The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_perthowned
by
Silvertongue
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
Masked texture problem
Created
20 years ago
2004-01-24 15:46:18 UTC
by
Vassy
Forums
HL Engine Discussion
View Thread
Created
20 years ago
2004-01-24 15:46:18 UTC
by
Vassy
Vassy
Posted
20 years ago
2004-01-24 15:46:18 UTC
Post #13635
I created a masked texture (One of those blue background ones) called {Barbedwirecoil, but the blue shows up in game, even though it's rendermode solid fx amount 255. Can anyone help?
Vassy
kol
Posted
20 years ago
2004-01-24 16:06:30 UTC
Post #13636
make sure that the pallet is correct: the last colour should be:
blue totally:
RGB 0 0 255
And index num
255
kol
Seventh-Monkey
Posted
20 years ago
2004-01-24 16:20:21 UTC
Post #13646
If it isn't palette entry #255, perhaps entering "amount
palettenumber
" will work. I presume so anyway.
Seventh-Monkey
Pretty nifty
Vassy
Posted
20 years ago
2004-01-24 16:25:06 UTC
Post #13649
??????????????????
WTF?
I created it with paint and pasted it into wally. WTF is everything else?
Vassy
kol
Posted
20 years ago
2004-01-24 16:29:05 UTC
Post #13653
there's your problem.. your pal is wrongola
kol
You must be logged in to post a response.