Forum posts

Posted 15 years ago2008-12-09 20:42:18 UTC
in Smart Asians Post #259683
I've read time and time again that, at least in Japan, test scores are so high because the federal education system focuses almost exclusively on preparing students to take said test.

Supposedly its because when Asians that are used to strict standards like move to the US, they retain those standards. Then they have a kid, and the child is taught to live by the same standards, and it goes on for a few generations. At least, that seems to be the popular answer. Its always worth noting that this is obviously why the "smart asian" generalization exists in the first place.
Posted 15 years ago2008-12-09 03:27:18 UTC
in Desktops of Decembre Post #259647
Same as last month.
Posted 15 years ago2008-12-08 21:01:47 UTC
in gold source doesnt work Post #259620
I know, for a fact, that the current HL client supports detail textures. I've been experimenting with them on my HL for the past week or so, just to be sure.
So this is pretty baffeling if you really have everything set up the way you do. All I can suggest now is for you to re-extract the DLLS, both client and game, and overwrite the ones you're using in your mod to be sure you're using the same ones that vanilla HL uses.

The FGD you use wouldn't matter, by the way. The FGD is only something Hammer interprets, and has no effect on the compiled map. EG: if you use use the CS FGD to put an m4a1 in a Half Life map, when you load it, the engine will just shrug it off, because the entity doesn't exist.
Posted 15 years ago2008-12-08 17:26:16 UTC
in Map of mappers Post #259604
Arrrr.
Posted 15 years ago2008-12-08 15:04:56 UTC
in Map of mappers Post #259588
Who put the wet guy?
Posted 15 years ago2008-12-07 16:44:29 UTC
in gold source doesnt work Post #259535
Is this HLDM or a mod? If it's a mod, when was the mod made? If it's an older mod, it probably doesn't have detail texture support.
Posted 15 years ago2008-12-05 12:25:45 UTC
in (rant) Stay away from this site (/rant) Post #259450
Virtually everything on Facepunch ends up on FPSB eventually, though.
Posted 15 years ago2008-12-05 10:43:57 UTC
in (rant) Stay away from this site (/rant) Post #259441
You can never really say it enough: Facepunch is fucking strict.
Posted 15 years ago2008-12-04 18:22:48 UTC
in Installing custom skins for L4D Post #259406
Were you trying to play online with it? That might be the problem, because apparently L4D dedicated server's don't like custom content, according to this: http://www.fpsbanana.com/skins/55392
Posted 15 years ago2008-12-02 02:00:52 UTC
in i_slave (vortigaunt) player model Post #259311
Well that could have been quick-fixed by having the middle arm move with one of the other two.
Posted 15 years ago2008-12-01 21:07:43 UTC
in i_slave (vortigaunt) player model Post #259300
Yeah sorry :zonked: I had forgotten about the reversed knees on the model, so I couldn't do a simple port. Fuck you, Urb.
Posted 15 years ago2008-11-29 04:13:54 UTC
in i_slave (vortigaunt) player model Post #259188
Converting the islave to a player model would also mean recreating all 100+ animations to work with that skeleton system.
That's absurd, you don't have to recreate anything. You can import the mesh, line it up with a normal player's placeholder pose, and assign the vortigaunt's mesh to the player bones. Its the same method people use to convert things like custom CSS animations to DOD and such.
I can have this done for you late Sunday/Monday, but right now I'm away from the dorm, and don't have access to my desktop PC.
Posted 15 years ago2008-11-29 04:03:15 UTC
in Your Career Post #259187
Majoring in English and Math Education. When I'm done with it, I'm hoping to get into the JET program for a year, followed by moving to Japan and teaching English as a career. But if JET falls though, there's plenty of alternatives.
Posted 16 years ago2008-11-25 16:41:21 UTC
in Who will be the next superpower? Post #259054
My brother said that he once ad a dream that he got arrested for shaving an Aston Martin with a squirt bottle full of cheese.
I think we can all can safely conclude that cheesy squirt bottles will be the next superpower.

Edit: Pepper, "they're" and "their".
Posted 16 years ago2008-11-25 01:41:55 UTC
in Who will be the next superpower? Post #259029
Yeah but it would also be a mayor downfall for the Chinese economy since USA is such a great customer. They'd never do it
Its always possible that they find a better buyer.
Even with the population, China doesn't have the kind of military power to stand on its own. But it still seems that whoever is China's biggest buyer, is the owner of the manufacturing world.
I'm not nearly informed enough to make these calls, though, so I'm not going to dive any deeper.
Posted 16 years ago2008-11-25 01:33:45 UTC
in Removing Directional effects in Half-lif Post #259028
I believe its essentially an mp3 player, but don't quote me on that.
Posted 16 years ago2008-11-23 07:36:06 UTC
in Who will be the next superpower? Post #258965
China holds the manufacturing world by the balls anyway. They've been on that throne for decades. If China pulled exports to the US, that would be the end of it.

Let's wait and see. Everyone is asking the same questions about Obama, as if they can be answered right now.
Posted 16 years ago2008-11-23 07:34:52 UTC
in Removing Directional effects in Half-lif Post #258964
Don't EVER do this
User posted image
I tried this in the past, and it causes screeching plus they are usually out of sync with the others.Not to mention, you can still hear the sounds spinning around you quite clearly when you turn, unfortunately.

If its for CS or HLDM or something, then the workaround I'd recommend is to put a hollow box either at the very top or very bottom of the mapping grid (center it, though), and place your sound in there. There's no way to get rid of this without using Spirit's FMOD, but you can put it far away enough so that it sounds like it never changes.
Posted 16 years ago2008-11-22 09:24:10 UTC
in L4D Community Campaign Post #258891
Son of a bitch, that was fast.
Posted 16 years ago2008-11-21 17:11:30 UTC
in Modeling Colors: Emmisive, diffuse ... Post #258858
Those are only for in-program effects. Milkshape has those 4 too.

Emissive: The color and magnitude of which specified areas of the model are self-illuminated. If its cranked up all the way, the model won't have any shading.

Diffuse: In Milkshape, its the transparency level. But I think its different for a lot of modelling software. The "diffuse map" is the base texture without bump maps or specular maps applied, so I would guess it has something to do with textures. If you don't have any applied, you should apply a test texture to see.

Specular: How light is reflected and refracted when it hits the model. You can do a lot of things with specular, but usually its used for things like "phong gloss".
Posted 16 years ago2008-11-21 08:14:32 UTC
in L4D Community Campaign Post #258838
Sorry, yes I meant Chernobyl.
Modern-day Pripyat would make an incredible L4D campaign. Its so perfect. This website has a truckload of really good pictures that show off the city: http://abandoniaphoto.com/pripyat-ukraine/
User posted image
User posted image
User posted image
Posted 16 years ago2008-11-21 07:10:33 UTC
in Terminal Gmail Post #258836
My roommate is using the same theme on his account, oddly enough.
Posted 16 years ago2008-11-21 07:01:59 UTC
in Trouble with multisource Post #258835
Crap, sorry about never getting back to this.
Giving them more time didn't do the trick, but trigger_changetarget turned out to work fine.

Apparently there was another problem that I didn't know about causing "process lag", so I assumed the trigger_changetargets were to blame.

Thanks anyway.
Posted 16 years ago2008-11-21 06:23:09 UTC
in We're Not Wasting Time at TWHL Post #258833
If you look back at my posts from 2004, 2005 - you'll notice that I type and act like... well... a complete fucking retard.
Negative responses to this from the kind, yet intolerant people of TWHL lead me to quickly change my ways.
Very much so the same with my old posts. We've been lucky at TWHL because we have a lot of smarter members setting the new guys straight over time.
Posted 16 years ago2008-11-21 02:44:29 UTC
in We're Not Wasting Time at TWHL Post #258828
I agree with some parts and disagree with others. Myspace and chatrooms are one thing, but anonymous forums like us do teach the youngsters a very different method of communication than standard public conversations. I guess you could say that forums have their own ways of talking just like the cultures of other countries.
Nonetheless, a great article.
Posted 16 years ago2008-11-19 06:44:14 UTC
in Vac Bands Post #258736
VAC is a bit on the unfair side, in my own humble opinion. At worst, you have some fun for a bit in one game, and and one day your entire account gets blacklisted forever. Cry me a fucking river, but hacking can be really, really fun. Anyway there's nothing that can be changed, so blah. You're fucked, and should have been more careful. What's done is done.

You can play in your own dedicated server over Steam. Your PC will take hit if its not a power PC, but hey, it's still more reliable than a listen server. If the server uses the same interface as other Valve games, you should be able to disable VAC when you pick the game.
Posted 16 years ago2008-11-18 16:49:17 UTC
in Now Playing: ... Post #258708
The Avalanches - Electricity

Christ, such an awesome sample group.
Posted 16 years ago2008-11-17 22:34:43 UTC
in The new Star Trek trailer leaked! Post #258674
Way to be a trolling douche there, Srry.
Posted 16 years ago2008-11-16 18:41:51 UTC
in You Laugh You Lose - Revisited Post #258629
I got a kick out of this.
User posted image
Posted 16 years ago2008-11-16 16:22:25 UTC
in Guitar Heroism and Rocking Bands Post #258618
Playing games like that casually and grinding them till' you're perfect at everything are two different things. I think the latter is a waste.
As is trying to get perfect aim in FPS,or working on micromanagement for RTS, or grinding levels in an RPG. The only reason people don't bitch about these things is because they've been around so much longer, buts its the same concept.

You have to understand that people who play rhythm action games simply do not want their games to be real-world emulators. They do not see games as alternatives to things we could do, but can't.
Posted 16 years ago2008-11-16 15:09:52 UTC
in Team Deathmatch Post #258610
Sounds like it could be fun. The only problem would be the train moving by itself once the driver is killed. Even if no points can be scored, you've got a rogue train flying around ready to smack a bitch.
Posted 16 years ago2008-11-16 15:02:31 UTC
in Guitar Heroism and Rocking Bands Post #258608
Its a different experience from the real thing-- a different kind of fun.

You don't play Guitar Hero to pretend you're playing a real guitar (I certainly hope you don't... Saw) just like you don't play DDR to learn how to dance. You play it because its fun in its own right.
Posted 16 years ago2008-11-16 03:26:38 UTC
in The new Star Trek trailer leaked! Post #258593
Well, if this movie becomes a big hit like it's expected to be, I am sure Paramount studios will start on a new TV series to further reignite the franchise.
Please God no. Not after Voyager and Enterprise.
Posted 16 years ago2008-11-16 03:21:24 UTC
in Trouble with multisource Post #258592
I want to create a makeshift random teleporter with 6 possible exits.
To do it, I'm trying to toggle between 6 trigger_teleports. I'm using a multisource for each trigger, and a looping multimanager to control the toggle.
But the teleporters are all disabled, all the time, and trigger_changetarget is far too process-intensive to be a practical solution.

Tell me what I'm doing wrong:
-6 trigger_teleports named tele1, tele2... with masters set to master1, master2...
-6 multisources named master1, master2... with no global state master set.
-1 multithreaded multimanager triggered on startup with these properties:
Name: changeme
master1 - 0.25

master2 - 0.50
master1 - 0.50 (to disable tele1 and make way for tele2)

master3 - 0.75
master2 - 0.75

master4 - 1
master3 - 1

master5 - 1.25
master4 - 1.25

master6 - 1.5
master5 - 1.5
changeme - 1.5

master6 - 1.75 (coincides with 0.25 seconds after relooping, thus tele6 is disabled when tele1 is reenabled)
Posted 16 years ago2008-11-16 02:09:47 UTC
in The new Star Trek trailer leaked! Post #258587
The actors for Kirk and Spock look a little young to fit the bill, but I reserve judgement.

I actually didn't know this movie ws being made until I saw it listed under Simon Pegg's IMDB profile last week, and saw that he would play Scotty. I loled.

In any case, I hope its fun. I quite like Star Trek.
Posted 16 years ago2008-11-13 16:25:33 UTC
in Left 4 Dead Post #258485
I've taken a random player every game, and gotten Louis every single game.
I think L4D is trying to make me embrace my inner wigger.
Posted 16 years ago2008-11-13 05:11:24 UTC
in Left 4 Dead Post #258470
I've played the 360 demo all day today. Console FPS generally sucks, but it'll have to do if I want to play with buddies D:
Posted 16 years ago2008-11-11 18:34:48 UTC
in Left 4 Dead Post #258385
I'm downloading the demo now, too. 1 hour and 45 minutes to go, but I'll be in class in 15 minutes anyway.
Posted 16 years ago2008-11-11 16:31:23 UTC
in Problem Compiling HL MDL Post #258374
I thinks its actually just the order. The names can be different, as long as the bones are in the same order. But when you let Milkshape rename your bones on import, it actually reorganizes them too.
If you open a reference SMD in Wordpad and rename some of the bones without changing the order, I think it will still compile.
Edit: or I could just be completely wrong.
Posted 16 years ago2008-11-11 04:52:53 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #258363
Looks like school is doing a number on your grammar skills, as well D: Get some sleep, man.
Posted 16 years ago2008-11-11 00:12:16 UTC
in Left 4 Dead Post #258358
If they didn't have feathers, they wouldn't be boids.
Posted 16 years ago2008-11-11 00:10:01 UTC
in Problem Compiling HL MDL Post #258357
Blender and XSI are both powerful, free modelling software, but also very confusing compared to MS3D. Plus, they don't have default support for Half Life file types. If you just want to work with Half Life, you might be better off just buying Milkshape. Ask your parents for it or something.
Posted 16 years ago2008-11-10 21:22:48 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #258352
Sweet songs. I was waiting for you to post that second one.
Posted 16 years ago2008-11-07 11:19:58 UTC
in Problem Compiling HL MDL Post #258238
For future reference: when you import, always uncheck "rename bones".
Posted 16 years ago2008-11-05 22:13:34 UTC
in Problem Compiling HL MDL Post #258211
Open up the QC and delete all the hit box lines.
Posted 16 years ago2008-11-05 01:48:29 UTC
in You Laugh You Lose - Revisited Post #258165
Posted 16 years ago2008-11-04 16:19:27 UTC
in You Laugh You Lose - Revisited Post #258133
FAIL PICS
What the fuck are these from. I see them everywhere.

I lost hard on CSI Miami-guy putting on a second pair of shades.
Posted 16 years ago2008-11-01 17:11:25 UTC
in Your favorite Indie/Casual games! Post #257996
Pocket Tanks is a great one. Any Blitwise game, really.
Posted 16 years ago2008-11-01 17:03:21 UTC
in Post your screenshots! WIP thread Post #257995
Srry, put some trim on those concrete doorways. Jack up the edge count on those circles too, 8 sides looks horrible on something that big.
Posted 16 years ago2008-10-30 14:30:36 UTC
in Wishful Thinking Post #257927
I would like to have a mental console in my head where can I type different commands in different situations
Best idea evar