Forum posts

Posted 17 years ago2006-07-26 06:44:40 UTC
in Questions Post #191698
Lol, sorry guys. I know you are all very pissed I posted in the wrong forum... I always thought CZ wasn't really a hl mod. So source was the closest thing! :lol: Anyway, thanks!
***Edit***
Err, I just realised that I don't have a SINGLE ambient_generic in my map. What should I do then???
Posted 17 years ago2006-07-26 05:33:51 UTC
in Questions Post #191693
BUILD IT AGAIN?!?!
I've deleted 3 maps already, and this is my best so far! No way man!
Anyway, I removed all errors, leaks and the compiling and all is fine, its just that when I load my map in CZ, it starts loading, but at the part where it says "Verifying resources...", it's just stuck there, and stays there forever, NOT DOING ANYTHING!!!
So I cancel and go to console to see what it has been trying to do, and it tells me
Error: server failed to transmit file 'sound/D'
What does that mean cos I think that's what stopping it from loading...
Posted 17 years ago2006-07-25 04:45:35 UTC
in Questions Post #191595
Oh, ok. Thanks!
I'm asking in Source forums cos there's no CZ forum. Anyway, compiling is all the same right?
Oh yeah, and I didn't know that brushes could not overlap each other! Will the map crash if that happens?

Oh, and how do I make a shiny floor? Thanks guys!
***Edit***
Ok, I used the ZHLT to compile, deleted the problematic brushes, but the text document in my map test folder says that my map apparently has a lot of problems. AND I don't see a .bsp file ANYWHERE!
here's the compile log:

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: D:SierraExtrasZHLThlcsg.exe "D:SierraMap Testde_ambush"
Entering D:SierraMap Testde_ambush.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 98: outside world(+/-4096): (1040,-2320,3996)(1040,336,4131)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

Error: Entity 0, Brush 98: outside world(+/-4096): (1056,-2336,4000)(1056,352,4127)
Error: Entity 0, Brush 98: outside world(+/-4096): (1040,-2320,4014)(1040,336,4113)
Error: Entity 0, Brush 113, Side 1: plane with no normal
Error: Entity 0, Brush 113, Side 3: has a coplanar plane at (763, 319, 2), texture C3A2A_PIPE1
Error: Entity 0, Brush 113, Side 6: has a coplanar plane at (782, 310, 2), texture C3A2A_PIPE1
Error: Entity 0, Brush 113, Side 10: has a coplanar plane at (793, 285, 2), texture C3A2A_PIPE1
Error: Entity 0, Brush 113, Side 14: has a coplanar plane at (782, 260, 2), texture C3A2A_PIPE1
Error: Entity 0, Brush 113, Side 17: has a coplanar plane at (763, 251, 2), texture C3A2A_PIPE1
Error: Entity 0, Brush 113, Side 22: has a coplanar plane at (730, 260, 2), texture C3A2A_PIPE1
Error: Entity 0, Brush 113, Side 26: has a coplanar plane at (719, 285, 2), texture C3A2A_PIPE1
Error: Entity 0, Brush 113, Side 30: has a coplanar plane at (730, 310, 2), texture C3A2A_PIPE1
Error: Entity 0, Brush 113: outside world(+/-4096): (10000,-10000,2)(10000,10000,2)
Error: Entity 0, Brush 113: outside world(+/-4096): (10000,-10000,2)(10000,10000,2)
Error: Entity 0, Brush 113: outside world(+/-4096): (10016,-10016,-34)(10016,10016,38)
Error: Entity 0, Brush 113: outside world(+/-4096): (10016,-10016,-34)(10016,10016,38)
Error: Entity 0, Brush 113: outside world(+/-4096): (10032,-10032,-30)(10032,10032,34)
Error: Entity 0, Brush 113: outside world(+/-4096): (10032,-10032,-30)(10032,10032,34)
Error: Entity 0, Brush 113: outside world(+/-4096): (10016,-10016,-16)(10016,10016,20)
Error: Entity 0, Brush 113: outside world(+/-4096): (10016,-10016,-16)(10016,10016,20)
Error: Entity 0, Brush 152: outside world(+/-4096): (1104,-2320,4058)(1040,400,4132)
Error: Entity 0, Brush 152: outside world(+/-4096): (1120,-2336,4062)(1056,416,4128)
Error: Entity 0, Brush 152: outside world(+/-4096): (1104,-2320,4076)(1040,400,4114)
Error: Entity 0, Brush 154: outside world(+/-4096): (1104,-2320,-98)(-1070,400,4130)
Error: Entity 0, Brush 154: outside world(+/-4096): (1120,-2336,-94)(-1054,416,4126)
Error: Entity 0, Brush 154: outside world(+/-4096): (1104,-2320,-80)(-1070,400,4112)
Error: Entity 0, Brush 155: outside world(+/-4096): (1006,2320,-98)(1040,400,4130)
Error: Entity 0, Brush 155: outside world(+/-4096): (990,2336,-94)(1056,416,4126)
Error: Entity 0, Brush 155: outside world(+/-4096): (1006,2320,-80)(1040,400,4112)
Error: Entity 0, Brush 156: outside world(+/-4096): (1102,366,-98)(1038,400,4130)
Error: Entity 0, Brush 156: outside world(+/-4096): (1118,350,-94)(1054,416,4126)
Error: Entity 0, Brush 156: outside world(+/-4096): (1102,366,-80)(1038,400,4112)
Error: Entity 0, Brush 157: outside world(+/-4096): (1102,-2320,-98)(1038,-2286,4130)
Error: Entity 0, Brush 157: outside world(+/-4096): (1118,-2336,-94)(1054,-2270,4126)
Error: Entity 0, Brush 157: outside world(+/-4096): (1102,-2320,-80)(1038,-2286,4112)
Error: Entity 0, Brush 158: outside world(+/-4096): (1040,-2320,3996)(1040,336,4131)
Error: Entity 0, Brush 158: outside world(+/-4096): (1056,-2336,4000)(1056,352,4127)
Error: Entity 0, Brush 158: outside world(+/-4096): (1040,-2320,4014)(1040,336,4113)
(0.94 seconds)

--- END hlcsg ---

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: D:SierraExtrasZHLThlbsp.exe "D:SierraMap Testde_ambush"
>> There was a problem compiling the map.
>> Check the file D:SierraMap Testde_ambush.log for the cause.

--- END hlbsp ---

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: D:SierraExtrasZHLThlvis.exe "D:SierraMap Testde_ambush"
>> There was a problem compiling the map.
>> Check the file D:SierraMap Testde_ambush.log for the cause.

--- END hlvis ---

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: D:SierraExtrasZHLThlrad.exe "D:SierraMap Testde_ambush"
>> There was a problem compiling the map.
>> Check the file D:SierraMap Testde_ambush.log for the cause.

--- END hlrad ---

Can anyone help?
***Edit***
Oh yeah, did I mention that the compiling stops after showing all this because of a fatal error: "Host_Init: Couldn't load gfx/palette.lmp".
Posted 17 years ago2006-07-24 04:14:18 UTC
in Questions Post #191417
Ok, here it is...
I know its kinda short but that's because I'm only 1/4 done with it...
If there's a leak problem, that's fine cos I simply haven't put in the sky yet. Please note that i added in a temporary sky while testing it.
** Executing...
** Command: Change Directory
** Parameters: D:SierraCondition Zeroczero

** Executing...
** Command: Copy File
** Parameters: "D:SierraMap Testde_ambush.map" "D:SierraMap Testde_ambush.map"

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqcsg.exe
** Parameters: "D:SierraMap Testde_ambush"

qcsg.exe v2.8 (Jan 31 2000)
-- qcsg --
entering D:SierraMap Testde_ambush.map
CreateBrush: 0...1...2...3...Entity 0, Brush 40: plane with no normal
Entity 0, Brush 40: A 'Unknown Class' @(0,0,0) has a coplanar plane at (763, 319, 2), texture C3A2A_PIPE1
Entity 0, Brush 40: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9000, -9000, 2)-(9000,1946,9000)
Entity 0, Brush 40: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9016, -9016, -34)-(9016,1964,9036)
Entity 0, Brush 40: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9032, -9032, -30)-(9032,1983,9032)
Entity 0, Brush 40: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-9016, -9016, -16)-(9016,1964,9018)
4...Entity 0, Brush 55: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1040, -2320, 3996)-(1040,336,4131)
Entity 0, Brush 55: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1056, -2336, 4000)-(1056,352,4127)
Entity 0, Brush 55: A 'Unknown Class' @(0,0,0)
outside world(+/-4096): (-1040, -2320, 4014)-(1040,336,4113)
5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: sierracondition zerovalvehalflife.wad
added 8 additional animating textures.
1 seconds elapsed
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
** Parameters: "D:SierraMap Testde_ambush"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --

********** ERROR **********
nummarkfaces == MAX_LEAF_FACES

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsvis.exe
** Parameters: "D:SierraMap Testde_ambush"

vis.exe v1.3 (Dec 30 1998)
-- vis --
1 thread(s)
LoadPortals: couldn't read D:SierraMap Testde_ambush.prt
No vising performed.

** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqrad.exe
** Parameters: "D:SierraMap Testde_ambush"

** Executing...
** Command: D:SierraCOUNTE~1.6cstrike.exe
** Parameters: -dev -console +map "de_ambush"
Posted 17 years ago2006-07-23 02:44:32 UTC
in Questions Post #191337
Yup. SERIOUS PROBLEMS.
I can compile and all, but whenever I start cs and try to play my map, it starts loading for a while then the message pops up, i click ok and cs just closes.
Do you want the code?
Posted 17 years ago2006-07-22 09:44:29 UTC
in Questions Post #191259
My map runs perfectly fine, a few problems here and there which I fixed, but there's one that has me STUMPED.
Whenever I want to play it, it says this which I couldn't take a screenshot of by the way:
"The instruction at [some wierd code] was referenced at [a different wierd code]. The memory could not be read. Click ok to terminate the program"
If anyone thinks that knowing what the code is will help then I'll add it, but if not, can anyone help?
Posted 17 years ago2006-07-21 04:53:36 UTC
in Music or any sound in your map? Post #191083
Oh... right!
Well, Hammer is annoying... full of friggin glitches...
Posted 17 years ago2006-07-20 04:21:56 UTC
in Music or any sound in your map? Post #190907
First of all, put the ambient_generic in your map where you want it to be heard. Select it and go to properties. A name is unessasary unless you want something else to trigger it. Under "path/filename.wav of WAV", browse by clicking on "..." and select your sound clip. NOTE: ONLY wav. sounds will work! I assume that you understand he rest. "Not Toggled" means "not looped". That's mainly used for triggers.
Posted 17 years ago2006-07-19 05:55:36 UTC
in Questions Post #190767
hey i just realised that if I edit instead of creating a new post, the post remains "read", meaning no one will notice!
Posted 17 years ago2006-07-18 08:50:07 UTC
in Questions Post #190631
Oh... right...didn't see that... sorry! :lol:
You know in one of the half-life (I forgot which one...), there's a vending machine that can spawn drinks.
I made that already.
But then, how do I do something whereby when you touch the drink, (actually, something VERY small in front of the drink cos the drink's an env) you regain 3 health?
Posted 17 years ago2006-07-18 05:24:41 UTC
in Questions Post #190621
Just a little problem here: I downloaded a helicopter model, but after extracting it and using "cycler" to try and open it in Hammer, I can't see it anywhere. My folder's there, but it's empty... :tired:
Posted 17 years ago2006-07-17 09:02:47 UTC
in Questions Post #190480
Ok, never mind! I got it! Thanks! :D
Posted 17 years ago2006-07-17 05:09:53 UTC
in Questions Post #190448
Err, sorry, but I didn't really understand how to make the water gushing out from a pipe... Can you briefly explain or give me a tut... Thanks!
Posted 17 years ago2006-07-17 04:47:35 UTC
in Questions Post #190445
Oh, yeah! Thanks. They work perfect! :D
Posted 17 years ago2006-07-16 02:46:13 UTC
in Questions Post #190295
err, anyone knows how I can make water spray out of a pipe? Flow out is also ok if spraying out is not possible...
Posted 17 years ago2006-07-13 06:33:23 UTC
in Questions Post #189912
O, ok! Thanks! :D
Posted 17 years ago2006-07-13 05:10:47 UTC
in Questions Post #189907
Haha, I just saw it! Thanks a lot! About the idea of having 3 buttons, i don't think it'll work, but thanks anyway!
Posted 17 years ago2006-07-12 09:45:33 UTC
in Questions Post #189788
Hey, you know you guys always measure things in "units". Well, I can't see any units on my Hammer! Can somebody tell me how to get this "units" thing or tell me how many cubes (as in, you know, the squares in the grid...) is 16 units? :confused:
Posted 17 years ago2006-07-12 06:29:54 UTC
in Questions Post #189772
ok thanks! :D
Posted 17 years ago2006-07-11 08:04:07 UTC
in Questions Post #189682
Ok, thanks! Hope it works though cos my hammer is really crappy... Anyway, is what i'm trying to do with the lift possible?
Posted 17 years ago2006-07-11 05:02:18 UTC
in Questions Post #189662
Ok, I'm creating a de map, but none of the Ts start with a bomb. There is a bombsite between ct and t base but there are 2 bombs at ct base. So, I want to make a trigger_hurt with 999999 damage per second around both bombs so that when 1 is picked up by a t, the other bomb will be guarded by the trigger hurt.
Oh yeah, and can I do something like an object that's breakable and when it breaks, something else is triggered?
Oh, just 1 more thing. For an elevator I'm making, there are 3 storeys. I can make it go from level 1 to 2; from level 2 to 3 and from 3 back to 1. But how do I make it go from, for example, 1 to 3 and 3 to 2 or 2 to 1 for that point? If it's not possible, then never mind. I'll appreciate any comments really cos this is really bugging me...
Thanks! Oh yeah, and I read the tut already if you're wondering... but that's for making 2 storeys only... :nuke:
Posted 17 years ago2006-07-09 07:41:37 UTC
in Spawn Triggers? Post #189399
Oh, ok, always thought hl2 and source were completely different. Haha, sorry, my mistake. Then in that case, I can't really help you... sorry!
Oh yeah and sorry for typing your name wrongly...
Posted 17 years ago2006-07-09 03:14:10 UTC
in Spawn Triggers? Post #189386
Oh, then I really have no idea cos I don't really play half-life dm, so i don't make dm maps. Anyway, this is the Source mapping forum right? Shouldn't you ask in the half-life forum? :
Posted 17 years ago2006-07-07 05:31:43 UTC
in Spawn Triggers? Post #189050
Right... but if Rator Splint doesn't tell me what he's mapping for, then I can't really help him much... :confused:
Posted 17 years ago2006-07-06 04:16:20 UTC
in Spawn Triggers? Post #188807
Yeah, I know, but then he should have "amoury_entity" right? Or maybe mine's a little different...
Posted 17 years ago2006-07-05 04:30:54 UTC
in Spawn Triggers? Post #188565
Err, is it for half-life or source?
Posted 17 years ago2006-07-04 05:35:27 UTC
in Spawn Triggers? Post #188378
First, create a button (brush), tie to an entity (Ctrl T), and select "func_button". Fill in everything with whatever you want. For "target", choose something simple with no caps, like "spawn1". Next, place 2 "amoury_entity", select whatever you want and name them both "spawn1". Now, the button should work. However, if you are mapping for Source, I don't think you can put medkits or batteries as an item on the floor... If it's for hl2, then it should be there.
Posted 18 years ago2006-07-01 02:38:13 UTC
in env_beam Post #187744
oh, ok, got it. Thanks!
Posted 18 years ago2006-06-30 05:47:01 UTC
in env_beam Post #187562
Err, I don't seem to have info_target, but I do have info_changetarget. Will that work? I know that my Hammer sucks so if anyone can sort of like send me an upgrade (hopefully with a lot of useful entities I don't have), it would be greatly appreciated!
Posted 18 years ago2006-06-30 05:23:47 UTC
in Cameras Post #187554
Errr, can anyone tell me how to run that example map in Hammer, cos there's only a bsp and vmf file, and both don't work in Hammer. (Well, mine at least).
Posted 18 years ago2006-06-30 05:13:57 UTC
in Cameras Post #187553
Oh... right! Thanks again! :biggrin:
Posted 18 years ago2006-06-30 05:11:09 UTC
in Computer Troubles Running Hammer Post #187552
Can't really help you in any way cos I'm really not the expert in computer equipment, but I can tell you this: Never try putting a decal on a 36 face cylinder. I don't know about about others but my Hammer crashed when I did that and my 3 months of hard work went down the drain cos I couldn't even load that map anymore. :nervous: sniff...
Posted 18 years ago2006-06-29 06:32:58 UTC
in Cameras Post #187430
Hey, I read up the tut and I realised I didn't have a lot of the entities needed for the camera. I don't really need to "unpluggable TV screen" thing, just a camera and a screen.
Can anyone tell me where to download the following:
prop_physics, func_brush, point_camera, and info_camera_link
Posted 18 years ago2006-06-29 06:25:16 UTC
in env_beam Post #187429
Ok thanks a lot!
Posted 18 years ago2006-06-29 05:36:11 UTC
in env_beam Post #187425
Hey, I read the tut on env_beam. There's one section where you must put in the "start entity" and the "end entity". The tut doesn't really specify how to add this in... any ideas?
Posted 18 years ago2006-06-29 05:33:02 UTC
in decals,explosions and viewcontrols Post #187424
Can't think of any way to make a explosion proof room cos the c4 explosion is sort of like... err... no-clip, if one can put it that way. However, change the bomb radius by putting an entity anywhere in the map "info_map_parameters" and changing the bomb radius. The GOD mode thing would be kinda unfair to anyone who happens to meet up with an enemy while the c4 explodes.
Posted 18 years ago2006-06-28 04:24:51 UTC
in Cameras Post #187262
Ok, thanks a lot guys! :P
Posted 18 years ago2006-06-27 07:33:39 UTC
in Cameras Post #187099
Hey, I need help with cameras, and not the cameras that are in the tutorial (as in the one that focuses on the player in 3rd person mode while still allowing you to play)...
I need a camera that is placed somewhere in, for example, a room. Then, there are screens somewhere else so that when you press "e", you can see whatever the camera is looking at.
Any ideas anyone? :confused:
Posted 18 years ago2006-04-25 06:33:05 UTC
in N.I.L. Post #176617
Heh, since I can't post questions on the forum, where may I do so?