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"s*** Russians"I am offended.
"Looks like you use SketchUp?"Nope, used nothing but Jackhammer and cs_747.wad. Limiting oneself to 5-7 textures to work with gives awesome results.
"By "arrow" you mean what exactly?"The "pointer".
"When i press the button it moves from red to green (like in game)"I already gave you a clue. It would be much better if you figured this out by yourself though.
"Try to use a Red/Orange sunset like ambient light to make it a bit special"Noted.
"For what it's worth they are entities for two 3x3 numpads, a random 4 events generator, a teleport location cycler and a 9 tracks record player."Impressive.
"Without the button being active one would expect the trigger_gravity to be turned off, but it's not."Ah, now I see what's the problem. Trigger_gravity doesn't affect the gravity itself in its area. It works like trigger_multiple, but instead of targeting an entity it just changes the gravity for the player who activated it. To get their gravity back to normal, the player must activate another trigger_gravity that will set the player's gravity back to normal.