It's a rendering demo, not a gameplay demo. It doesn't mean it isn't shit, but the rendering is quite good for being in a browser. The rest sucks. I lasted thirty seconds after wildly disagreeing with the game's interpretation of "forward".
A standard lane is 3m wide. Except in the US where it's more like 4m. At ~40 units per metre, each lane would be between 120 and 160 units depending on whether you want International or American size.
A brush entity is, at its most basic, a prism to which you CTRL+T and set it to an entity (in this case trigger_gravity). When it's a trigger_ type entity, it's invisible ingame and when the player walks through it, its effects happen. So if you walk through a trigger_gravity that is set to 0.1, gravity will be low until you walk through another trigger_gravity that sets it back to 1.
EA has been doing a great job at making every iteration a worse game. The same happened with Sim City. They peaked around 2004 and now they're just coasting off their former glory.
@SourceSkyBoxer: I find your comment confusing. How is that related to the price of Overwatch?
Also sometimes, just sometimes, I get something right.
It was a nearly perfect mission. The Mun lander landed and got back to orbit with about 30% fuel to spare. Docked it perfectly to the orbit module, which had just enough fuel to orbit back to Kerbin... and I almost ragequit before I realised I could transfer the spare fuel from the lander into the main rocket. I deorbited successfully and completed the round trip with just 30 units of fuel to spare.
So you had: A- station in LKO B- station in LMO C- A-to-B-only rocket D- Mun lander with enough fuel to go back up AND extra fuel for the C rocket. E- fuel-producing Mun base to fill up D
After countless failed attempts for a round trip to the Mun I'm starting to get frustrated. So far I've mostly managed to get to low Mun orbit and back in one piece with a nicely oversized single stage, carrying a smallish lander that can mostly get down to the surface but doesn't have enough fuel to get back up for the return trip. All my crew is getting stranded up there because the rescue missions are one-way too.
It's going to look weird unless all the lighting is baked in. And then you go through all that work and the player and weapon models will be pitch black.
I've seen the mosque in the second image in a slideshow in History class. Not sure where it is though. The second formation seems to be quite unique, so it shouldn't be very hard to find if you're sure it's in Iraq.