Ok, i played through it, but yet again im getting the too many entities in visible packet list error in my map, this was caused by that room you were supposed to ignore, by simply setting the corresponding VIS group to invisible, then HLFix will ignore it (as long as the Only Visible option is checked in the Compilator).
Just ignore this for now, ill fix this myself when im ready to do the final compile.
Im getting the too many entities in visible packet list error in Striker's bonus map at one specific location where a whole bunch of models were placed (glasses and bottles). That's bad.
Ill let Striker fix that first.
The room with the spiral thingy did not lag at all for me, but hey, i got a quad core! Still, if other players do experience lag, it should be taken care of.