Forum posts

Posted 19 years ago2005-09-12 11:55:58 UTC
in Xen Assault [HL1] Post #134221
haha, not yet, seems everytime I come on here in school, your always in the onliners, but then your gone bah!!! :tired: :furious: :glad: :biggrin: :D
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Posted 19 years ago2005-09-12 11:53:50 UTC
in Half-Life: Hostage Situation Post #134218
I liked the Splash I made, but seeing where not going to use it, you guy's know anywhere I can put it to good use?
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Posted 19 years ago2005-09-10 17:05:08 UTC
in HL Inspired art Post #133859
haha, best yet MadCow
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Posted 19 years ago2005-09-10 16:55:17 UTC
in Adobe PhotoShop Post #133852
OK guys, heres a new one, I almost got finished
Original Pic
[img=http://img48.imageshack.us/img48/3418/20489174full0nv.th.jpg]
Removed Background
[img=http://img296.imageshack.us/img296/8571/car22gm.th.jpg]
Body Dropped, and painted. (Finished Car!)
User posted image
Then I decided to see what it would look like chromed, and the result was sweet!
User posted image
And that's it, I'll be adding a cool background later.

:D
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Posted 19 years ago2005-09-10 14:42:31 UTC
in I got an Idea 2 Post #133812
Yes it is still alive. I have to send the map on!

I'm putting together the files, then sending to the next luckey mapper.
Patient. ;)
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Posted 19 years ago2005-09-09 13:17:05 UTC
in Adobe PhotoShop Post #133510
I'll be updating you guys in something I'm doing.

I'm Pimping a car. Looks sweet so far, just got to get a background and such. :D
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Posted 19 years ago2005-09-09 13:13:50 UTC
in Camera Entity Question Post #133508
What about ticking the follow-player tab?

That would look cool. (From a corner in the room)
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Posted 19 years ago2005-09-09 13:10:43 UTC
in Half-Life: Hostage Situation Post #133506
Yea, I say keep the gmans, but rid it of other species. (Grunt, alien grunt.. etc)
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Posted 19 years ago2005-09-09 11:54:42 UTC
in Half-Life: Hostage Situation Post #133482
I like it.. :D
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Posted 19 years ago2005-09-08 19:19:38 UTC
in Half-Life: Hostage Situation Post #133349
btw, have you guys seen this? It's the inside of barneys apartment building which is now almost complete!

http://www.acidplanet.com/artist.asp?PID=571567&t=720
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Posted 19 years ago2005-09-08 17:06:07 UTC
in Half-Life: Hostage Situation Post #133324
Ummm, I think your forgetting someone Hunter, hmm, not sure who though, try searching in this forum :D
http://img58.imageshack.us/img58/7223/hs5bmonitors1uz.jpg

left to right:

Muzzleflash, 38_98, coldfeet, M_Gargly
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Posted 19 years ago2005-09-07 17:59:33 UTC
in Half-Life: Hostage Situation Post #133068
^ ^
<
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Posted 19 years ago2005-09-02 22:25:23 UTC
in Trigger_Changetarget Post #131912
Not a problem, anything to help
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Posted 19 years ago2005-09-02 22:16:57 UTC
in Trigger_Changetarget Post #131910
Here Elon, this would be a perfect example map to link showing Change_target in use if you'd like. (changes the teleport destination)

http://twhl.co.za/mapvault_map.php?id=2607

So ya, Change_targets can be used for teleportals.

Just look at the entity set up in the example map I posted. ;)
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Posted 19 years ago2005-09-02 22:06:04 UTC
in Gas Prices Post #131909
right now, where sitting at $1.11/Gallon but it's expected to go up. :furious:

I rememeber when it was 59, and low 60's Jeez. :nuts:
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Posted 19 years ago2005-09-01 15:31:37 UTC
in Adobe PhotoShop Post #131585
Thanks for you input guys.. haha,

Ya Zombieloffe I found a tutorial about Zombifiying people, but it only covered the patch tool, and burn tool.. so, ya, no more tutorial usage for me.. lol
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Posted 19 years ago2005-08-31 21:07:43 UTC
in Adobe PhotoShop Post #131423
ah, pretty cool indeed..
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Posted 19 years ago2005-08-31 21:04:21 UTC
in Adobe PhotoShop Post #131421
coolio... I'll be using that technique.. thanks
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Posted 19 years ago2005-08-31 20:39:50 UTC
in sv_startsound problem Post #131417
I had that problem,

If you have two loud ambient generics going/starting at the exact time will cause this error. Other than that, well... anyone else?
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Posted 19 years ago2005-08-31 20:24:57 UTC
in Movies Post #131416
nah, Download 'EQUILIBRIUM'
My favorite movie ^^^^^

And another would be Dumb&Dumber <--Classic!
:D
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Posted 19 years ago2005-08-31 20:18:46 UTC
in Adobe PhotoShop Post #131415
haha, thats actually really cool looking!

You know what would look good over that though??
User posted image
I just thought the whole flame environment was cool.. lol

That being your first, shit man, I followed a couple text tutorials..
Your real good.. keep it up
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Posted 19 years ago2005-08-31 19:54:35 UTC
in Adobe PhotoShop Post #131412
When I first downloaded it, I was'nt at all familiar with it, I thought it was as good as wally or paintbrush.. Until I started using it, and the more I used the more I learned, so yep, ITS FUDGING AMAZING!!! :D

Anyways, everyone, show off your resent photos.. I'll start!
First off, this is the photo I began with, just a normal picture of the gman.
[url] http://manero.shackspace.com/gman/gman-03.jpg[/url]

After editing him a bit, I made this, impressive eh!?
http://img332.imageshack.us/img332/8352/brain6se.jpg

but hey, it's not the greatest, he looks a bit pixelated right, plus if I want to make him into a zombie, he needs blood, correct? Definetly.

So...

...I added blood...

...Then I added even more blood...

And here was the finished result: A Zombified Gman!
User posted image
DO COMMENT!! :D
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Posted 19 years ago2005-08-30 08:13:22 UTC
in Combine Heli for HL1 Post #130852
I used the combine textures from the combine heli of course.. lol :D
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Posted 19 years ago2005-08-29 22:11:35 UTC
in Compiling is it right? Post #130811
Did you try a check for errors?
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Posted 19 years ago2005-08-29 21:28:13 UTC
in Competition 15 Post #130805
I'm probably out, so that should make winning a bit easier.. lol :nuts:

Unless I can come up with an idea! dum du dum da duuuuummmm!

Good luck to everyone though..

:)
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Posted 19 years ago2005-08-29 21:23:46 UTC
in Compo 13 Redone Post #130804
yes, perhaps, plus with the dodgy cam(I'll have to redo each map so I am the camera), and the physical memory usage to open and edit it, well,
Second thoughts tell me not too, sorry.. But I'm still up for editing pictures of my maps.. lol :D
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Posted 19 years ago2005-08-29 21:19:13 UTC
in Your Screenshots! Post #130803
haha, so, I take it you like them.. lol, thanks.

I just know what looks good, and what don't, tis all.
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Posted 19 years ago2005-08-29 12:14:04 UTC
in Your Screenshots! Post #130729
Thanks, Saco, sweet, like the towers
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Posted 19 years ago2005-08-29 10:48:27 UTC
in Your Screenshots! Post #130702
Seeing that I decided not to participate I decided to take 3 screenshots of what I had done so far, and would like to know what you guys think, I just could'nt get any ideas for a transportation system, but, hey, oh well, compos here are endless.. lol.

A high tech base:
User posted image


User posted image


User posted image


So ya, what do you think?
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Posted 19 years ago2005-08-29 09:46:48 UTC
in Compo 13 Redone Post #130686
I ran into my first problem, when using a trigger_camera in a map and fraps at the same time, it causes the camera to go crazy, how do I fix this? Anyone know?

As soon as I press F9 to stop fraps, the camera fixes itself.
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Posted 19 years ago2005-08-29 09:25:33 UTC
in Compo 13 Redone Post #130674
OK, guys, I've had alot of people ask me to fix the bugs and errors in my compo 13 map, so I dicided to capture the video using fraps, then edit each frame with Adobe Paintshop. It will feature clearer sound, and neat effects.

It will take me about a month to accomplish. :D
But the ending result will be nice.
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Posted 19 years ago2005-08-28 16:01:19 UTC
in Teleportals! Post #130531
I believe the earth is in equilibrium with good and evil..
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Posted 19 years ago2005-08-27 23:08:48 UTC
in Teleportals! Post #130375
Equilibrium... Balance
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Posted 19 years ago2005-08-27 16:53:50 UTC
in LEAK! Post #130292
I always 'Load Pointfile' That helps alot, just follow the blue line until it turns real red, then your leak is there. :D
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Posted 19 years ago2005-08-27 16:50:04 UTC
in Teleportals! Post #130289
Mass:A property of matter equal to the measure of an object's resistance to changes in either the speed or direction of its motion. The mass of an object is not dependent on gravity and therefore is different from but proportional to its weight.

Energy:The capacity of a physical system to do work.

Sorry Seventh, you are correct... :D
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Posted 19 years ago2005-08-27 16:01:20 UTC
in Teleportals! Post #130272
Thats not true however.. it doesn't increase in mass. Normal Physics...
Inertia is created! The word which should have been used was momentum, not mass.. :D

So ya, 'As anything moves faster, it builds/increases momentum' ;)
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Posted 19 years ago2005-08-26 10:04:51 UTC
in Teleportals! Post #129936
Actually, scientific research labs have already created a small teleportation device, at the time, they can only teleport 1 atom at a time though.. but, soon, soon!
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Posted 19 years ago2005-08-26 10:03:42 UTC
in Is it Possible? Post #129933
I have no idea, I deleted the pack some time ago.. Anyone else have Opposing Force? Check the pack file for us.. :)
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Posted 19 years ago2005-08-26 09:51:28 UTC
in Is it Possible? Post #129929
Ah neat good to know, however I won't need an example, I know all about tracktrains and such.. lol, I just seen the model in there pack and assumed.. lol

Ok, cool, thanks though
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Posted 19 years ago2005-08-26 09:49:20 UTC
in Teleportals! Post #129926
Something that caught my eye, and will gaion your interest!

http://chronos.ws/teleportation.html

:glad:
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Posted 19 years ago2005-08-26 09:12:19 UTC
in Is it Possible? Post #129919
BAH!!! Curse them for not releasing a fgd file with all there new entities!!
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Posted 19 years ago2005-08-26 08:33:26 UTC
in Is it Possible? Post #129908
yep thats what I mean... the one in the pic you posted.. In Opposing force, it's a model. (.mdl)
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Posted 19 years ago2005-08-26 07:53:13 UTC
in Is it Possible? Post #129903
Heres an example, Opposing Force, they had that Alien flyover scene, using models, but it only had a idle animation..
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Posted 19 years ago2005-08-26 07:51:49 UTC
in Competition 15 Post #129901
haha, yea, that'll'be sweet... btw Saco, I can't find that map!!! It's gone... Talk to you on msn soon, but I'm at work right now.
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Posted 19 years ago2005-08-26 07:16:55 UTC
in Is it Possible? Post #129895
Is it possible to make a model with only an idle animation move, or fly? What if there is no 'idle' animation? Just a 'spin' animation or something?
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Posted 19 years ago2005-08-26 07:14:11 UTC
in Competition 15 Post #129894
Well I got a high tech Alien Slave base using all custom textures,
I hardly use the original HL textures anymore.. :D
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Posted 19 years ago2005-08-25 20:32:52 UTC
in prefabs Post #129805
I don't use the prefab tool, if I got an assortment of vehicles, I'd just put all those vehicles in one rmf/map file, and name the map 'vehicles', then when it comes time to use one of the vehicles, I just open the
vehicles.rmf and copy the car/truck, and paste it into my map. ;)
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Posted 19 years ago2005-08-25 20:28:28 UTC
in Competition 15 Post #129804
Does it need to contain Xen textures? Or can it be a high tech place?

(yes, yes, it's my work around, :D)
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Posted 19 years ago2005-08-25 11:26:31 UTC
in Competition 15 Post #129671
I just created one door containing 8 Func_doors, and 4 Func_trains.. :o
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Posted 19 years ago2005-08-24 17:33:49 UTC
in Competition 15 Post #129532
Just out of curiosity Seventh, will there every be a competition in which Spirit Dlls can be used?
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