Forum posts

Posted 19 years ago2005-08-08 10:26:44 UTC
in Ugly dog! Post #126727
actually, he kinda looks Zombiefied.. :)

Poor thing, wonder how long it took him to finally find someone who wants him.. poor thing.
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Posted 19 years ago2005-08-08 10:11:58 UTC
in Env_fade Post #126724
Wow, never knew about the modulate thing.. very interesting! :D
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Posted 19 years ago2005-08-08 10:09:56 UTC
in Laer tripmines Post #126722
haha, I had so much fun with this entity, experiment with them. :D
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Posted 19 years ago2005-08-07 16:14:18 UTC
in Popup private messages Post #126610
hey, I heard a ping, then I seen I had a new Private Message.. did you? or was it just coincidence? :D
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Posted 19 years ago2005-08-05 10:38:27 UTC
in Xen Assault [HL1] Post #126037
dude, next time, contact him in private about something like that.. :)
besides, his english ain't that bad. I've seen alot worse. :D
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Posted 19 years ago2005-08-04 11:15:45 UTC
in Error!! Post #125903
ah, ok then, ya it was a new one.. thanks :D
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Posted 19 years ago2005-08-04 11:10:38 UTC
in Have you seen Breen? Post #125902
ya, they are good, I just downloaded 28 songs of them :D
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Posted 19 years ago2005-08-04 11:02:22 UTC
in Error!! Post #125899
I got this error when trying to post at the help forums..:

Post was identical to previous! Duplicate not posted.

And I never Duplicated anything, it's a new post, and I only clicked the post once
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Posted 19 years ago2005-08-04 11:01:14 UTC
in Freaky light triggering Post #125898
well, whatever direction the lights face texture is pointing towards.
I see what you mean now though, sounds really cool btw.
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Posted 19 years ago2005-08-04 10:59:48 UTC
in origin texture Post #125897
Also if the Origin textured Brush is not tied to an entity (door_rot, func_train) then it will cause a compile error. ;)
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Posted 19 years ago2005-08-03 15:31:53 UTC
in AllocBlock: Full Post #125739
increase your SwapFile size :D :D
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Posted 19 years ago2005-08-03 15:30:07 UTC
in I got an Idea 2 Post #125738
really.. hmm... might be because I loaded the map without the decals.wad file.. I'll check into it.
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Posted 19 years ago2005-08-03 14:10:35 UTC
in modelling competition Post #125727
We all know Pepper would win.. he's been modelling for quite some time now. :D
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Posted 19 years ago2005-08-03 14:08:12 UTC
in I got an Idea 2 Post #125725
Right now the G-man has the map. He's got until next Monday. :D
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Posted 19 years ago2005-08-03 14:06:32 UTC
in Have you seen Breen? Post #125724
lol.. ah, 67Mins Wait time!!! nOooOoOOOOooo
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Posted 19 years ago2005-08-03 14:02:13 UTC
in Have you seen Breen? Post #125722
ah Wicked :D
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Posted 19 years ago2005-08-03 14:01:14 UTC
in Have you seen Breen? Post #125721
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Posted 19 years ago2005-08-03 13:41:05 UTC
in Have you seen Breen? Post #125715
It was unreal.. crazy.. I'm searching the net for it now.

The Gman even lipsyncs to the song "So Cold" by Breaking Benjamin It's good
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Posted 19 years ago2005-08-03 13:33:19 UTC
in Have you seen Breen? Post #125712
I know.. it's gone.. WHY THE HELL WOULD THE TAKE IT DOWN!!
Edit:
Did you see it before 38?
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Posted 19 years ago2005-08-03 13:29:08 UTC
in A door's speed=How many units Post #125710
use a func_door!!

so much easier
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Posted 19 years ago2005-08-03 13:15:54 UTC
in Have you seen Breen? Post #125709
AHH! Where did it go!? :zonked: :cry: :aghast: :aggrieved: :quizzical: :nervous: :( :confused: :cyclops: :nuts: :aghast: :aggrieved:
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Posted 19 years ago2005-08-03 12:00:45 UTC
in Freaky light triggering Post #125695
hmmm, could have sworn I linked it...

http://twhl.co.za/mapvault_map.php?id=3227
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Posted 19 years ago2005-08-03 10:08:22 UTC
in Competition 14 Post #125661
Ha, Check it out.. I came across a cardboard BlackMesa Transit Train:
http://www.cardboard.de.vu/ :biggrin:
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This post was made on a thread that has been deleted.
Posted 19 years ago2005-08-03 09:22:48 UTC
in Freaky light triggering Post #125642
Here, try this.. it's using textlights.. might help you out a bit more to understand texlights, and the ZHLT's options. ;)
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Posted 19 years ago2005-08-03 09:20:10 UTC
in Competition 14 Post #125641
Pretty much all you need is a liblist file, seeing you already have your models folder, sound folder.. etc
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Posted 19 years ago2005-08-02 22:06:56 UTC
in Rep system Post #125538
STH?
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Posted 19 years ago2005-08-02 21:49:49 UTC
in A door's speed=How many units Post #125535
Ever try using a func_door instead? (Not Solid Flag)
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This post was made on a thread that has been deleted.
Posted 19 years ago2005-08-02 21:20:55 UTC
in Rep system Post #125529
Yea.. come on seventh, I never got anything from this site.. I at least want 2 stars!!! :nuts:
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Posted 19 years ago2005-08-02 21:17:45 UTC
in Avatars Post #125528
Btw, thanks worldcraft dude...

I seen the first thread, and it said, long live the avatar thread.. so, I thought it needed to be revived.. haha lol :D
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Posted 19 years ago2005-08-02 12:17:59 UTC
in Avatars Post #125398
Hey guys.. I got another new Avatar.. What do ya's think?
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Posted 19 years ago2005-08-02 09:35:07 UTC
in More Screenshots Post #125341
Wow, thats an unreal idea!! Why did'nt I ever think of that..

I know alot of times I include very small screenies of 4 pics in one.. :sarcastic:
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Posted 19 years ago2005-08-02 09:27:05 UTC
in Competition 14 Post #125338
I always make the mini mod folder at the end. Just make your map.. then when it comes time make all the folders (the minimod) and try running it, if you get an error, like a missing ambient file, or model, then just go and copy them in until it works.. I find it alot easier. Yet it's the lazy way :nervous:

I don't feel like configuring Hammer for another mod.. maybe i should though, It would be a great idea to name the new configuration Competitions
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Posted 19 years ago2005-08-01 20:58:28 UTC
in Competition 14 Post #125255
....

Compo14/models/your_model
;)
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Posted 19 years ago2005-07-31 19:50:59 UTC
in Competition 14 Post #125026
I hate mapping the inside of houses.. but.. it has to be done..

Everything for me is almost complete, but the inside. :nervous:

I got to get my act together!
: :D
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Posted 19 years ago2005-07-30 21:14:18 UTC
in Rep system Post #124828
Ah, I see what you mean. I have no idea then. :
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Posted 19 years ago2005-07-30 19:56:42 UTC
in Xen Assault [HL1] Post #124821
Argh, Elon, how can you map in that small space! :D
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Posted 19 years ago2005-07-30 19:54:08 UTC
in Rep system Post #124820
Thats a good idea.. and how about you have stars beside your names showing rank. 1 star being a trainee, 5 stars being elite type a thing.
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Posted 19 years ago2005-07-30 16:17:59 UTC
in unusual problem Post #124754
Did you double check to make sure the maps sky name is spelled correctly... I know, your probably thinking, wth!.. but it has happened to others where the map would just crash... so check the spelling if you have a sky in your map.. It's worth a check. :)
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Posted 19 years ago2005-07-30 16:10:30 UTC
in Rep system Post #124749
hey, sounds good, I like the idea! :glad:
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Posted 19 years ago2005-07-28 11:25:11 UTC
in Competition 14 Post #124123
Weather? must be the env_rain entity.

edit:
By the way, you can't edit old post?
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Posted 19 years ago2005-07-27 21:54:00 UTC
in Competition 14 Post #123997
oh and, the PM works like a charm.. thanks Seventh
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Posted 19 years ago2005-07-27 21:52:13 UTC
in Competition 14 Post #123996
BTW,
http://twhl.co.za/mapvault_map.php?id=2997
Check the reply at the bottom, if you have'nt downloaded it, nows the time! :glad:
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Posted 19 years ago2005-07-27 21:48:19 UTC
in I need your photos! Post #123995
Habboi, any updates on mine.. post a pic please. :D oh and ...keep it real???... lol :nuts:
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Posted 19 years ago2005-07-27 21:42:56 UTC
in Rate my Pic!! 1-10 Post #123994
ah.. cool
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Posted 19 years ago2005-07-27 21:42:44 UTC
in Rate my Pic!! 1-10 Post #123993
EDIT!!?? Where is this edit post Seventh!?
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Posted 19 years ago2005-07-27 21:40:18 UTC
in Half-Life: Hostage Situation Post #123992
sounds good.. It's tuff to continue mapping.. you lose momentum.. : :D
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Posted 19 years ago2005-07-27 21:37:27 UTC
in Development News Post #123991
hey, can we edit post? Did you just edit your post Spag?
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Posted 19 years ago2005-07-27 21:35:46 UTC
in Competition 14 Post #123990
well, another 18 days left, and I'm workin' every day, it's going to be tough finishin' this one of.. I never even began the inside.. just a bunch of other stuff.

..but, it will be done! :)
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