In comparement to the original Radiant this version is quite awesome. Really enjoyed creating stuff in this one.
Should thank Snehk for showing it to me, would never discover it otherwise.
"s*** Russians"I am offended.
"Looks like you use SketchUp?"Nope, used nothing but Jackhammer and cs_747.wad. Limiting oneself to 5-7 textures to work with gives awesome results.
"By "arrow" you mean what exactly?"The "pointer".
"When i press the button it moves from red to green (like in game)"I already gave you a clue. It would be much better if you figured this out by yourself though.
"Try to use a Red/Orange sunset like ambient light to make it a bit special"Noted.
"For what it's worth they are entities for two 3x3 numpads, a random 4 events generator, a teleport location cycler and a 9 tracks record player."Impressive.
"Without the button being active one would expect the trigger_gravity to be turned off, but it's not."Ah, now I see what's the problem. Trigger_gravity doesn't affect the gravity itself in its area. It works like trigger_multiple, but instead of targeting an entity it just changes the gravity for the player who activated it. To get their gravity back to normal, the player must activate another trigger_gravity that will set the player's gravity back to normal.
"If you can run through it and get to the end, that's fine."The problem is you can't.