Forum posts

Posted 8 years ago2016-11-09 19:50:37 UTC
in Glass in Models? Post #332231
I know someone did the trick by using a separate model for the glass and setting it to render as semitransparent. I never tried it myself, though.
Posted 8 years ago2016-11-07 18:49:39 UTC
in Now Gaming: ... Post #332220
Which one?
Posted 8 years ago2016-10-31 19:56:02 UTC
in Now Gaming: ... Post #332175
increased draw distance
Sorry, I only see decreased draw distance hidden behind fog! That's a thirty year old trick.
Posted 8 years ago2016-10-14 18:31:56 UTC
in Post your screenshots! WIP thread Post #332012
I think the map is entirely under what you're looking at and what you see is mostly inaccessible.
Posted 8 years ago2016-10-08 04:23:03 UTC
in Post your screenshots! WIP thread Post #331928
That looks pretty good.
Posted 8 years ago2016-10-01 17:28:39 UTC
in Post your screenshots! WIP thread Post #331873
It's a rendering demo, not a gameplay demo. It doesn't mean it isn't shit, but the rendering is quite good for being in a browser. The rest sucks. I lasted thirty seconds after wildly disagreeing with the game's interpretation of "forward".
This post was made on a thread that has been deleted.
Posted 8 years ago2016-09-26 06:11:42 UTC
in Post your screenshots! WIP thread Post #331765
That looks lovely!
Posted 8 years ago2016-09-25 23:30:37 UTC
in Post your screenshots! WIP thread Post #331762
Yes, here's a suggestion: If you want it reflective, try making it reflective.
:P
Posted 8 years ago2016-09-25 02:12:06 UTC
in Post your screenshots! WIP thread Post #331756
It's 800x600 :P But still too dark

A standard lane is 3m wide. Except in the US where it's more like 4m. At ~40 units per metre, each lane would be between 120 and 160 units depending on whether you want International or American size.

[Edit] Joke's on us. IT'S A BICYCLE PATH!
Posted 8 years ago2016-09-21 05:11:21 UTC
in Post your screenshots! WIP thread Post #331745
Oh yeah that mod. I played it exactly once.
Posted 8 years ago2016-09-19 17:04:55 UTC
in Post your screenshots! WIP thread Post #331730
So this is for CS?
Posted 8 years ago2016-09-19 02:12:52 UTC
in Post Your Photos Post #331723
panics
Posted 8 years ago2016-09-18 04:07:39 UTC
in Post your screenshots! WIP thread Post #331712
Looking good!
Posted 8 years ago2016-09-15 04:31:07 UTC
in Post Your Photos Post #331682
Love #5 and #2. In that order.
Posted 8 years ago2016-09-05 17:08:00 UTC
in Now Gaming: ... Post #331585
I hear it does.
Posted 8 years ago2016-09-05 17:07:21 UTC
in New Nvidia drivers weird texture filteri Post #331584
The world looks like that when I take off my glasses.
Posted 8 years ago2016-09-05 04:19:03 UTC
in How to add low gravity on maps Post #331574
Just set it to a really low value like 0.01.

A brush entity is, at its most basic, a prism to which you CTRL+T and set it to an entity (in this case trigger_gravity). When it's a trigger_ type entity, it's invisible ingame and when the player walks through it, its effects happen. So if you walk through a trigger_gravity that is set to 0.1, gravity will be low until you walk through another trigger_gravity that sets it back to 1.
Posted 8 years ago2016-09-03 02:18:04 UTC
in How to add low gravity on maps Post #331530
Just bear in mind that 0 is literally zero. If you get stuck in the ceiling there's no way back down.
Posted 8 years ago2016-09-01 05:32:41 UTC
in Default texture problem Post #331495
I'm pretty sure there is no way to change that. At most, you could remove the wad file that contains that texture.
Posted 8 years ago2016-08-31 03:48:33 UTC
in Now Gaming: ... Post #331484
...there is a Sims 4?

EA has been doing a great job at making every iteration a worse game. The same happened with Sim City. They peaked around 2004 and now they're just coasting off their former glory.
Posted 8 years ago2016-08-28 20:45:38 UTC
in Now Gaming: ... Post #331457
That arm looks like a hard wash in the shower. Too many crevices.
Posted 8 years ago2016-08-28 06:03:53 UTC
in Now Gaming: ... Post #331442
@SourceSkyBoxer: I find your comment confusing. How is that related to the price of Overwatch?

Also sometimes, just sometimes, I get something right.
User posted image
It was a nearly perfect mission. The Mun lander landed and got back to orbit with about 30% fuel to spare. Docked it perfectly to the orbit module, which had just enough fuel to orbit back to Kerbin... and I almost ragequit before I realised I could transfer the spare fuel from the lander into the main rocket. I deorbited successfully and completed the round trip with just 30 units of fuel to spare.
Posted 8 years ago2016-08-24 20:12:08 UTC
in Mine problem Post #331420
Maybe you need a more complicated setup with a trigger_once and an env_explosion. And optionally a func_wall_toggle for the hole in the ground.
Posted 8 years ago2016-08-23 03:14:17 UTC
in TWHL World - Community Project Post #331385
Isn't pak0 a default file? In which case you should take up pak1?
Not that it makes any difference to me, I'm not mapping anything :P
Posted 8 years ago2016-08-22 23:27:30 UTC
in TWHL World - Community Project Post #331381
Doesn't that only work if nobody else does it?
Posted 8 years ago2016-08-20 01:33:21 UTC
in Now Gaming: ... Post #331312
It's been suggested to me but I find it a bit expensive.
Posted 8 years ago2016-08-15 19:52:52 UTC
in is it possible to create a "surviva Post #331259
I don't think you could grab the dead headcrabs for cooking in GS.
Posted 8 years ago2016-08-14 20:48:17 UTC
in Spectator camera entity Post #331246
Yes, trigger_camera. The easiest way to set it up is to put an info_target where you want the camera to look at.

When you've just joined the game, while you're at the team selection screen the game will cycle through all the available trigger_cameras.
Posted 8 years ago2016-08-11 05:32:59 UTC
in Now Gaming: ... Post #331163
So you had:
A- station in LKO
B- station in LMO
C- A-to-B-only rocket
D- Mun lander with enough fuel to go back up AND extra fuel for the C rocket.
E- fuel-producing Mun base to fill up D

It's brilliant.
Posted 8 years ago2016-08-11 03:59:02 UTC
in Now Gaming: ... Post #331161
Anyone playing KSP?

After countless failed attempts for a round trip to the Mun I'm starting to get frustrated. So far I've mostly managed to get to low Mun orbit and back in one piece with a nicely oversized single stage, carrying a smallish lander that can mostly get down to the surface but doesn't have enough fuel to get back up for the return trip. All my crew is getting stranded up there because the rescue missions are one-way too.

Then I see people go and do this shit.
Posted 8 years ago2016-08-10 02:43:04 UTC
in Post your screenshots! WIP thread Post #331140
I'm not experienced enough to advise you on that but there's plenty of people here that are.
Posted 8 years ago2016-08-09 16:25:37 UTC
in Post your screenshots! WIP thread Post #331133
That piano is fantastic! Just get the faces fixed and it'll look lovely. I always wanted to use a piano. And I love what you did with the statue ;P

@TJB: Doesn't that texture need to be TINY for it to look natural in game?
This post was made on a thread that has been deleted.
Posted 8 years ago2016-08-06 19:34:59 UTC
in Post your screenshots! WIP thread Post #331099
It's going to look weird unless all the lighting is baked in. And then you go through all that work and the player and weapon models will be pitch black.
Posted 8 years ago2016-08-05 22:04:07 UTC
in Post your screenshots! WIP thread Post #331096
It is, however, a lot more work for the mapper.
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 8 years ago2016-07-29 03:59:56 UTC
in TWHL4 Suggestions Post #331012
You know what to do.
Posted 8 years ago2016-07-28 17:55:55 UTC
in TWHL4 Suggestions Post #331006
Of course, you then have to figure out a map design that works in both deathmatch and single player...
Posted 8 years ago2016-07-28 04:10:53 UTC
in TWHL4 Suggestions Post #330997
Check both boxes and be done with it?
Posted 8 years ago2016-07-27 22:48:29 UTC
in TWHL4 Suggestions Post #330993
That would get along well with my suggestion (previous page) of marking uploads as maps or mods.
Posted 8 years ago2016-07-22 00:03:15 UTC
in TWHL Cake Decorating Contest 2016 Post #330928
@Jessie: Won't work as JPG. Should have used PNG for that.
Posted 8 years ago2016-07-21 16:26:09 UTC
in TWHL Cake Decorating Contest 2016 Post #330921
You'll never replace Christian Bale!
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 8 years ago2016-07-18 18:20:57 UTC
in TWHL World - Community Project Post #330881
He must have read about it somewhere.
Posted 8 years ago2016-07-17 04:36:27 UTC
in Someone can give the names of this place Post #330859
Where did you get these ass quality images anyway?
That's like, copy of a copy of a copy of a VHS quality after SECAM>NTSC conversion. :P
Posted 8 years ago2016-07-16 18:41:17 UTC
in Someone can give the names of this place Post #330852
I've seen the mosque in the second image in a slideshow in History class. Not sure where it is though.
The second formation seems to be quite unique, so it shouldn't be very hard to find if you're sure it's in Iraq.