Forum posts

Posted 20 years ago2003-12-28 08:47:17 UTC
in Cartoon Selves Post #9564
Posted 20 years ago2003-12-26 21:19:44 UTC
in Webhosters Post #9459
cheers ;)
Posted 20 years ago2003-12-26 21:18:11 UTC
in comps... Post #9458
MEEEEEEEH!
BAH!

FIE!
Posted 20 years ago2003-12-26 20:25:52 UTC
in Webhosters Post #9454
www.freewebs.com
;)
Posted 20 years ago2003-12-26 18:17:29 UTC
in Names Post #9448
0Oooooo
Aaaaaaa
Posted 20 years ago2003-12-26 17:15:36 UTC
in Names Post #9438
Nothing wrong with a bit of proverbial hatred now and then ;)
Posted 20 years ago2003-12-26 16:11:20 UTC
in YO ANTHONY IN HERE! Post #9435
Batch compiling can sometimes reduce your compile times, by setting the tool priority to High, this give the tools more memory to work with, and get first priority on the CPU power ;)
Posted 20 years ago2003-12-26 16:05:52 UTC
in uploading map Post #9433
As atom said before,

Persevere ! ;)

You'l get it uploaded at one time or another ;)
Posted 20 years ago2003-12-26 16:05:15 UTC
in New tutorial on modelling... Post #9432
But then you're stuck with those edited ones, which kindof misses the point, of a wider model range?
Posted 20 years ago2003-12-26 16:03:55 UTC
in Function Wind? Post #9431
Um, no,

Just set the trigger condition on a monster to 'Death'
and trigger target ot waht ever you want,

this is the principal behind enemy comtrolled func_tanks
Posted 20 years ago2003-12-26 15:55:50 UTC
in comps... Post #9425
Nah..

Dictatorship in the internet works best :
Posted 20 years ago2003-12-26 15:52:52 UTC
in Function Wind? Post #9423
I don't think there are any ways of targeting entities, by meand of a death by the player...

You can though, do this with monsters...
Posted 20 years ago2003-12-26 15:46:53 UTC
in Annoying R_speeds thing... Post #9419
Um.. the null texture gets stripped from the bsp, you can't see it
hence the reduction in r_speeds ...
Posted 20 years ago2003-12-26 15:39:37 UTC
in comps... Post #9418
Hmm,
I can see this system open to grose abuse :zonked:
Posted 20 years ago2003-12-26 15:38:38 UTC
in New tutorial on modelling... Post #9417
No, i think he ment confusing the game into displaying a different model, by fiddling with the fgd...

am i right?
Posted 20 years ago2003-12-26 15:37:44 UTC
in readable letters/stuff tutorial Post #9416
Send it to Andy,
he's in charge of the tuts
Posted 20 years ago2003-12-26 15:35:12 UTC
in Names Post #9415
I can see those two eating each other
Posted 20 years ago2003-12-26 15:33:58 UTC
in Need basic help for a basic mod... Post #9414
But when you distribut your maps, say that they were made in spiit, or use the spirit mod skeleton Lauri Cheers has kindly provided
Posted 20 years ago2003-12-26 15:31:45 UTC
in Annoying habits Post #9412
I'm a controll freak, and a real ponce when it comes to pimping my levels or my dead website ;) :)

>>>

OOo!

http://www.angelfire.com/rpg2/deconstruction/subzone2.jpg

:cool:
Posted 20 years ago2003-12-26 15:28:48 UTC
in CS Texture Questions Post #9411
This is a problem with the texture config. is hammer,

when compiling hl, remove cs.wad from the texture list, and when mapping for cs, add it, its the only way arround it.
Posted 20 years ago2003-12-25 18:38:15 UTC
in Names Post #9328
Posted 20 years ago2003-12-25 18:36:50 UTC
in .mdl in map? Post #9327
Um.. the map is finished ?
Posted 20 years ago2003-12-25 15:24:57 UTC
in Annoying R_speeds thing... Post #9318
The null texture you can make yourself if you need it..

just make sure the name of the texture is
Null
Basically, place null textures anywhere incide the map, but on faces where the player will never be able to see them,
on top of a really high ledge or something.

DieH@rd: It depend's on what's taking the hour.. some of my maps take up to 3/5 hrs...

;)
Posted 20 years ago2003-12-24 19:26:41 UTC
in Mints Post #9266
Mints eh?

well... have you ever tried eating the mint leaves of the plant...

MMMmmmm mintey! :D
Posted 20 years ago2003-12-24 19:02:23 UTC
in The stuff in the news Post #9261
Woa!!

more ideas....

How about moving the search forum box near the post new thread...
Posted 20 years ago2003-12-24 19:01:28 UTC
in @rmadillo's Handy Hints Post #9260
now you sir are just plain wierd :
Posted 20 years ago2003-12-24 16:49:55 UTC
in Cyclers Post #9252
well, why isn't your qn in there, click on post new thread, ans ask nicely, what's up?
Posted 20 years ago2003-12-24 16:47:10 UTC
in Making a message come up?... Post #9250
env_message uses titles.txt,

you can edit the appearence, (scan effects etc) in the txt file
Posted 20 years ago2003-12-24 16:45:01 UTC
in .mdl in map? Post #9248
well, monster generics are , they don't have white blood,
and if you put the x of the entity on the 'floor' , and check the non solid flag then they act like generic models
Posted 20 years ago2003-12-24 16:43:05 UTC
in readable letters/stuff tutorial Post #9247
One of the alternatives to hammer suppourts "Text" with brushes i think ...
Posted 20 years ago2003-12-24 16:42:17 UTC
in New tutorial on modelling... Post #9246
:|
  • kol knods in approval
Posted 20 years ago2003-12-24 16:41:38 UTC
in [PHP & MySQL] Tutorials and Scripts Post #9245
meh, I prefer the spork in the neck... messy, but satisfying :badass:
Posted 20 years ago2003-12-24 16:40:15 UTC
in in honour of TWHL.... Post #9244
AWA?

:zonked:
Posted 20 years ago2003-12-24 16:39:38 UTC
in Annoying R_speeds thing... Post #9243
rmf's zip really well...

and

NULL textures DO reduce wpoly counts,
I went form 850 in a corridor to 580 by using null and streching textures ;) (Great, will do some testing) Andy

Another thing,
make sure that the v. of the compile tools you're using suppourts 'null texture stripping' and you have a NULL texture in one of your wads otherwise, its worthless.
Posted 20 years ago2003-12-24 16:36:05 UTC
in The stuff in the news Post #9242
000Oo

Another idea....

The shoutbox has grown out of its shell...

I think another updates box like the one for the forums or journals is in order for the map vault.. its hard to keep track of all those maps ;)
Posted 20 years ago2003-12-24 16:34:53 UTC
in Bug Reports Post #9241
nope still this one ;)

I haven't noticed anything like that...

Uploaded my x-massav. with no problems :P
Posted 20 years ago2003-12-24 16:31:57 UTC
in Spam Post #9240
If you are going to do a compo, then do it on something else, like usefull posts in the gen. mapping forum...

You can writy a script that'll log you in and out untill you overload the servers and go back to 0
^ theoretically.
Posted 20 years ago2003-12-24 16:29:05 UTC
in uploading avator Post #9239
speaking of fur or rather facial hair >>>>>

hohoho ;)
Posted 20 years ago2003-12-24 16:27:45 UTC
in @rmadillo's Handy Hints Post #9237
Heh, and don't try to snort sherbert like cocaine ;)
Posted 20 years ago2003-12-24 16:25:41 UTC
in Need basic help for a basic mod... Post #9236
yes
yes
yes
>>>

that's why i wanted a competition based on this ;) ;) ;)
Posted 20 years ago2003-12-24 16:20:04 UTC
in mod vote: VOTE NOW! Post #9235
TheTWHL mod will be announced in the news > you won't miss it
Posted 20 years ago2003-12-23 20:19:49 UTC
in Spam Post #9138
This is not spam :|
Posted 20 years ago2003-12-23 20:18:33 UTC
in Need basic help for a basic mod... Post #9137
Heh, but does everybody find the unused sentences from the barneys and scientists .. no?
Posted 20 years ago2003-12-23 20:12:22 UTC
in Cyclers Post #9136
Start a new thread, and ask your qn ;)
Get a bearkey account first,
btw,
you have one? - from your irc channel ...
Posted 20 years ago2003-12-23 20:10:51 UTC
in mod vote: VOTE NOW! Post #9135
The goal is simple,
to make a colaboative mod ;)
Posted 20 years ago2003-12-23 18:39:34 UTC
in Cyclers Post #9117
The yellow blobs do show up everytime...

(Some people get monsters stuck in walls to get the effect ! - on purpose)

Anywho, Vassy, It looks like there's loads of stuff you don't know about opfor, and how things were done.. soooo

go here: (And don't forget to mention the mod)

http://www.chatbear.com/board.plm?a=boardlisting&b=9&v=flatold
Posted 20 years ago2003-12-23 18:33:48 UTC
in Spam Post #9115
Posted 20 years ago2003-12-23 18:33:28 UTC
in Need basic help for a basic mod... Post #9114
Why not try...
Posted 20 years ago2003-12-23 16:46:09 UTC
in Spam Post #9103
Posted 20 years ago2003-12-23 16:45:52 UTC
in uploading avator Post #9102
Aww00000000000000

/me adds Seasonal touches to his av. but can't be bothere uploading it...