Forum posts

Posted 12 years ago2012-11-03 20:34:38 UTC
in Hallucinating mod, need help Post #310759
I can make some models for you in Maya, can Maya models be exported or converted to GoldSource format though? I'm not sure.
Skals SkalsLevel Designer
Posted 12 years ago2012-11-03 10:07:23 UTC
in What will you be for Halloween? Post #310746
Capten Teror pls.
Skals SkalsLevel Designer
Posted 12 years ago2012-11-02 14:43:19 UTC
in What will you be for Halloween? Post #310731
Archie is a pimp... and that's one badass pumpkin you have there tetsu0!
Skals SkalsLevel Designer
Posted 12 years ago2012-11-01 22:06:11 UTC
in What will you be for Halloween? Post #310724
I was a mother fing ninja.
User posted image
^ there's me with zombie jesus, some scary dude, and ryu, in the weirdest group foto ever.
User posted image
^ and there's me with a black Zeus. Using my ninja skills there to be barely visible.
User posted image
I've got red eyes in this pic, evil shadow ninja yo! ...and there's captain jack sparrow LOL
Skals SkalsLevel Designer
Posted 12 years ago2012-10-28 22:54:58 UTC
in [CS:GO] de_cefalu_go Beta is out Post #310652
To make it better?
Skals SkalsLevel Designer
Posted 12 years ago2012-10-28 20:12:37 UTC
in [CS:GO] de_cefalu_go Beta is out Post #310650
Looks nice, good work! I'd like to do some cs:go mapping but I can't, have to spend a lot of time on Maya and coding atm.
Skals SkalsLevel Designer
Posted 12 years ago2012-10-27 11:50:09 UTC
in In-game map editor Post #310635
No. Because then level designers will go out of business :P
Skals SkalsLevel Designer
Posted 12 years ago2012-10-13 09:14:26 UTC
in Post your screenshots! WIP thread Post #310354
Hopefully not. Lol jk ;D
Skals SkalsLevel Designer
Posted 12 years ago2012-10-12 17:13:07 UTC
in What will you be for Halloween? Post #310340
You're telling me you've never seen The Drunken Master? It's Jackie Chan's best movie, there's two of them, but they have done the drunken master many more times than that. He's been in some fighting games too.

http://www.youtube.com/watch?v=kWpQi3_v7Zc
Skals SkalsLevel Designer
Posted 12 years ago2012-10-12 14:24:40 UTC
in What will you be for Halloween? Post #310336
I'm going to be the drunken master. There are going to be plenty of Halloween parties around, everyone is going to get piss drunk. I think dressing up as the drunken master is a fuckin brilliant idea xD
Skals SkalsLevel Designer
Posted 12 years ago2012-10-03 20:10:03 UTC
in Post your screenshots! WIP thread Post #310219
But where does Breen grab a sandwich between delivering manipulative monologues?
A tube.
Skals SkalsLevel Designer
Posted 12 years ago2012-10-03 15:08:50 UTC
in Post your screenshots! WIP thread Post #310214
I highly doubt they'd put everyone in prison cells, and then add a bunch of picnic tables just for the sake of it.
Skals SkalsLevel Designer
Posted 12 years ago2012-10-03 06:25:26 UTC
in Post your screenshots! WIP thread Post #310208
Lame excuse Dimbark for a retarded scenery.
Skals SkalsLevel Designer
Posted 12 years ago2012-10-01 13:51:45 UTC
in Review everything! Post #310183
College Dorms

They are shit. :D
Skals SkalsLevel Designer
Posted 12 years ago2012-09-30 19:46:54 UTC
in Post your screenshots! WIP thread Post #310169
I understand that it's a combine prison place, but why the hell are there a bunch of restaurant tables in the middle of the room, and what's with that roof?
Skals SkalsLevel Designer
Posted 12 years ago2012-09-30 19:18:09 UTC
in Post your screenshots! WIP thread Post #310165
Dimbark, what the hell is it?
Skals SkalsLevel Designer
Posted 12 years ago2012-09-30 14:36:55 UTC
in TWHL Big Brother 2012 Post #310155
I thought the gnome was a ghost 0.o
If you look closely you can see him in all episodes in different locations :D

...Because Archie is just boss like that.
Skals SkalsLevel Designer
Posted 12 years ago2012-09-27 21:54:24 UTC
in TWHL Big Brother 2012 Post #310111
I think I'm going to vote for Archie, because crying half-naked in the shower, and then hugging other men still half-naked is not manly at all.
Skals SkalsLevel Designer
Posted 12 years ago2012-09-27 18:50:51 UTC
in TWHL Big Brother 2012 Post #310104
Blitzkrieg what are you doing! Blitzkrieg, no, STAHP!
Skals SkalsLevel Designer
Posted 12 years ago2012-09-24 13:42:28 UTC
in TWHL Big Brother 2012 Post #310026
I will find you... and I will kill you.

















TAKEN.
Skals SkalsLevel Designer
Posted 12 years ago2012-09-23 10:23:15 UTC
in TWHL Big Brother 2012 Post #310004
No, Scotch! I'm sorry, it's too late cries.
Skals SkalsLevel Designer
Posted 12 years ago2012-09-22 09:01:12 UTC
in Post your screenshots! WIP thread Post #309976
Yes, for students.
Skals SkalsLevel Designer
Posted 12 years ago2012-09-21 18:22:42 UTC
in Source Multi-Core compiling? Post #309968
Didn't realise this was goldsource discussion rufee.
Skals SkalsLevel Designer
Posted 12 years ago2012-09-21 17:20:58 UTC
in Post your screenshots! WIP thread Post #309967
Very nice Habboi! It looks like professional standard work!
I myself have had no time recently to play around with hammer, have to do Maya and C++ for Uni, actually on that subject, I guess I'll make some models for Source whilst I'm messing around with Maya.
Skals SkalsLevel Designer
Posted 12 years ago2012-09-20 06:02:29 UTC
in Issue with entity properties on VHE Post #309951
Never happened to me. If you select them both at the same time and then open them, if their values are different then they'd have the same values, are you going back into the entities by going into properties, or are you doing tie to entity by any chance? I always just do the slide down menu and then go on properties while selecting one entity and then just switch between them by clicking them. Maybe it's the Alt+Enter short cut that is buggy, I've never used it.
Skals SkalsLevel Designer
Posted 12 years ago2012-09-19 14:18:22 UTC
in Ip Man Post #309946
What, you mean like all the flying around and stuff? Nah, that's real I tell ya! Real!
Skals SkalsLevel Designer
Posted 12 years ago2012-09-19 09:50:56 UTC
in Ip Man Post #309942
What's bullshit about the movie?
Skals SkalsLevel Designer
Posted 12 years ago2012-09-19 05:53:29 UTC
in Ip Man Post #309939
Did you only just see the film? Have you seen the second one as well? Both of them were good. Not sure if all of it is real or not though, as it clearly states 'loosely based around his life' so most of it could be just action scripts :D
Skals SkalsLevel Designer
Posted 12 years ago2012-09-18 16:53:50 UTC
in TWHL HDD Benchmarks Post #309917
Processor - 7.7
Memory(RAM): - 7.7
Graphics - 7.9
Gaming Graphics - 7.9
Primary Hard-Disk- 5.9

I think it's reading my primary hard disk wrong, I have two and it's probably taking the reading from the other one. it's a problem that I cba to go into, too long to explain.
Skals SkalsLevel Designer
Posted 12 years ago2012-09-18 09:53:52 UTC
in Compiling stuck Post #309908
your bridge was probably off grid or buggy in some way, and was cutting into some other face in a strange way causing that bug... and that's why func_walling it fixed the problem.
Skals SkalsLevel Designer
Posted 12 years ago2012-09-17 19:14:41 UTC
in Anybody good at drawing? Post #309895
that is quite good! her face looks a bit too big though. Not sure why.
Skals SkalsLevel Designer
Posted 12 years ago2012-09-17 19:12:18 UTC
in Black Mesa: Source Set for Release! Post #309893
I heard the hat you have to carry has 'gullible' written on it, and is found in the quantum cooling area.
Skals SkalsLevel Designer
Posted 12 years ago2012-09-16 15:19:55 UTC
in Black Mesa: Source Set for Release! Post #309865
Why nawt? It sure makes it harder to shoot them.
Skals SkalsLevel Designer
Posted 12 years ago2012-09-15 15:32:38 UTC
in Black Mesa: Source Set for Release! Post #309837
Oh? I didn't have that problem, and all my settings are at maximum. Strange error indeed.

I love how they have those extra options; like upping the gamma when you're near radiation and doing the little blur thing when you get hit, It's truly a great mod. The best hl2 mod I've seen so far, even better than Minerva.

Although it's hard to compare a mod that was made by plenty people over a long amount of time vs. an amazing community mod made by 2 people.
Skals SkalsLevel Designer
Posted 12 years ago2012-09-15 14:28:58 UTC
in Black Mesa: Source Set for Release! Post #309834
I did! I also blew up some ones chicken, and some ones headcrab.
Skals SkalsLevel Designer
Posted 12 years ago2012-09-15 13:19:51 UTC
in Black Mesa: Source Set for Release! Post #309832
hmm no I didn't notice, well I'm not sure if it sounds any good, but if it does, then that's pretty cool :D

I just got past the big toxic filled area after you get on that old rail track with the train that gets de-railed.

I was in that area and I just thought damn that's so sexy, the hdr lighting makes all the toxic areas so amazing :D
Skals SkalsLevel Designer
Posted 12 years ago2012-09-15 09:35:29 UTC
in Black Mesa: Source Set for Release! Post #309828
I'm in like chapter 3 right now, did anyone microwave the headcrab? D:
Skals SkalsLevel Designer
Posted 12 years ago2012-09-14 17:05:08 UTC
in Post your screenshots! WIP thread Post #309823
ah, for my pc it never lags up, just as soon as you join the game and it says auto joining in 5 4 3 2 1 etc... then just open the console and do bot_kick.

Edit:
So here is what them soviet buildings look like now, I improved the interior.
User posted image
User posted image
User posted image
As you can see there is some difference between the previous model:
User posted image
Skals SkalsLevel Designer
Posted 12 years ago2012-09-14 12:16:19 UTC
in Post your screenshots! WIP thread Post #309818
I know a few launch options, you can try putting -dev and -tools in the launch options, the game will open in a much more developer friendly way, and you'll be able to use tools such as Colour correction. Also putting +sv_cheats and +developer 1 in there can save some time too :)

...and an easy way to solve your problem is; you can type bot_kick as your map launches in the console, right before you join the match yourself, and there will be no bots and no warm up etc.
Skals SkalsLevel Designer
Posted 12 years ago2012-09-14 10:55:33 UTC
in Odd Ambient_Generic Problem Post #309812
Read this tutorial: http://twhl.info/tutorial.php?id=98
It tells you how to create custom sounds and how to add the cue points, the cue points are a vital part to the .wav files or they just won't work properly in game.
Skals SkalsLevel Designer
Posted 12 years ago2012-09-14 06:48:19 UTC
in Odd Ambient_Generic Problem Post #309810
yeah, when making custom sounds, you need to make cue points for the wav, otherwise the entity will bug out. But you didn't tell us if it's custom or not :)
Skals SkalsLevel Designer
Posted 12 years ago2012-09-13 13:59:06 UTC
in Question Post #309803
It doesn't work because you didn't experiment with it enough :)
I managed to create multi_manager events that repeat every round in my deathrun_bandicoot map.
Don't think that we are here to solve your every need, you have to do some work on your own too!
Skals SkalsLevel Designer
Posted 12 years ago2012-09-13 12:12:23 UTC
in Question Post #309800
Make an env_beam that is always on and make a func_breakable between it, and once it breaks make it trigger the event. That way every round as the func_breakable respawns it will trigger the event once more.
Skals SkalsLevel Designer
Posted 12 years ago2012-09-13 11:27:16 UTC
in TWHL Big Brother 2012 Post #309798
User posted image
Skals SkalsLevel Designer
Posted 12 years ago2012-09-13 06:34:38 UTC
in TWHL Big Brother 2012 Post #309796
User posted image
Skals SkalsLevel Designer
Posted 12 years ago2012-09-12 21:00:53 UTC
in TWHL Big Brother 2012 Post #309791
No matter what College or Uni you go to, there's always that one Urby that never bathes.
Skals SkalsLevel Designer
Posted 12 years ago2012-09-12 11:06:16 UTC
in Post your screenshots! WIP thread Post #309788
Hehe yeah the theme is very similar. DiscoStu I took up your advice and remade the building, I followed the reference images I had more thoroughly and made the building more detailed.
Skals SkalsLevel Designer
Posted 12 years ago2012-09-11 20:20:50 UTC
in Post your screenshots! WIP thread Post #309784
Thanks guys!
I'm not sure about the trees, most of the content is new, however there is some stuff from hl2, but it's an independent game, and being that, it doesn't share it's content with any other game, it only contains the models and materials that they ported over from the other games.

Also, 'tis a good idea Stu, There are a lot of edges like that in my map, might put a little displacement over each just for extra detail.
Skals SkalsLevel Designer
Posted 12 years ago2012-09-11 15:53:53 UTC
in Post your screenshots! WIP thread Post #309780
Heh those are some good ideas, but I can't add stuff such as power lines and lights because this building, it's an abandoned soviet time apartment building, basically as the soviet armies went from location to location, they would build apartments like this, for short stay, but they left a lot of them unfinished, that's what it's based on. It was never taken to the point where it had electricity or water pipes or anything of the kind, so it wouldn't have any lights... and I'm basing the map in Europe in an area that has almost no mountains, I actually tried to make it as flat as possible but that led to the landscape just cutting off :D

...and where you placed the car, that's the skybox :D

I already released the map: http://gamebanana.com/csgo/maps/168954
but I'll make some more changes just for the sake of learning. I'll take up your advice and make a larger landscape in the skybox visible further.

Edit: Oh and it's a deathrun map, so no cover, and the players jump around the insides of the buildings till they reach the top... so that kinda makes it worse since they can see out in the open from the roof :D
Skals SkalsLevel Designer
Posted 12 years ago2012-09-11 14:31:36 UTC
in Post your screenshots! WIP thread Post #309778
Thanks Habboi! and I don't think you quite comprehend where the skybox begins :D

http://img189.imageshack.us/img189/2311/2012091100015.jpg
See that 1 floor building and trash heep? that's part of the skybox, and so are those trees and all the mountains. I can't make them more detailed since they are skybox models, very low detail :P

The skybox pretty much seamlessly blends into the map.
Skals SkalsLevel Designer