Forum posts

Posted 17 years ago2007-09-24 11:52:04 UTC
in SR2 Delay Post #234880
See ya. Where ya' heading off to btw?
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-23 15:21:18 UTC
in Need some car models Post #234850
Posted 17 years ago2007-09-23 13:48:44 UTC
in Advice on looking after your PC Post #234843
Intel? Core? 2 Quad-Core QX6700
Highfives Habboi
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-21 12:54:10 UTC
in Diff sounds in textures, how? Post #234694
Look through pm_shared.c, you should find the materials-controlling part.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-20 15:23:27 UTC
in Func_train that follows player ? Post #234632
Tetsu's idea is possible to make in a smaller inside area, though outdoor ones won't be that easy and will require more complex setting up (making the train navigate around scenery, etc.).

It IS possible though. :)
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-20 15:17:28 UTC
in Not to be a pain but... Post #234630
Not much DoD specialists here, m'affraid. Andy's made some good DoD maps, though he doesn't hang around here too often anymore.

And yeah, post it in the problem maps and maybe someone who's got some DoD experience will have a look at it.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-19 13:06:14 UTC
in HEEEEELP!!!! Post #234530
This belongs in the HL engine discussion forum.

The old-as-shit quake compile tools probably have something to do with that error.
By all means, upgrade to ZHLT compile tools if you intend on mapping something decent.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-19 11:58:04 UTC
in HALFLIFE vs THE R... screenshot Post #234528
WHY did you make 2 threads about the same project in the same forum?!

Hell, they even both have the same content!
[fail]
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-19 11:55:26 UTC
in [WIP][HL1] Xen Assault Post #234526
Lookin' good there. What's the completion percentage btw? ;o
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-19 11:42:38 UTC
in TF2 or FF? Post #234525
Bump't. Beta's been out for a while and I'm sure most of the folks who pre-uploaded it have already tried it. So, post your opinions, and if this becomes a flamefest like it did before, it'll be closed for real.

Personally - I won't be trying the beta. Just figured that if I'm getting the box after all - might as well as get the real retail thing, not the e-version. :>
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-17 14:10:58 UTC
in units Post #234422
Close. It's 320. :>
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-16 15:24:47 UTC
in HUD COLOR WITHOUT SPIRIT ? Post #234354
There's a changing hud color coding tutorial here. Look it up. :>
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-16 15:20:05 UTC
in my project: HALFLIFE vs THE RING Post #234353
You've made 2 threads about the same mod. D:
Just use the one in the Maps and Mods forum from now.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-16 15:16:17 UTC
in blur scope Post #234350
Explain more, Simehong.
Post the scope pic so we see what's wrong with it.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-16 11:23:03 UTC
in Roating images Post #234335
Photoshop has a nifty perspective transform tool, though it's quite limited. You'll definitely need some 3D software to make something more complex. (unless spending countless hours on every frame is an option)
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-16 11:13:07 UTC
in HALFLIFE vs THE R... screenshot Post #234334
A higher-res screenie would really help a lot. You can barely make out anything in the one you posted.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-15 10:34:37 UTC
in TF2 or FF? Post #234167
Who's arguing about realism?

Judging by the media - I'd go with TF2. It's just so not HL2 for a change. Every single Source mod (with an exception or two) had at least 1/3 of the already overused and fuck-boring default eastern european models and textures. TF2 is something fresh and I love that. And besides - it looks much more fun(nier) and polished than FF.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-14 12:58:37 UTC
in Half-Life: Hostage Situation Post #234095
Are those things just on 45 degree angles or did you rotate them?
Rotated. VMing that would be possible, though it'd take like 3x more time to finish than it already has. D:
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-14 12:17:30 UTC
in Hello thread! Here?s the hello thread! Post #234094
MINISTEVE!! Most unexpected return this year?

Where the fuck have you been and how the fuck are ya'? :o
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-13 17:03:46 UTC
in Half-Life: Hostage Situation Post #234046
Here's a quick in-hammer shot of an upcoming area in chapter 4. Not gonna reveal the texturing yet. ;)

User posted image
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-13 12:32:57 UTC
in Map/Mod of the Month : August Post #234025
Well by that logic, SlayerA could resubmit Minimicus over and ove again to take the trophy every month.
And you'd vote for a re-submitted map? Your choice. ;>
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-12 10:23:47 UTC
in TF2 or FF? Post #233942
I don't feel like re-buying HL2 and EP1, so buying online it is.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-12 10:20:16 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #233941
Industrial areas in 6D? :o

I like some of the textures in that screenie, though, indeed, it's very bland overall.
As for stuff to put in, first figure out what's gonna be produced in those areas and then improvise. ;)
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-12 10:17:52 UTC
in de_caerla - WIP Post #233940
Very, very, VERY beautiful. Reminds me of piranesi after 6 months spent in a plastic surgery clinic.
If the lighting and ambients are gonna be as good, this'll be solid pwn.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-12 10:10:59 UTC
in Map/Mod of the Month : August Post #233939
Actually, you can vote for any map posted at the right time. Feel free to do so for Fathom, cause technically, that wouldn't be breaking the rules. :P

Anyways - caerla was pure win for a fy_ map, though the estate/cobble style wasn't anything new, so no.

Fathom was a pwn mod, it would definitely have gotten my vote if it wasn't for de_mon. That map blew me away. It was like the classic beta CS maps (specifically cs_docks) + steroids on crack. It wasn't perfect, but the obiviously huge effort put into it really makes it atleast worth a vote in my book.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-10 14:41:55 UTC
in TWHL Mix 2? Post #233817
True. Though it'd be nice to see this finished. After all - you've definitely made the most progress compared to earlier tries at this.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-10 14:38:06 UTC
in model skin problem. Post #233816
small maps like iceworld or poolday..
Tee-hee.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-09 15:33:00 UTC
in TF2 or FF? Post #233762
Well I know SOMEONE said that he/she would set up a TF2 server.
Maddymoo! After all these years - you forgot.. :<

I'll probably be setting up a TF2 server when I get my leet interwebs.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-09 14:50:19 UTC
in Map/Mod of the Month : August Post #233756
I say we keep it August-only. As Hunter said, there's a lot of decent maps posted in Aug. We can always have something like map of the year or even all-time best map by new year.

Rules in this thread, the map must be posted between 01-08-2007 and 31-08-2007 in the Completed Maps vault. You can vote till we see think there's enough votes or if we see a sure winner.


I vote for de_mon by Mamus. It's pwn.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-04 16:49:02 UTC
in Post Your Desk Post #233484
You don't want to see my room. Boxes, wires and underwear everywhere.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-03 15:58:12 UTC
in Caption the Avatar! Post #233425
"So from that day forward, the only place where people use MY face as their avatar is HELL!!..

..unless it's TWHL!"
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-01 13:08:09 UTC
in Camera... starting views on CS maps? Post #233284
The starting cam thing is a poorly documented/not documented at all and, thus, rarely used CS feature.
It's very simple to get up and working though.

Just set up your cams (targets, angles, etc.) and name them cam1, cam2, cam3...
They'll be triggered automatically in this order once the map is loaded.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-09-01 12:54:58 UTC
in Half-Life: Hostage Situation Post #233283
3. fucking gutted @ lack of new weapons.
Not including any custom weapons is a bad idea for a mod this big. If Muzz doesn't want to code them, and if he doesn't mind, I can take that part over.

Pepper: We all have the compiled weapon models. Wasn't there some .mdl decompiler, that you could use to get the editable meshes back?
Daubster DaubsterVault Dweller
Posted 17 years ago2007-08-31 17:37:06 UTC
in Scientology: Exposed! Post #233243
That MK-ULTRA project article's a pretty interesting read.

Back to discussing. scientology is a cult. CIA behind scientology? No opinion, really. Don't know much about CIA, though the fact that a public ripoff like scientology was free to prosper and develop for so many years without anyone taking some serious measures against it is suspicious.
If what Jahzel's saying is true - this CIA operation has been up for way too long for anyone to just stop it. It will just continue to adopt more and more people. That's just a conspiracy theory, though.
Heh, the whole scientology + mindcontrol thing sounds a bit like S.T.A.L.K.E.R's story to me. ;o
Daubster DaubsterVault Dweller
Posted 17 years ago2007-08-29 16:19:30 UTC
in Scientology: Exposed! Post #233095
There will always be idiots. And hell, if they're rich and famous AND dumb as dirt - why not take advantage of it?
Now, of course, I'm not pro-scientology, but as long as there'll be hopeless brainraped dipshits paying shitloads of cash to imagine that everything will suddenly change - scientology will prosper. It's that simple. And the fact that we have so many jackasses all over the world (even Europe!) that lack the tiniest bit of common sense still amazes me.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-08-27 19:12:31 UTC
in The Mesa Times - A HL1 Comic Post #233023
Thanks for the comments. :glad:
I didn't found it funny, I was more like 'what the..?'.
True, this issue wasn't very strong with the funnies.
Only thing i dont like is the speech bubble positioning in panel 2.
speech bubble placement is a bit off in places.
Yeah, that'll need fixing for the final releases. Thanks for pointing it out.
YOU SAID TWAT IN THE FIRST COMIC
D:
Daubster DaubsterVault Dweller
Posted 17 years ago2007-08-27 19:00:11 UTC
in Post Your Photos Post #233022
Nice. :>
Daubster DaubsterVault Dweller
Posted 17 years ago2007-08-26 12:48:26 UTC
in The Mesa Times - A HL1 Comic Post #232941
Hoshi-
You noticed. D:
Daubster DaubsterVault Dweller
Posted 17 years ago2007-08-26 12:03:49 UTC
in The Mesa Times - A HL1 Comic Post #232937
:nuke: [m]I S S U E 7[/m] :nuke:

Dedicated to one of my favourite scientist phrases in HL: "Do you know who ate all the donuts?"
.. well now you know. ;)
User posted image
mesatimes.awardspace.com under construction.

Most of you are probably 'Wtf?' by now. Well, I was thinking of a logical way as to who/why anyone would steal donuts, but failed. (Otis stealing them would be way too obivious and maybe a bit cliche too) So, as usual, I took a ride with noclip on through Black Mesa Inbound to get some inspiration. Then it hit me. It was a ridiculous idea, though for some reason - I liked it. Glad it came out as one of those "little stories", that were never meant to be told in original HL in the end. :)

Too bad it missed TMT's birthday, though..
6 comics in a year. Slowpoke is slow. D:
Daubster DaubsterVault Dweller
Posted 17 years ago2007-08-26 11:52:23 UTC
in HL:OIFH Post #232936
Gun gun? Hahah. Insane idea. How bout just being able to throw your gun at monsters?
And I like the idea of changing the shotgun. MSN, espen?

More on custom guns - I think we could adapt something from Worms, or other crazy games like that. Cluster grenades, etc. Just give em' a different name/purpose and they're set! ^^
Daubster DaubsterVault Dweller
Posted 17 years ago2007-08-23 15:38:52 UTC
in GoldSource Mapping Tips Post #232699
Hahahahahahahahah. Heh.. he.. tee hee.. Brilliant. :D
Daubster DaubsterVault Dweller
Posted 17 years ago2007-08-23 15:00:55 UTC
in Tree model not loading... Post #232696
Tried replacing the cycler_sprite that doesn't show up with the one that does?

And wow, 10 bounces.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-08-23 14:53:17 UTC
in Quick (Easy) coding question Post #232693
Google, people! There's a million sites that introduce you to the basics!
Even our links page has links to a couple of the best ones.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-08-23 14:49:47 UTC
in Need Help Adding Weapons Post #232691
Google it, there's plenty of mirrors.
Just be sure to get the newest ver. (6.0, or something) - it's the least buggy.
Daubster DaubsterVault Dweller
Posted 17 years ago2007-08-23 14:47:34 UTC
in CS SDK Post #232690
Switching the models only changes it visually. If you want it to work - you'll have to code each weapon from scratch, which is quite a shitload of work.

Anyways - you idea has already been done. Counter-Life is basically HL with weapons from CS. Google it and see for yourself.
Daubster DaubsterVault Dweller
This post was made on a thread that has been deleted.
Posted 17 years ago2007-08-22 16:08:53 UTC
in Need Help Adding Weapons Post #232634
Nope.
Counter-Life pretty has what you want to accomplish, Lt. Why not use it's .dlls?

And, yeah, CL was win. :>
Daubster DaubsterVault Dweller
Posted 17 years ago2007-08-19 19:09:14 UTC
in A moving river. Post #232450
Weird problem there. No idea what could be causing it. :confused:
Daubster DaubsterVault Dweller
Posted 17 years ago2007-08-19 18:52:31 UTC
in A moving river. Post #232448
Trying a darker texture is all I can think of..
Daubster DaubsterVault Dweller
Posted 17 years ago2007-08-19 18:35:37 UTC
in A moving river. Post #232446
aim_riverbank, I presume? :)
The easiest way is to use a func_conveyor set to non-solid. It's basic usage, including custom textures is explained there.

If all you want is a visual effect - make it 1 unit thick and place it over your water brush (for best effects - make the water invisible). And if you want a current that pushes the player - do the same, only make your conveyor fill up the entire water area.
Daubster DaubsterVault Dweller