So i'm teaching myself how to model, animate, and export into unreal.
I know my way around 3ds Max's modelling and texturing tools (definite Novice, but i can manage) And i'm just using the help files and whatever things i can find on the internet to help me along the way.
Anyone have any tips and tricks or know of any nice tutorial websites for me to reference?
My first project is to get a quadraped walking a straight line.
It consists of a sphere for a body, and 4 legs composed of 2 pyramids.
I figure if i keep the mesh simple, the animation and rigging aspects will be easier as well.
Here's my thought process.. if i start with a simple mesh and can rig and animate and get it into unreal, then i can start with more complicated meshs. The more i do this, the better i get and when i actually have a decent model, this shouldn't be brand new to me, and SHOULD go relatively smoothly.
If anyone's got 2 cents i'd love to hear them, if not.. here's step one:
EDIT 1 -
Thanks to the Help files, i have created a IK Limb for one of the legs, have assigned the objects to the bones, and have made a smooth walking animation.
Now to re-do that for the other 3 legs =]
This is SERIOUSLY a lot easier to figure out than i thought it was going to be. I finally have the time and motivation to devote to it!
EDIT 2 - Figured out how to animate, and export an AVI render all by my onsey. This is wonderful
I think that's progress enough for a day.
Rendered video