Ah so that's why it looks so different...Lower graphics o_0
Anyway if you're not doing it on purpose then impulse 200.
Warning: Too many direct light styles on a face"s during a single compile of a tiny room?This caught my eye...I'm getting this in my HL2 map and according to the error list it is due to a face on a brush that has too many light styles, HL2 only allows 6 of these types and they differ into catagories such as: