Forum posts

Posted 20 years ago2004-01-28 19:20:03 UTC
in Linux Post #14266
well.. the latest one?

not the betas btw ;)
Posted 20 years ago2004-01-28 17:40:01 UTC
in Path_corner wont wait!! Post #14256
that's an AI issue, they always stop when they see or hear you ;)
Posted 20 years ago2004-01-28 17:39:14 UTC
in sphere Post #14254
you got what was comming to you
Posted 20 years ago2004-01-28 17:29:07 UTC
in Monstermaker Post #14247
Posted 20 years ago2004-01-28 17:22:40 UTC
in COMPETITION!!!!!!!!!! Post #14246
perhaps a little more detail on the compo will be helpfull, like closing dates, multiple entries etc
Posted 20 years ago2004-01-28 17:17:31 UTC
in Comments on levels Post #14242
i'm pretty sure you will be able to edit your posts everywhere, soon... once atom makes it ;)
Posted 20 years ago2004-01-28 17:15:44 UTC
in adobe photoshop 7 @!#@#% prob Post #14241
www.irfanview.com
and
www.macromedia.com
Posted 20 years ago2004-01-28 16:19:43 UTC
in Path_corner wont wait!! Post #14233
the enemies sometimes stop because they hear 'combat' or the player
Posted 20 years ago2004-01-28 16:17:20 UTC
in sphere Post #14231
SEARCH THE FORUMS
Posted 20 years ago2004-01-28 16:16:02 UTC
in Assasins running around... Post #14229
that's done by the AI and if you done your homework, then you'll know to include the right ammount of info_nodes, and place them correctly arround corners etc.

the room affects the AI too, so make them roomy and slightly on the gloomy side
Posted 20 years ago2004-01-28 16:13:50 UTC
in unused keyvalues Post #14227
carefull, the way that check works, is by checking the fgd against the entities (i think) so the key values are sometimes valid, but show up as errors.

YOu really need to know what youre doing
Posted 20 years ago2004-01-28 16:08:42 UTC
in embeding wad files Post #14223
if its your map.. then just recompile it again with the -wadinclude param.

and stop the decompiler ethics...
Posted 20 years ago2004-01-28 16:07:06 UTC
in func_tank leaks Post #14221
i think rockets are not in CS.. they auto-magically turn into flashbangs or something.. or is that mortars...

either way...
Posted 20 years ago2004-01-28 16:05:21 UTC
in Path_corner wont wait!! Post #14220
^ those can confuse things, and sometimes if set up incorrectly can cause wierd effects, like indestructable grunts just walking up and down :
Posted 20 years ago2004-01-28 16:03:50 UTC
in Cant get .qc file for barney! Post #14219
you can actually do this through MDL Viewer.. just import the modified textures and save the new model.
you don't need the qc
Posted 20 years ago2004-01-28 15:53:40 UTC
in Peer-to-Peer Post #14217
all of you are missing a vital part of copyright law:

YOUR individual country has its own laws of copyright and e-biz
Check your gov's webpage to get the legal info, its there i'm pretty sure, thanks to the freedom of information act over here ;) (here=EU)

Most of the sites that have been mentioned operate in countries where there are no laws on the internet etc.. that's how they stay "legal"
:nuts:
Posted 20 years ago2004-01-26 17:16:41 UTC
in NEED TEXTURE HELP Post #14017
there are some tuts on the wally homepage that should take you through

and theres some stuff in the SDK i think
Posted 20 years ago2004-01-26 17:16:02 UTC
in Compiling problem. Post #14016
and its more informative, you can use -estimate to see proper progress
Posted 20 years ago2004-01-26 17:15:36 UTC
in Website upload instead of map vault. Post #14015
Or wait ages untill my Resource x-change opens ;)

www.hlcore.uni.cc
Posted 20 years ago2004-01-26 17:08:30 UTC
in Halflife Ending? Post #14012
somebody kindly delete that post...

leaving only the first ~ 10 lines...
Posted 20 years ago2004-01-26 17:03:52 UTC
in Graphics card Post #14008
Good sound advice ;)

Get a mid-range card form the internet... mid-range is all you need to get good gfx in half-life, remember, its 5 years old...

a good gfx card should only cost arround E50 ;)
Posted 20 years ago2004-01-26 16:58:00 UTC
in Food Post #14003
OO, baked apples.. oouh! damn tasty stuff...

*me runs off to get some baked apples ;)
Posted 20 years ago2004-01-26 16:52:47 UTC
in Change the irc server! Post #14000
Yes, the word that's missing in this thread is: sarcasm

;) :D
Posted 20 years ago2004-01-25 17:10:39 UTC
in Graphics card Post #13878
intergrated gfx are worse than a card plugged into the AGP or PCI slots.. that's all i know.
Posted 20 years ago2004-01-25 09:54:51 UTC
in Death Post #13792
nevermind.. drunk talk ;)

this is way off topic...
Posted 20 years ago2004-01-25 08:28:57 UTC
in OpenGL and gl_wireframe 2 Post #13782
what video card are you running?
Posted 20 years ago2004-01-25 08:23:55 UTC
in Food Post #13779
War Is Peace
Posted 20 years ago2004-01-25 08:20:44 UTC
in Death Post #13776
Who are you calling bdrunk eh?
Posted 20 years ago2004-01-25 08:19:37 UTC
in Ive got a question Post #13775
CS on IOL is brutal... or so i hear.. its not worth the effort to try and set it up and get good ping
Posted 20 years ago2004-01-24 16:51:22 UTC
in Death Post #13661
what do you mean transparent?
Posted 20 years ago2004-01-24 16:29:05 UTC
in Masked texture problem Post #13653
there's your problem.. your pal is wrongola
Posted 20 years ago2004-01-24 16:28:15 UTC
in Map Helpers Post #13652
when it starts?
Posted 20 years ago2004-01-24 16:11:54 UTC
in damn barney message Post #13640
Yeeees....
Keep on the pills and you'll be fine .... ;) ;)

:nuts:
Posted 20 years ago2004-01-24 16:11:08 UTC
in Map Helpers Post #13639
hehehe :)

I can't wait for TWHL to start the new compos ;)
Posted 20 years ago2004-01-24 16:06:30 UTC
in Masked texture problem Post #13636
make sure that the pallet is correct: the last colour should be:

blue totally:
RGB 0 0 255

And index num 255
Posted 20 years ago2004-01-24 11:24:07 UTC
in damn barney message Post #13613
what do you mean by
how can u aim without knowing where they are?
:

and prisoner and gag flags won't make a difference to your problem,
just keep at the TriggerCondition and TriggerTarget

btw, "target" field is for paths only use TriggerTarget
Posted 20 years ago2004-01-24 11:21:03 UTC
in Weird HUD sprite problem Post #13611
heh

This is a problem with hl, get the latest version if possible. (1.1.1.0)
Reinstalling isn't the most drastic thing you can do ;)
Posted 20 years ago2004-01-24 11:14:21 UTC
in Help on c++ or something like that Post #13604
Firstly, Do you know anything about C++, or the SDK?
Posted 20 years ago2004-01-24 07:46:55 UTC
in OpenGL and gl_wireframe 2 Post #13563
gl_wireframe 2 works - guess what, in OpenGL mode...

r_drawflat - usefull for seeng all your polys,
and r_draworder 1 are SOFTWARE only

r_draworder 1 works the same way as gl_wireframe 2

and yes, -dev -console
Posted 20 years ago2004-01-24 07:37:21 UTC
in Decompiling = Stealing? Post #13554
phase one of the bringdown ;)
Posted 20 years ago2004-01-24 07:34:58 UTC
in Death Post #13551
where do you get your ideas...
Posted 20 years ago2004-01-24 07:34:23 UTC
in MOVIES Post #13550
train spotting
:)

the best movie i've seen to date
Posted 20 years ago2004-01-24 07:31:17 UTC
in Halflife Ending? Post #13548
:lol:
if you take all of those you can work it out
Posted 20 years ago2004-01-23 17:29:50 UTC
in Decompiling = Stealing? Post #13450
nono, i think it should be given a fair chance, and then if its crap.. be made fun of and ridiculed etc..
Posted 20 years ago2004-01-23 17:28:56 UTC
in Favorite retro consoles Post #13449
that dreamcast got old so fast.. :
Posted 20 years ago2004-01-23 17:28:35 UTC
in Can anyone else do this? Post #13448
me looks arround and sees.. nobody
Posted 20 years ago2004-01-23 17:28:12 UTC
in Death Post #13447
tripping on ice, banging your head, and dying two weeks/days later
The Atkins way!
Posted 20 years ago2004-01-23 17:01:43 UTC
in Media Post #13443
its simple, just make a text file, and rename it to logo.avi
Posted 20 years ago2004-01-23 16:58:14 UTC
in Vertex Manipulation Problem Post #13441
try to make complex brushes out if triangles
Posted 20 years ago2004-01-23 15:50:57 UTC
in Help on c++ or something like that Post #13426
well, a good knowledge of C++ and the SDK helps...
There are lots of coding forums on the vERC