Atom: are you still volunteering to do the final compile with compilator/shlt? lemme know, as i will have stuff ready for final compile soon...Yup.
Yeah, well I pay $9.95 (approx.) for 26kps, unlimited access, from a phone line.Jebus christ! Get in the corner and be ashamed of yourself.
like invisible or disappearing doors and other brush-based entities like triggers.Are you getting "Too many entities in visible packet list" errors?
I use func_illusionary and set the render mode to "additive" with amount "255", and here it is a result...Problem is probbablu with blue color...You need to use render mode solid, not additive. Amount should stay 255.
Doesnt texturing with bevel also increase clipnodes?No it doesn't, it decreases them. NULL doesn't.