Forum posts

Posted 19 years ago2005-08-14 10:58:52 UTC
in Modeling Competition 1: Weapons Post #127607
Meh, its nice to help people with this program, it has a high learning curve and most of the things i had to figure out myself, so why not spread all that gained knowdledge!
Posted 19 years ago2005-08-14 10:26:31 UTC
in Modeling Competition 1: Weapons Post #127603
Use the second one in the deployeble list and scale over ONLY one axis. That should do the job.
Posted 19 years ago2005-08-14 10:02:16 UTC
in Modeling Competition 1: Weapons Post #127600
Fiddle around with these buttons and scaling on a single axis, that is really the only way to find the right way for scaling, you cant really explain it.
User posted image
Posted 19 years ago2005-08-14 09:54:06 UTC
in SWAT Echo 12 needs help! [Source] Post #127599
Alright, i know what you want, you already got hands ready for use?

What about this model?

http://arizonag.iserver.net/Products/FNMfng/P90/fn_tw_p90_r.jpg
Posted 19 years ago2005-08-14 09:34:48 UTC
in SWAT Echo 12 needs help! [Source] Post #127595
K,

Here are some links for you to read about the weapon, its important to know the weapon inside out before starting.

http://world.guns.ru/smg/smg13-e.htm
http://remtek.com/arms/fn/p90/data/concept.htm
http://nl.wikipedia.org/wiki/P90
http://www.fnherstal.com/html/Index.htm

Edit:
wich version do you want me to model?

Have a nice read, these links are also handy for your coder and sound editor.
Posted 19 years ago2005-08-14 09:26:04 UTC
in SWAT Echo 12 needs help! [Source] Post #127593
I already knew how it looked like, its also in far Cry, but i didnt know how you wanted it to look.

moddb profile: pepper

Il start doing some research of the weapon, when i have something il show you.
Posted 19 years ago2005-08-14 09:09:16 UTC
in SWAT Echo 12 needs help! [Source] Post #127590
Ref = Reference picture(s) commenly refererd to by modelers as ref, ref pics or references pictures. These pictures can vary from photos to bleuprints used as a guideline when modeling a object.

Poly Limit= Polygon Limit. The maximum amount of polygons on a single model consisting of 1 or more objects. This is used by modelers to define the maximum amount of polygons, some programs have the ability to set-up a budget for the maximum amount, as a guideline for the modeler.

Moddb profile(s) = A profile on a website aimed at Mods(modifications, see modification) developed for games.

Il dig up my moddb profile.
Posted 19 years ago2005-08-14 09:04:54 UTC
in Modeling Competition 1: Weapons Post #127589
Aye, good idea, il work out something.
Posted 19 years ago2005-08-14 08:51:48 UTC
in SWAT Echo 12 needs help! [Source] Post #127586
Great! You got a skinnner!!

Il model weapons, get me refs and il get started right away!

I also want a poly limit!
Posted 19 years ago2005-08-14 08:15:13 UTC
in Modeling Competition 1: Weapons Post #127581
Ah, you have snap to grid enabled, make sure none of these: icons are on.
User posted image
You can find them right at the bottom a bit right from the middle.
Posted 19 years ago2005-08-14 08:09:36 UTC
in SWAT Echo 12 needs help! [Source] Post #127579
One crit, 2 shots in the leg wont kill somebody, only do them some pretty bad hurt, and possible elimination of the leg. And one os able to survive a shot through the head, though its not likely.

Weapon modeler sounds interesting, do i need to supply a Uvmap? And do i need to be able to animate/compile? Or do you have other persons for such a tedious task?

Any references of wich weapon you need, polygon limits etc.

Right now i still got some free time and everything im working on seems to be standing still.
Posted 19 years ago2005-08-14 07:44:57 UTC
in Modeling Competition 1: Weapons Post #127573
select viewport
pres ALT-B

PIcture says more then a thousand words:
User posted image
With files you can select a picture.

Here is a possible example award, depends on if 7th can implement it into the system.
User posted image
nothing serious, just a quik example.
Posted 19 years ago2005-08-14 07:37:29 UTC
in Modeling Competition 1: Weapons Post #127570
Di you want it to be visible from 2 sides? Then you need to create 2 faces on both sides.

Modeling is in this aspect different from mapping, because what you are experiencing is called backfaces. these faces can be show in the editor(right click perspective - backfaces) but wont be rendered in game and also not taken into account when calculating the poly-count.

You got to see it as a brush full with null textures except one side, and only that side will be rendered.

@ habboi, it is possible what you are talking about, its called spline editing, and the editor wont just make it, you got to do it.

You define it in pachtes of 4 with splines all in one shape, then you drop in a surface modifer, a edit mesh and then you collapse it in the stack to the modifier.
Posted 19 years ago2005-08-14 06:54:47 UTC
in Modeling Competition 1: Weapons Post #127563
Yup, create a plane, then edit mesh, go into vertex mode(expand the edit mesh modifier) delete all of the vertexes, then scroll down and create a vertex.

Want to make a face/polygon between them? Go into face/polygon mode and click create, the vertexes will appear again and you can make polygons the same way as in milkshape.

And for those that want to get really serious:

http://eu.wiley.com/WileyCDA/WileyTitle/productCd-0764537571.html

I have heard a lot of good things about this book, though i havent got it yet myself.
Posted 19 years ago2005-08-14 06:22:24 UTC
in Next update Post #127551
Meh, 3072x768 is the only resolution there should be!
User posted image
Posted 19 years ago2005-08-14 04:54:40 UTC
in Modeling Competition 1: Weapons Post #127537
You can learn everyone to model, but you cant learn someone to see. You got to see how you can make a model from a picture. When you can see that, you can model anything!

I still got a extremely good box modeling tutorial somewhere created by a guy called Maty/M@ty, its the best one out there for milkshape.
Posted 19 years ago2005-08-13 18:02:56 UTC
in Modeling Competition 1: Weapons Post #127512
ah, my error, right click it on the word perspective :glad: .
Posted 19 years ago2005-08-13 16:58:32 UTC
in Modeling Competition 1: Weapons Post #127507
Look at the first page, i posted a dl link there.
Posted 19 years ago2005-08-13 11:27:34 UTC
in Modeling Competition 1: Weapons Post #127435
I dont know, havent used it much.

Here is my version of the ak-47, made it a month, maby 2 ago. Roughly one hour work, including a msn conversation.

http://img277.imageshack.us/img277/566/pepperak17rc.jpg
Posted 19 years ago2005-08-13 07:21:35 UTC
in Modeling Competition 1: Weapons Post #127382
Spag: i heard of that problem before, some people think it has to do something with your videocard overheating.

And really not bad for your first weapon! You'd mind posting a picture with a wireframe overlay?

todo this: right mouse click in 3d viewport - wireframe overlay.
Posted 19 years ago2005-08-13 05:51:40 UTC
in Get a train on a spinning platform Post #127373
Yup, and to mamke it rotate you can make it spin around a certain axis, check the flags for the axis.
Posted 19 years ago2005-08-13 05:49:20 UTC
in Discuss the insanity! Post #127372
Aye, that map is over rated. I'd rather play westminster or the good ol bikini and herrensy
Posted 19 years ago2005-08-13 04:48:36 UTC
in Discuss the insanity! Post #127364
Certainly not bad!

Though if i see the load-out :glad: .....

If you ever run into a guy called The Almighty Snark, then its me!
Posted 19 years ago2005-08-12 18:17:36 UTC
in Modeling Competition 1: Weapons Post #127330
Nice to see your trying, would you mind posting your results in here?
Posted 19 years ago2005-08-12 17:57:47 UTC
in Modeling Competition 1: Weapons Post #127327
Its not a big deal, it works the same in most programs, though its a tad bit harder to do in 3dstm or G-max.
Posted 19 years ago2005-08-12 17:51:45 UTC
in Modeling Competition 1: Weapons Post #127325
Adding a material.

go to materials, create a new one, pick a colour. Then go to groups, select the group you want to colour, and then press asign in the materials window.

You can also add a bitmap to it.
Posted 19 years ago2005-08-12 17:35:58 UTC
in Modeling Competition 1: Weapons Post #127323
Posted 19 years ago2005-08-12 17:11:51 UTC
in Modeling Competition 1: Weapons Post #127320
It IS 3dstudiomax without all of the fancy rendering and rigging. But the tools are there to make high poly models.
Posted 19 years ago2005-08-12 17:10:48 UTC
in Stray dog Post #127319
Dont you have something like a yellow page? a Phone book?
Posted 19 years ago2005-08-12 16:41:48 UTC
in Stray dog Post #127308
I would call a animal protection organization, one of those from the series on animal planet. And report the location you sighted the dog and report how he looks.

Then can track him down with the help from serval reports and help the dog.
Posted 19 years ago2005-08-12 16:06:29 UTC
in Modeling Competition 1: Weapons Post #127306
Here is a small example of what you can do with a single plane and extruding the edge and moving vertexes.

hint: Select the edge - hold shift -drag - result: a new face connected to the edge.
User posted image
Posted 19 years ago2005-08-12 15:47:29 UTC
in Black Mesa Source Update Post #127301
Aw, that settles my mind, still. It wont capture the old hl feeling from what i can see. Atleast not for me.
Posted 19 years ago2005-08-12 13:40:25 UTC
in Black Mesa Source Update Post #127293
Nice pictures, but are you going to change the sky? I dont think those giant rocks fit in with the rest of the enviroment
Posted 19 years ago2005-08-12 04:42:43 UTC
in Modeling Competition 1: Weapons Post #127211
The teapot, is the legendaric model, not the original a replica, of one of the first real renders. This is nowadays widely used, as a model to test render, or trying to compile objects ingame.

Rowleybob:

What you are doing wrong is using splines, offcourse you could also do this, but splines work on a different way then vertexes and polygon modeling.

With splines you draw a outline of you model, starting with one spline and adding extra splines to it making up the shape.

example:
http://img288.echo.cx/img288/51/wip42fx.jpg
http://img198.echo.cx/img198/9481/wip38kb.jpg

As you can see it works different, when you got your splines drawn you need to add a surface modefier, this will create the polygons between the splines. Your splines need to form quads if you want the surface modifier to work.

In the G-max tutorials there is a tutorial on splines, its in the robot tutorial under creating the body.

EDIT:

Here is a example in pictures of what box modeling is, this combined with poly modeling is the feature of weapon and charter design.

User posted image


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User posted image


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Follow them from top to bottom, hope that explains what box modeling means. All need are the tools:

extrude
scale
translate(move)
weld
Posted 19 years ago2005-08-11 16:33:59 UTC
in Modeling Competition 1: Weapons Post #127167
Im afraid blender requires more resources then G-max, though there is another shareware program equal to milkshape, though i forgot the name :cry:
Posted 19 years ago2005-08-11 13:50:17 UTC
in Modeling Competition 1: Weapons Post #127139
Not yet decided, probably within a month, maby earlier. When i have a precise date i will post the info in this thread.

And if you need hosting contact jaardsi, he has some free space.
Posted 19 years ago2005-08-11 05:51:10 UTC
in Next update Post #127077
Cp is right on that one, i believe you also get such a message after sending a pm.
Posted 19 years ago2005-08-11 05:50:01 UTC
in piston Post #127076
Uum, disabeling movement on the y axis? This should be under the flags.
Posted 19 years ago2005-08-10 14:58:27 UTC
in Modeling Competition 1: Weapons Post #127033
Today i discovered a lost link to the download, if you go to discreet now it will be hard to find a dl for G-max, so hereby i provide you with a download link, you can also get the registration code on this site and serval tutorials.

http://www.turbosquid.com/gmax/
Posted 19 years ago2005-08-10 06:27:36 UTC
in Error:Memory Post #126933
Elon yariv, what error? Is it the same error as this guy is talking about?

Yeah, a batch compiler would definately help. And make sure you leave the computer alone when compiling, also works against errors.
Posted 19 years ago2005-08-10 06:22:11 UTC
in Need help about building a map Post #126932
1. Bad idea using 3dstudiomax, it can easily create errors and leaks.

2. you will need a .map exporter, since it is the only format that can be read by both programs.

Still i recommend you using hammer itself.
Posted 19 years ago2005-08-10 04:41:46 UTC
in Modeling Competition 1: Weapons Post #126924
Yes, you can scale it later, that is how i do it, since real world scale hold little to no value with modeling. I usualy follow the reference pictures and size the weapon by those standards. When im able to compile it to a ingame model then i scale it up/down.

But, the scale isnt really a big deal, since we can zoom in the programs.
Posted 19 years ago2005-08-09 18:06:10 UTC
in Modeling Competition 1: Weapons Post #126889
G-max is a free version of 3dstudiomax, offcourse most of the modeling features are availible, but some soley for the purpose of rendering animations and CG are removed, though there is a export option to yafray for rendering purpose.

If anyone would like to use blender they can, im still dabling around a bit with the program, but im able to open the specific file format.
Posted 19 years ago2005-08-09 16:40:45 UTC
in Modeling Competition 1: Weapons Post #126885
Glad to hear!

Couldnt really judge that myself, but i wrote it with the idea that it should teach the basics of G-max modeling to someone with little/no knowdlegde with modeling/G-max.
Posted 19 years ago2005-08-08 14:28:24 UTC
in Modeling Competition 1: Weapons Post #126787
www.discreet.com
Posted 19 years ago2005-08-08 05:23:37 UTC
in Modeling Competition 1: Weapons Post #126689
Why dont you join in? Its nice to learn, especialy now models have become such a vital part of mapping.

Offcourse its fun to do :biggrin:
Posted 19 years ago2005-08-08 05:09:19 UTC
in Your Favourite Game Thru All Time Post #126684
Meh, il make a screenshot of my flightgear after im back from work. Im already getting tired by only the thought of needing to pack it all up for next month :glad:
Posted 19 years ago2005-08-08 04:52:27 UTC
in RESTRICT GUNS HELP ASAP PLEASE... Post #126675
He says he doesnt know, did you actualy read his reply? Did it come up to you can you can try to do a forum search or google?
Posted 19 years ago2005-08-08 04:49:08 UTC
in Why should I put this in Hl1 forum? Post #126673
Then buy a new one.

You cannot retreive something you've lost without any evidence from Valve.
Posted 19 years ago2005-08-08 04:47:13 UTC
in Your Favourite Game Thru All Time Post #126672
Definately flightsimulator 2004. Here is a recent screenie of me completing the hoplist and encountering heavy wheather in my bell 205 on my way to KAST.

User posted image


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