting Post #71916
Yes, set the point based light entity's brightness to 0.01, yeah, good call
Posted 20 years ago2004-11-06 07:04:40 UTC
in adding pic without making a wad Post #71915
Use wally, add teh tex and save the wad under a different name
Posted 20 years ago2004-11-06 06:19:51 UTC
in anyone wanna coop on my map? Post #71909
"don't link to bmp's" is what that was supposed to say.

Use jpegs

and use: www.imageshack.us for free hosting
Posted 20 years ago2004-11-06 06:18:42 UTC
in Drivable Heli in HL multiplayer??? Post #71908
That's what I thought, so why are they bothering to make Spirit2..
Posted 20 years ago2004-11-06 06:08:30 UTC
in FUN & FUNNY Post #71906
Haha, don't close this before I get a chance to copy some of this material, it's gold! :P
Posted 20 years ago2004-11-06 06:06:14 UTC
in anyone wanna coop on my map? Post #71905
A piece of advice, use PSP to sharpen your pictures, don't link to mp's, not many people can view them with out waiting ages (56k etc)

And I will help you tidy up your entity set ups, and do teh texture...

;)
Posted 20 years ago2004-11-05 18:21:23 UTC
in converting music into wav. file for cs Post #71834
So it'll work for music then?
convert a song into a certain wav
Posted 20 years ago2004-11-05 18:20:27 UTC
in Drivable Heli in HL multiplayer??? Post #71833
Is Spirit v.2 gonna be for use on HL2 only, or HL1?
Posted 20 years ago2004-11-05 18:19:28 UTC
in how do i player_equip a ct only? Post #71831
you need to make sure the teleporter doesn't put the T through it as well, or he will get equipped with the same weapons.
And make sure nothing is named 'game_playerspawn' or it will be triggered by the player anyway.
Posted 20 years ago2004-11-05 18:15:03 UTC
in FUN & FUNNY Post #71826
We done here?

:lol:
Posted 20 years ago2004-11-05 15:35:01 UTC
in Drivable Heli in HL multiplayer??? Post #71797
Well, VALVe only spent time on the things they were gonna use, they never intended on having vehicles like that.
Posted 20 years ago2004-11-05 15:11:38 UTC
in FUN & FUNNY Post #71793
Make a date?
what the fuck this ain't no prom,
I'll make you witness this fitness like the VC's in vietnam
ya get naplamed to the brain burnin' off ya skin and flesh
and leaving you dressed, in a less than birthday suit
I'll slap that homo-erotic shit right out of your mouth
spit it out , right now, mother fucker, we got bitches and broads
straight outta the devil's lair the live and die for the 'sword'
That's a short time goal for most of 'em
Cuz most of 'em
Would rather expand their wings and hover over greater things
That's what we call inspired flight
By the bitches that gotta eat pizza crust every night
And "Let there be light" was understood
When a mic-stand descended from up-and-above into the hood
And I pass that shit on to the J to the A and the double zee F
I know that don't spell but what the hell I got left
It's all on it's way out, but I won't sell out hell no
I got styles to make ya lick ya lips and ya girl suck my dick
but that ain't shit till ya see it in ya livin' room
and see the bitch ridin' her hand
It's almost as bad as rippin' off the Wu Tang Clan ;)
Posted 20 years ago2004-11-05 13:34:56 UTC
in FUN & FUNNY Post #71762
Hell niggaz, don't just drop by, fly in some lyrical sabotage, I drop large! bombs on ya area! mass hysteria spreads like wildfire, I get higher than ma nizzle jizzle on the shizzle we cizzle wizzle an' if you don't understand ya get Blapped to the land of higher learnin' we be turnin' heads like your rhyme turns the dead, ya fuckin' nooby we got styles meanwhiles you ain't shit, but ya try and that ain't no lie, but by the sound of ya flow ya better pack your bags and go I ain't got teh time to hear yo punk ass whine...
Posted 20 years ago2004-11-05 13:04:18 UTC
in FUN & FUNNY Post #71755
(Don't delete this btw)