Forum posts

Posted 9 years ago2015-03-06 14:46:25 UTC
in Half-Life elements: unused sounds Post #324540
Mr. Friendly :(
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-03-06 14:37:44 UTC
in locked door button unlock Post #324539
If using the Spirit of Half-Life engine, this is lovely and easy:

Give the button a name and set the door's Master to the buttons name. That way the door will not operate unless the button is pressed.

If using standard GldSrc then you will need to use a trigger_relay I believe, which I have totally forgotten how to use because Spirit...

Worst case scenario, include info in a text file when you sent me your floor and I will fix any issues with Spirit goodness...
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-03-06 14:33:12 UTC
in TWHL Tower Post #324538
Just over one week left guys. You've got this weekend (assuming you don't work or study at weekends) the weekdays and then one last weekend to get stuff done and sent. :D
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-03-06 14:12:44 UTC
in Half-Life: The Core Post #324536
Pfft
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-03-02 13:01:38 UTC
in Now Gaming: ... Post #324501
Been playing some Worms Revolution with the SnC Guys...

It is rather amusing (video 1)

Hense these two videos (video 2)
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-03-02 10:41:01 UTC
in TWHL Tower Post #324500
Right? Seriously...
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-03-01 18:57:36 UTC
in TWHL Tower Post #324488
It's just going to be a log on message. Not text in place of character dialogue.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-03-01 17:16:00 UTC
in TWHL Tower Post #324485
Yeah, except it's silent. :P

Might do a little text message at the start.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-03-01 16:02:02 UTC
in TWHL Tower Post #324483
The TWHL ERT (Emergency response team) protective vest.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-03-01 15:57:36 UTC
in TWHL Tower Post #324481
The player is wearing power armour. It's powered by batteries and wall chargers.

Solved.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-03-01 13:42:07 UTC
in TWHL Tower Post #324475
Yeah, I probably wont. :P
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-27 15:23:50 UTC
in Half-Life mods: unreleased sequels Post #324457
There's no way of knowing without speaking to the original developers.

Teams break down, designers get bored, hard drives fail. There are literally hundreds of reasons why a developer might stop working on their mod.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-27 11:05:44 UTC
in TWHL Tower Post #324450
Well, my baby is due on the 19th I'll be getting two weeks paternity leave. Ideally I want all the entries by then so I can use the time off to link it all together.

March 15th absolute final deadline! That's 16 days to fill a 1024 x 1024 space. There's no excuse really. :P
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-26 18:36:22 UTC
in TWHL Tower Post #324437
Litter on the chairs!
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-26 00:30:02 UTC
in TWHL Tower Post #324420
Fair enough
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-25 21:44:20 UTC
in TWHL Tower Post #324417
NineTNine has submitted his floor. It's hilarious.

That's 3 floors ready to roll, four if you count the ground level.

Current standing:

Bold people have shown media.
Italic people have submitted their entries.

Urby - DONE x2
JeffMOD
DiscoStu
Potatis_Invalid
Strider
NineTnine - DONE
Jessie
Tetsu0
Stojke
Rufee
Dr.Orange - DONE
Archie
TJB
Zeeba-G
The Mighty Atom
Captain Terror
Suture
Instant Mix
Malle
Trempler
2muchvideogames

Was going to accept entries up to the end of the month but I'm guessing some people may need more time. Let's say March 7th by noon GMT? Let me know if you need more.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-22 19:55:15 UTC
in Top 5s (Final Form) Post #324344
My list seems to be mostly antagonists... how odd. There are some spoilers in my reasoning so if you see a game you intend to play, skip it.

5. Reapers - Mass Effect series
User posted image
For the first half of mass effect one, you hear the reapers mentioned a whole bunch, every time being dismissed as an ancient rumour. Saren, the game's primary antagonist appears to be bent on aiding their return. Then, you find yourself 'talking' with Sovereign, Saren's ship. Except it's not a ship. Sovereign, this colossal, cuttlefish looking motherfucker, IS a freaking reaper! Throughout the conversation, Sovereign reveals that the reapers have been annihilating intelligent life throughout the universe in a cycle spanning billions of years.

The reapers are everything you would expect ancient, sentient death machines to be. Cold, calculating, entirely emotionless and utterly terrifying.

4. Barney - Half-Life series
User posted image
Barney (along with all the other BMRF security guards) is just an all round good guy to have around. He's unquestionably loyal to his friends and knows how to hold his own when the situation calls for it. While not the smartest man in the world, he knows when it's time to fool around and poke fun at others and when it's time to man up and charge into combat.

3. Pagan Min - Far Cry 4
User posted image
Despite only seeing him in person a couple of times in game, Pagan's constant abuse and anecdotes over the radio makes him one of my favourite antagonists in any game ever. I'm yet to finish the game so I don't know how things will turn out, but up to the points I am at he is perfectly unhinged and at times, utterly hilarious.

Some of his more hilarious moments are when he almost seems to mock various game mechanics in his rants, pointing out the ridiculous nature of the Far Cry series.

2. G-Man - Half-Life Series
User posted image
This... thing is the reason the Half-Life story is so god damn intriguing. Despite appearing in 4 official games, we still no literally nothing about him. No clue as to whether he is even a genuine ally.

His involvement in Episode 2 really blows the lid off everything previously, not only revealing a huge chunk of answers but creating thousands of more questions.

1. Vaas Montenegro - Far Cry 3
User posted image
Vaas IS Far Cry 3. His "definition of insanity" was the first thing we saw at E3 when ubisoft revealed the game. Portrayed by and modelled after Micheal Mando, he was on the case art, he was on the posters, he was the star of all of the live action trailers and even had a live action mini series online.

He is completely insane, utterly terrifying to behold, and undeniably fascinating to watch.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-22 14:41:55 UTC
in TWHL Tower Post #324340
Awww. Okie dokie. :)
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-22 09:54:25 UTC
in TWHL Tower Post #324336
Sweet!

How's everyone else getting on? Not heard from a lot of the confirmed contributors.

You'll have to let me know if the end of Feb isn't long enough.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-22 02:59:39 UTC
in TWHL Tower Post #324333
I have spent over two hours getting the entity setup for my floors ending to work. Now that it does, I'm going to bed and will work on detailing it tomorrow. :P
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-21 19:55:29 UTC
in TWHL Tower Post #324326
I don't have to do anything.

Also, pretty sure the vox doesn't have a sound file for every other username. :P
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-21 18:56:25 UTC
in TWHL Tower Post #324324
Looking good guys. Very very nice.
Oh, so you won't be using that ugly brown thing celled "city" that for some reason are in the Half-Life game files? Good
Haha. Hell no. That city sky texture was used in the original Valve intro. You only saw a tiny section through a window during the in-game cinematic.

Also, no overarching story. I might hint at something in the lobby and on the roof but only subtly.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-21 15:40:58 UTC
in TWHL Spring Tourney Post #324312
I imagine there'd have to be an official SnC word on it.
Bitch, what? Do you KNOW who I AM!? :P
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-21 15:27:50 UTC
in TWHL Tower Post #324310
Anybody who wants to check the Skybox I will be compiling your maps with, you can get the gfx folder here

The following values are what are being used in my maps:

Brightness: 128 128 192 20
Pitch: -75
Orientation: 270
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-21 07:59:17 UTC
in TWHL Tower Post #324288
Sorry to hear that zeeba. :(

I would say to just make it two levels and I'll make it the last floor before the rooftop finale, but it seems unfair to everyone working within the current constraints.

I actually have an idea for a second project so don't get rid of your work. :)

Second project will probably come after the Core though.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-21 02:05:29 UTC
in TWHL Spring Tourney Post #324279
I imagine SnC Teamspeak will be open for all interested again :)
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-20 15:15:46 UTC
in TWHL Spring Tourney Post #324269
Could we change it to the 14th of March?
UNACCEPTABLE! (yeah, that's fine)
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-20 15:12:02 UTC
in TWHL Tower Post #324268
I don't believe so... but I've been wrong before
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-20 14:57:11 UTC
in TWHL Tower Post #324266
I'm just going to position the change level and weapon stripper based on whatever room has been left available so don't worry too much about it. :)
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-19 17:50:55 UTC
in TWHL Tower Post #324250
Yup.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-18 21:47:06 UTC
in TWHL Tower Post #324243
Yup.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-18 18:32:47 UTC
in TWHL Tower Post #324238
Heh. Yup. Looking good.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-17 22:16:41 UTC
in Remote control Post #324229
EVERY toilet has a browser
User posted image
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-17 15:40:17 UTC
in TWHL Spring Tourney Post #324214
I'm up for some CSSTOP

Sorry, that's not even a joke but I had to say it... I'm ashamed.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-17 15:28:55 UTC
in Remote control Post #324213
I'm ill at the moment. I was posting from the toilet on my phone. I'm counting it as a Ninja.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-17 14:24:06 UTC
in TWHL Tower Post #324211
Wouldn't make for a terribly exciting map though. :P

No worries zeeba. Anyone feel free to let me know if you need longer than the end of February. :)
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-17 14:21:04 UTC
in TWHL Tower Post #324209
It's set in a tower in that there is a set size for the floors and there will be a city outside any exterior wall windows. You can put absolutely anything within those walls.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-17 13:25:24 UTC
in TWHL Tower Post #324203
Go for it. As owner of the building I am very lenient with the rules. We have all the legally required licenses and are in a prime location.

More ideas for those who are stuck:

Bar
Diner
Club
Hotel
Apartment
Lab
Shop
Clinic
Salon
Casino
Arcade
Lab
Gym
Etc
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-17 10:51:28 UTC
in Remote control Post #324200
To have a hand remote would require coding, pure and simple.

As for having the door move in the way you describe, you'd be much better thinking "train" rather than "door"

A garage door runs on tracks to open, and func_tracktrain also runs on tracks. :P

@Rufee: Curse you Ninja!
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-17 09:46:40 UTC
in TWHL Tower Post #324197
Cool. How's everyone else? Some of you haven't posted anything more than "I'm in." :P
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-16 16:15:24 UTC
in Weapons thread revival Post #324177
You're going to have to settle on one freedslave. You can't name five weapons as your one favourite :P
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-16 13:12:29 UTC
in Blue Shift as a "mod" Post #324169
Am I missing something? Steam DRM?
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-16 13:08:55 UTC
in TWHL Spring Tourney Post #324168
Counter Strike is pretty low on my list of enjoyable games, but I love the tournaments for the banter alone.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-16 13:05:32 UTC
in Weapons thread revival Post #324167
The crossbow because it's a good weapon in Diablo2
Not sure how Diablo 2's crossbow is relevant to Half Life.

Also, not sure I've seen this thread you mentioned so I'm going to put mine here as well. Gonna have to say Opposing Forces weapons are much better overall, and the sniper rifle takes the prize. I'm biased of course, since I love sniping.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-16 10:49:57 UTC
in TWHL Spring Tourney Post #324163
Woop
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-15 22:05:04 UTC
in TWHL Tower Post #324151
User posted image
Bzzt
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-15 10:34:36 UTC
in TWHL Tower Post #324145
But isn't that the "0th level" before the action kicks in?
Nope. There is no "before the action kicks in" since every floor will be different and not necessarily action packed. There is no overarching story. Every floor is it's own isolated case.
Also, in what order will you place the levels?
Levels will be ordered in terms of gameplay style to keep things varied and then by difficulty. The exception being the basement that needs to come after the ground floor.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-15 09:26:38 UTC
in TWHL Tower Post #324141
Only the first room will be safe.

That looks really cool strider!
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-14 23:04:41 UTC
in Blue Shift as a "mod" Post #324135
I have WON HL installed in my comp, and it is awesome because every time you change mods you get to see a cool menu
I did like that. But I prefer the higher res menu backgrounds in Steam, as well as being able to add music. :P
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-02-14 22:00:27 UTC
in TWHL Tower Post #324132
Those benches seem to be impossibly high, if the window is a valid reference.
Yeah, I messed up...
How would that truck even fit into the floor plan you've made? Cheater!!!
The lobby has some leeway with the rules, as it's on the ground floor. The truck is sitting in a 64 unit deep bay. The exterior also extends out further than the 128 unit rule, in order to look like a ground floor. :P
is this still active?
Certainly seems to be.
Moved on to my actual floor for now.
User posted image
monster_urby monster_urbyGoldsourcerer