hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlcsg
---Command line: D:skrivbordsfilerzhlt253-17hlcsg.exe "C:gamesHL LaunchercstrikemapsTosse_Pirate"
Entering C:gamesHL LaunchercstrikemapsTosse_Pirate.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.08 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.29 seconds)
Using Wadfile: gameshl launchercstrikecstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: gameshl launchercstrikecs_dust.wad
- Contains 1 used texture, 25.00 percent of map (28 textures in wad)
Using Wadfile: gameshl launchercstrikecs_bbrally2k.wad
- Contains 0 used textures, 0.00 percent of map (11 textures in wad)
Using Wadfile: gameshl launchercstrikede_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: gameshl launchercstrikeajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: gameshl launchercstrikecs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: gameshl launchercstrikecached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: gameshl launchercstrikechateau.wad
- Contains 1 used texture, 25.00 percent of map (136 textures in wad)
Using Wadfile: gameshl launchercstrikeitsitaly.wad
- Contains 2 used textures, 50.00 percent of map (99 textures in wad)
Using Wadfile: gameshl launchercstrikecs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Warning: More than 8 wadfiles are in use. (10)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
added 6 additional animating textures.
Texture usage is at 0.19 mb (of 4.00 mb MAX)
3.80 seconds elapsed
--- END hlcsg
---hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlbsp
---Command line: D:skrivbordsfilerzhlt253-17hlbsp.exe "C:gamesHL LaunchercstrikemapsTosse_Pirate"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:gamesHL LaunchercstrikemapsTosse_Pirate.prt'
3.03 seconds elapsed
--- END hlbsp
---