Forum posts

Posted 20 years ago2004-07-27 05:08:43 UTC
in ToDo Post #45370
I came up with an idea on the irc last night- there needs to be certified reviewers to look at maps submissions, give feedback etc. The reason I said this is that most maps have no comments, when they do they are 2 words or talking bullshit. If I were to post a map (which I will do soon) I want critisicm and feedback.
Posted 20 years ago2004-07-26 13:43:17 UTC
in ToDo Post #45038
When will the changes take place?
Posted 20 years ago2004-07-23 14:31:56 UTC
in i.am.making.compo.plz.enter Post #44040
If I do I need I need a more specific brief.
Posted 20 years ago2004-07-23 14:27:14 UTC
in Steam names Post #44036
Well do it soon and tell others to do so. It only just cam out and it is causing a revolution.
Posted 20 years ago2004-07-23 14:26:03 UTC
in i.am.making.compo.plz.enter Post #44035
Im might consider joining...
Posted 20 years ago2004-07-23 14:25:03 UTC
in Help > ? Halflife problem Post #44034
Hmm.. ill try that.
The thing is that makes this so strange is that it worked one day, then the next - it was broke!
Posted 20 years ago2004-07-23 14:23:46 UTC
in i.am.making.compo.plz.enter Post #44031
Noob hating is in a sense wrong if they are a 'noob' as in meaning a 'newbie', which means people should be giving them support, but people usually call people 'noobs' if they dont listen, dont read properly, dont spell properly etc...
Posted 20 years ago2004-07-23 14:21:32 UTC
in i.am.making.compo.plz.enter Post #44028
Instead of lashing out Floater, you should listen to the comments as constructive critiscism. If you spend more time making a decent website it gives it a better impression, and will make viewers want to explore more.
Posted 20 years ago2004-07-23 14:16:42 UTC
in i.am.making.compo.plz.enter Post #44025
Your computer must be broke then.
Posted 20 years ago2004-07-23 14:14:43 UTC
in Help > ? Halflife problem Post #44023
Im not stupid nor a noob. The first thing I did was press the tilde key, and I have tried switching resolutions, video modes etc still to no avail.
Posted 20 years ago2004-07-23 14:09:31 UTC
in Steam names Post #44020
Has anyone got XFire? Ie. > the Instant Messenger for Gamers. You sign up, when your buddies are online you click on them and join the server they are on, plus chat facilities. Everyone should give it a try.
Posted 20 years ago2004-07-23 14:06:26 UTC
in Help > ? Halflife problem Post #44019
Can anyone help me with this problem? Here it is -

1) I play Half-life or any of the mods

2) I play a game, run a map, etc

3) I press ESC to go to the main menu, for example, if I want to save or change the Configuration.

4) When I go to RESUME game, and enter the game, the console screen blocks all the screen from view, and cannot be removed. I consequently have to quit the game to replay.

I have tried uninstalling the game > no avail. Any one help me?
Posted 20 years ago2004-07-23 13:12:07 UTC
in Need Recruits!! Post #44008
Do you speak english? Or are you just a four year old?
Posted 20 years ago2004-07-15 05:52:50 UTC
in Moving Entities Post #41506
Thanks for your help. Soon after I posted this I realised that I could do what Howdy said and use smaller trig_hurts in succsession and activate them ,say, every second
Posted 20 years ago2004-07-15 05:49:14 UTC
in Introducing....me Hello! Post #41505
Lets hope so
Posted 20 years ago2004-07-12 12:53:11 UTC
in Moving Entities Post #40684
This is my idea: the player has to get out from an exploding 'compound'. They to keep running or else a triggger_hurt will catch up with you (killing the player). Is it possible to make a trigger_hurt move, or follow you? I was also wondering if this would work with other entities eg. lights, sounds, sprites.

I seem to remember there was one point on HL when you are in a pipe and a Grunt chucks in a satchel, and it explodes, sending a flame down the tube - so it must be able to be done. I have checked most of the tuts on this site and have experimented myself but I cant seem to get it right.

Any help would be appreciated :)
Posted 20 years ago2004-07-12 12:37:28 UTC
in Introducing....me Hello! Post #40682
Thanks :P
Posted 20 years ago2004-07-12 12:32:27 UTC
in Introducing....me Hello! Post #40678
Yeah, I read them allright.
Posted 20 years ago2004-07-12 12:26:45 UTC
in Introducing....me Hello! Post #40675
Hello, just intoducing myself. The site has been a great help to me and has helped me loads :) Im making a map/mod now so Ill put it up when Im done.
I look forward to contributing.