Forum posts

Posted 16 years ago2008-07-02 06:38:19 UTC
in Hammer gone weird! Post #252043
if you actually read what we just said you'd know that it wasn't. whatever, it's not our money you're spending.
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Posted 16 years ago2008-07-02 03:40:43 UTC
in Hammer gone weird! Post #252038
want to know why Nvidia cards cost more? because they're better. if you get the Nvidia one that costs the same as the AMD one, it'll still be better.
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Posted 16 years ago2008-06-30 06:21:24 UTC
in SPORE content released! Post #251977
hahaha
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Posted 16 years ago2008-06-28 06:48:06 UTC
in Albums That Never Existed Post #251928
that's more than 4 words
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Posted 16 years ago2008-06-27 19:11:00 UTC
in Website Creation Question Post #251909
not on your own network, but yes, if you have apache running 24/7.
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Posted 16 years ago2008-06-26 07:28:46 UTC
in TWHL Cake Decorating Contest Post #251839
What better to put on a cake than.....more cake?
User posted image
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Posted 16 years ago2008-06-24 21:30:20 UTC
in Wont build cubemaps Post #251810
Valve say:
Yes.
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Posted 16 years ago2008-06-23 23:22:47 UTC
in (Speculate) Whats aboard the Borealis? Post #251797
are you being a dumb shit or a sarcastic dumb shit?
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-06-22 22:36:37 UTC
in I WAS ALMOST DONE!! Compile log error Post #251769
you're assuming that the default source tools are crappy because the default HL1 tools are. this is not the case. use the default tools that come with the source SDK.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-06-22 21:10:20 UTC
in TWHL3: The Buglist Post #251765
Yeah, it's actually a problem with your browser, not TWHL. just press F5 on a page with your avatar and your browser will reload the images.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-06-22 21:08:33 UTC
in Modeling question Post #251764
Don't double post. If you made the last post in a thread, click the edit button above your avatar to edit it. Editing also bumps the thread, so there's never any excuse to double post.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-06-22 21:07:15 UTC
in Mirrors? Post #251763
not if he's mapping for CS:S or HL2 :/
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Posted 16 years ago2008-06-22 21:06:44 UTC
in I WAS ALMOST DONE!! Compile log error Post #251762
hahaha, you should definitely not be using ZHLT with source.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-06-22 09:58:01 UTC
in Game_Text: How do I make a line break Post #251743
that's why i said nearly. \n is commonly recognised as the "new line" character, and is in perl, python, C/C++, java, PHP, and more.

fyi, VbCrLf is equivalent to \r\n, which is a carriage return and a line feed (the windows implementation of a newline). linux and OSX use just \n.

anyway, this is ridiculously off-topic, but 'tis okay because the question was answered already :P
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-06-22 09:12:04 UTC
in Game_Text: How do I make a line break Post #251740
not just c++, nearly every language :P
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Posted 16 years ago2008-06-22 08:26:46 UTC
in Game_Text: How do I make a line break Post #251738
as a programmer muzz you should know for certain it's \n, not /n :P

then again you're probably used to VbCrLf.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-06-22 02:19:57 UTC
in school shootout mod idea Post #251731
Your wish is my command.
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Posted 16 years ago2008-06-20 21:22:19 UTC
in Utility Search: Photo Presentation Post #251662
put all the pictures in a zip file and send that.

or you can make a thingie with powerpoint and include the standalone powerpoint player.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-06-20 20:27:15 UTC
in TWHL3: The Buglist Post #251657
it's not hard to code at all, but i'm not changing it because it works exactly how i want it to.
so it isn't a mistake. i was aware of what i was programming and i made it how i wanted it to work. it's not a bug or a mistake.

admit that i'm lazy? sure. but remember that i coded the whole site from nothing for no personal gain. if i was really lazy, you'd still be using the old site. (which, by the way, behaved the same in regards to PMs)

maybe later when i get some time i'll do up a javascript thing that doesn't let you submit the PM until the subject is filled in
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-06-20 18:57:59 UTC
in TWHL3: The Buglist Post #251650
well put a subject in! PMs are like threads, and you wouldn't want a forum thread named "<no subject>"
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-06-18 16:14:59 UTC
in TF2 Update [IMPORTANT] Post #251492
turbine is a TERRIBLE map. it's the last one i'd choose for a custom map. it looks bad and plays bad.

i haven't played fastlane so i can't comment

@saw: redstone looks okay but it's pretty crappy - too similar to well and granary so it's boring.

if anyone get's a chance to play cp_steel give it a try. it's confusing at first but it's a good concept and actually fun to play. it gets really insane at times (which is awesome).

but yeah.....turbine? what the hell is valve thinking? even I could make a better map :/
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-06-17 00:59:17 UTC
in TF2 Update [IMPORTANT] Post #251372
redstone kinda sucks :/
i want cp_steel :)
TF2 needs more tc maps too
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Posted 16 years ago2008-06-16 01:04:12 UTC
in SPORE content released! Post #251310
i think it's $10...
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Posted 16 years ago2008-06-15 10:06:20 UTC
in There was a problem compiling the map. & Post #251270
and csg
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Posted 16 years ago2008-06-15 07:01:59 UTC
in SPORE content released! Post #251261
spore? do not want. it's the sims with aliens :/
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Posted 16 years ago2008-06-13 08:45:55 UTC
in Standard Size. Post #251200
true, several times i have tried to open photoshop PNG's in irfanview and there has been wierd shit all over the parts that are supposed to be transparent.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-06-13 02:03:45 UTC
in Standard Size. Post #251194
that's because paint has crappy resize - you can't specify the dimensions, you can only make it as a percentage of the original picture.

anyway, as i said originally, photoshop is the best thing for this particular job, but mspaint is good for printscreen jobs (printscreen, paste into paint, select the part you want, copy, new file, paste, save), which i do quite a bit. it's also good for games that don't have a screenshot key, just hit printscreen and paste into paint later. the jpeg quality is pretty much ideal for web-quality shots, as disposable images.

as for your comments on PNG, strider, you are wrong. PNG is best for images with lots of whitespace (or any other space of some single colour), making it ideal for screenshots of websites, plain text, and the like. transparency is a useful addition, yes, but PNG is not by any way limited to small graphics. large images with lots of whitespace compress far better as PNG then JPEG. in addition, PNG compression is lossless, which furthers it's usefulness with screenshots of plain text and websites. (although it is not limited to these uses)
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Posted 16 years ago2008-06-12 22:50:50 UTC
in Standard Size. Post #251190
i can confirm that mspaint does NOT screw up PNG images. i use it all the time to paste in printscreens. the save as jpeg doesn't have any options but it's decent enough if you want to upload a screenshot of tf2 or something you printscreened.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-06-12 09:46:59 UTC
in Standard Size. Post #251178
mspaint doesn't reduce the quality or anything :/
just save as a PNG
you can use ifranview to resize, but not crop. so crop with paint, resize with ifranview.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-06-12 09:28:26 UTC
in Standard Size. Post #251176
or, you know....mspaint will do the same job.
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Posted 16 years ago2008-06-12 09:08:50 UTC
in Standard Size. Post #251174
just render one big one and resize it in photoshop :D
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Posted 16 years ago2008-06-12 07:43:06 UTC
in My whole map dark map is lighted Post #251165
Looks like you have a leak. Post your compile log.
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Posted 16 years ago2008-06-12 03:48:39 UTC
in VERC Proposal Post #251159
Yes please, that'd be great.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-06-11 19:09:09 UTC
in Standard Size. Post #251146
that is hardly a standard resolution.

anyway, if you want to be lazy, just provide two sizes:
1600x1200, 2560x1600

5:4 and 16:9 users can figure it out.

if you want to be less lazy, resize these to the dimensions in strider's post, plus the ones in zombieloffe's post.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-06-10 06:26:36 UTC
in VERC Proposal Post #251091
Nah, leave it to us. Ant is trying your suggested email now :)
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Posted 16 years ago2008-06-10 04:23:00 UTC
in VERC Proposal Post #251089
I'm not about to send emails to addresses that may or may not exist. :P
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Posted 16 years ago2008-06-09 20:08:04 UTC
in VERC Proposal Post #251086
I don't think he was ever on that list...not according to the wayback machine.

According to his profile on the VDC (which was last updated in 2006), he works at Valve.

He is also in the credits list for EP2 and Portal.
(episode two content.gcf:ep2\scripts\credits.txt)

On his VDC talk page, someone suggested that the VERC tutorials be converted to the VDC, and Chris said that would be a good idea. So no concerns about page hits on VERC or the content staying in one place. But the VERC tutorials were never moved, and that was almost 3 years ago, so I think it's safe to assume that they won't be transferred to the VDC.
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Posted 16 years ago2008-06-09 19:07:23 UTC
in Desktops of June Post #251084
ZL: LIAR
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Posted 16 years ago2008-06-09 08:28:36 UTC
in VERC Proposal Post #251068
after the compo results are posted. if you want to start early just do it in a text file with regular bbcode, as seen in the "how to write a tutorial" tutorial.
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Posted 16 years ago2008-06-09 06:55:07 UTC
in VERC Proposal Post #251063
Members of TWHL won't "get" the tutorials. They'd be credited to the original author.
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Posted 16 years ago2008-06-09 05:20:17 UTC
in VERC Proposal Post #251061
Hmm, well as I said, all the images are missing on the VERC site, which kinda ruins the tutorials. As for who owned the site...isn't it Chris Bokitch, from Valve? He went by the name 'autolycus'. I seem to recall that he coded it from scratch.

The authors of the tutorials themselves are probably harder to contact. I don't think most of them have been active in the community any time recently. Of course any tutorials hosted here would give full credit to the original author from VERC.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-06-09 01:04:28 UTC
in VERC Proposal Post #251047
It seems that VERC is down, and it is unknown whether this is permanent or not. Either way, we all know that all the tutorials images on the site went missing anyway, which was a damn shame because a lot of the tutorials on the site were extremely good.

I propose TWHL gets all the content (tutorials mostly - anything else?) that is (was?) on VERC and mirror it here, rewriting tutorials if they need it, as well as redoing any images that have disappeared.

This could be achieved through the Wayback Machine. If I get enough interest, I will start coding an interface for people to add content.

Anyone else think this is a good idea? I, for one, don't want the editing community to lose this information. Discuss with any thoughts or suggestions on the matter.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-06-08 03:17:32 UTC
in Competition 25 Post #251027
that's right, i forgot that july came before june this year.

...... :/
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Posted 16 years ago2008-06-07 22:18:18 UTC
in BS Crashes Post #251016
You cannot map for Blue Shift. Gearbox edited the Engine, and the code for the map is different. They never released the compile tools for the new format, so you're out of luck.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-06-06 00:06:28 UTC
in Desktops of June Post #250955
Tuneup Utilities does all of that, on top of having a craptonne of other useful things to optimise your computer performance.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-06-05 20:49:34 UTC
in Half-Life: Static Friction Post #250945
is the VERC shut down permanent? if so, i think we should get a google cache/wayback machine project going to recover the lost tutorials.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-06-05 09:16:21 UTC
in Search is pissing me off! Post #250931
the forum index is the same as the forum, just slightly faster. if you want to search recent forum posts, you can't use the index.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-06-04 19:41:07 UTC
in Search is pissing me off! Post #250918
http://twhl.co.za/search.php?searchstring=%22Truck+Model%22&searchlocation=forumsnew

......middle result.

and cstriker, you'd notice that if you tried the BBCode buttons again, they would put the tags at the cursor, since I fixed it several days ago. Maps are returning to the front page very soon too, I'm just waiting for Ant to design it.

The search function performs a keyword search by default, so the more words you put in, the more results you get. This is the same as TWHL2. In addition, you can use quotes to perform a specific string quote. TWHL2 did NOT do this. I have only improved on the function. Furthermore, you can use Google's + and - to force words to be included or not, but I must admit that they are currently buggy, so don't rely on + and -.

Furthermore, TWHL never searched the username of the topic poster. It has always been the title of the thread, and the contents of the posts. I admit, the way some results are displayed isn't ideal, but I'm planning to fix this very soon, as well as an advanced search function.
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Posted 16 years ago2008-06-03 21:34:07 UTC
in Post Your Skins/Models! Post #250885
Nope.
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Posted 16 years ago2008-06-02 02:47:34 UTC
in Now Playing: ... Post #250839