Normal maps suck ass. And so does SSbumps.
Why?
That's why!
Even with SSBumps i get the goddamn petal shape thing.
Stupid shit!
I tried using nem's for compiling todayDon't bother trying. You'll get the same errors that i mentioned in my PM...
Bad news guys. Just loaded up hammer first time with my new components and guess what. Cannot select anything in 3D window. The fix causes PC to restart. I'm out. I also have to cancel my 2 modsMaybe this will work for you then: http://www.twhl.co.za/wiki.php?id=1072
I saw a video modifying skype text using a hex-editor.Was that done with a programme called Resource Hacker?
I meant a team deathmatch game, which means it has no rounds, you respawn immediately after you die and the team score is equal to the sum of the kills of all the players of that team.Map for HLDM then. HLDM supports teamplay gameplay that you want.
Is there much left to do on version 1.0.4?Actually, its at version 2.0.03 Beta, and is currently being tested by Captain Terror. Thanks to him, many issues and bugs were fixed and many improvements were made.
An entity used to control the LOD behavior of any water in the map. If your map has water, this entity is required.
what ? I thought every face have to be water texture.... but I have some canals where there's no surface :/In GoldSource, you apply a water texture to all the faces.
Orange box will be the engine, specifically Episode Two. If you don't have it, don't worry. Building it in Half-Life 2 or Episode One will be fine, the final version(s) can be compiled in Episode Two.
I don't recall adding a clipbrush in the elevator but i'll double check, and yeah i was wondering why the crowbars were there too = )You can tie CLIP brushes to brush entities, just make sure that the CLIP brush itself has the CLIP texture applied to all of its faces.
I thought you said you were too busy before to do compiles so i'm still doin it. I'd still like to compile/release each time a new map is submitted, thats why i keep posting updated releases.Actually, maybe we should wait until we have all the maps, and then put it available for download.
Muzz: Thanks for editing Raver's map (although i integrated his level last night) believe it or not, that map even u edited STILL WILL NOT open under HL config for meAre you using Hammer 3.4 or 3.5?
Um, they were in the latest version of rooms that i posted. Get them also here.Well, that link was giving me a 404 yesterday... Oh well.
Even if they made it in cs it's going to be recompiled in HL anywayTrue, but you get tons of "Entity (..._...) has unused keyvalues" errors.
muzz can you confirm if you're going to take care of the integration of raver's map, and/or if you can open his source file?It turns out that my compilator is not able to compile anything yet... I did a major code rewrite and because of that some things don't work yet. Im working on it on and off to get it working.