Forum posts

Posted 16 years ago2008-10-18 13:52:47 UTC
in Adding sound to footsteps/texture Post #257312
[quote]So when Other people download the bsp, will the sound still be in the texture?[quote]

No, they'll need the materials.txt file and the sound itself.
I made a wad texture I'm using in my map . The problem is , as I am still working with that wad in hammer and the map is not ready , can I modify the wad ( just adding textures , not modifying others) so the hammer configuration and BSP to work ?
What? Clarify that a bit more.
Posted 16 years ago2008-10-18 11:36:07 UTC
in Adding sound to footsteps/texture Post #257298
Then you probably need to code that.
Posted 16 years ago2008-10-18 09:17:28 UTC
in Adding sound to footsteps/texture Post #257292
To make a certain texture produce a sound when walking over it, you'll need to define an entry in a file called materials.txt.
This file is located in the pak0.pak (for WON HL) under the sounds folder.

In your case, you simply add the following line to the file:

M nameofyourtexture

M makes it a metal sounding texture, while D makes it a dirt sounding texture, P is computer, Y is glass etc. Its all there in the file.
Posted 16 years ago2008-10-17 08:53:05 UTC
in _normal map problem? Post #257251
Its still doing it! Godamn normal maps!

Time to contact Valve. They'd better reply, darn it!
Posted 16 years ago2008-10-17 08:32:30 UTC
in Valve Map Batch Compile Tool for Source Post #257250
I would suggest contacting Nem to see if he will update his tool.
I don't think he cares. He doesn't even reply on his own freakin forum!
Posted 16 years ago2008-10-17 08:31:11 UTC
in Visual Basic Post #257249
Seriously, this thread is full of nerds. :P:D

Carry on. :)

C++ looks like a cluttered mess of random characters with some normal looking sentences/lines here and there.
Posted 16 years ago2008-10-16 18:29:19 UTC
in Valve Map Batch Compile Tool for Source Post #257221
Then, what are those changes that made OB compiling with your compiler to work?
Posted 16 years ago2008-10-16 18:02:14 UTC
in Valve Map Batch Compile Tool for Source Post #257219
So...

Your compiler can compile maps for Orange Box games/mods (i haven't tried it yet)?

Any idea why compiling with Nem's Batch Compiler fails (missing materials, vbsp crash)?

Im writing a front end compiler as well, but i can't seem to compile OB maps with it, just like Nem's BC. Compiling maps for Ep1 engine based games works fine, though.
Posted 16 years ago2008-10-16 17:47:08 UTC
in Valve Map Batch Compile Tool for Source Post #257216
Something tells me, you're the creator?
Posted 16 years ago2008-10-16 11:28:29 UTC
in Valve Map Batch Compile Tool for Source Post #257209
I was going to point out the Compilator, but then I looked and it doesn't support Source. My mistake.
The current version that is available to the public (version 1.0.2) doesn't support Source, but version 1.0.4 which is very close to release DOES support Source.

The only problem is that it doesn't seem to support Orange Box map compiling. You'll get missing materials (only materials used in the current map) and vbsp seems to crash. The same thing happens with Nem's Batch Compiler (1). I don't know why its not working. Guess it has something to do with the changes in the engine/folder structure when the OB was released.

I will check this compiler out and learn from it. If this compiler can compile OB maps without the missing materials errors and without vbsp crashing, then maybe i can figure out how to make my Compilator compile OB maps without problems by looking at this compiler.

(1) Someone please confirm this. This is important to me! The future of Nod the Compilator depends on it!
Posted 16 years ago2008-10-15 10:19:04 UTC
in Audiosurf Trophies Post #257118
I only play Mono. The other modes are too fast for me, i can't keep up.
Posted 16 years ago2008-10-15 09:23:58 UTC
in Need tips for Exceeded MAX_MAP_CLIPNODES Post #257114
Heh, thats what i said to him on MSN. :)
Posted 16 years ago2008-10-14 17:46:00 UTC
in Visual Basic Post #257082
Ok, im not doing it. :)
Posted 16 years ago2008-10-14 16:18:03 UTC
in Visual Basic Post #257072
It has a function that automatically converts VB to C#, Muzz,
Wtf!

I was thinking about this the other day; why not convert my Compilator and my Half-Life Launch Pad to C# code instead, because i've heard its faster.

The problem is, i don't know jack shit about C#, even though VB.NET and C# code blocks may look almost identical.

But, if SharpDevelop can convert my apps to C# code, then awesome! :D I can then learn more about C# by looking at the converted code.

So... should i?
Posted 16 years ago2008-10-14 14:24:10 UTC
in Games to look forward to... Post #257057
Half-Life 2: Episode 3
Portal 2
Command & Conquer Red Alert 3
Bejeweled Twist (Casual game)
Posted 16 years ago2008-10-14 11:24:43 UTC
in Visual Basic Post #257052
I'd say go for Visual Basic .NET.

The software you need to program VB.NET Windows Application is here.

I used the same language and software to develop my Compilator and the Half-Life Launch Pad utilities.

I can get you started.
Posted 16 years ago2008-10-13 14:54:42 UTC
in list of mods Post #257006
And my Uplink Extended is not listed. Maybe i should add it?
Posted 16 years ago2008-10-12 20:08:33 UTC
in list of mods Post #256987
Posted 16 years ago2008-10-12 15:12:49 UTC
in hl.exe crashes when loading certain skyb Post #256971
Isn't it obvious? Try atsea256_ and it'll work.
Posted 16 years ago2008-10-11 09:12:46 UTC
in [UTILITY] Compilator 3 Public Beta Post #256907
Is it just me or is compiling with the "Priority" check box checked messed up?
It is. I already know about this and it is already fixed in version 1.0.4, which is really close to release.

Sorry.

I could update version 1.0.2 (the latest version available to the public) and release again as a minor glitch fix.

I think it would be beter to wait for version 1.0.4 though.
Posted 16 years ago2008-10-11 09:07:16 UTC
in multi_mangager cutoff Post #256906
Try triggering a trigger_relay that triggers the multimanager with the toggle state.
Posted 16 years ago2008-10-10 12:12:23 UTC
in Hammer 3d view problems Post #256871
I don't think anyone has a fix for this at the moment...
Posted 16 years ago2008-10-09 12:07:05 UTC
in Now Playing: ... Post #256853
Daft Punk - Too Long / Steam Machine
Posted 16 years ago2008-10-09 12:02:20 UTC
in Xen Assault Demo Post #256852
I only noclipped to see where im supposed to go. I guess accidentally triggered something.

Ill go back a few maps and try again.
Wait, do you mean getting the green medkit back to him?
Never saw a green medkit. I don't know.
Your mod confuses me.
Posted 16 years ago2008-10-08 18:45:52 UTC
in DM_Astrial (work in progress) Post #256836
You're right, it can't be made any better!
Posted 16 years ago2008-10-08 18:16:12 UTC
in Now Playing: ... Post #256834
Frank Klepacki - Nod Crush
Posted 16 years ago2008-10-08 17:14:46 UTC
in Xen Assault Demo Post #256830
If only i could get to him...
Posted 16 years ago2008-10-08 15:39:26 UTC
in Xen Assault Demo Post #256828
He should have told you to go and get a green medkit
I could'nt understand a single word of what was saying, there was too much background noise surpressing the guys speech.
Posted 16 years ago2008-10-08 15:19:53 UTC
in Xen Assault Demo Post #256826
No i did not cheat in that part. I remember that guy, but he would'nt stand up. So i moved on.

Ill go back and try again.

Edit: Looks like i can't go back, the door to the garage is locked.
Posted 16 years ago2008-10-08 14:15:44 UTC
in DM_Astrial (work in progress) Post #256822
Picture this:

Take the architecture of Bored or dm_crete or Crete 2 or CRETE 3 or CRETE 4 or Sancefar and make sure you put plenty of stairs and arches in the map. Then texture the entire map with only one texture.

There's your dm_astrial.

No need for screenshots anymore. :D
Posted 16 years ago2008-10-08 14:01:43 UTC
in Xen Assault Demo Post #256823
Im stuck again.

What am i supposed to do with that car on the elevator? I turned the generator on, and used the elevator lever in the control room, but the elevator doesn't move. Neither does the car, i can only break it, but that triggers a message saying "You need that car" and the game automatically loads the last saved game.
Posted 16 years ago2008-10-08 12:03:55 UTC
in DM_Astrial (work in progress) Post #256820
Your maps always have one or more rows of arches. A typical Rimrook style.
Posted 16 years ago2008-10-08 10:57:06 UTC
in Hammer/ Wolrdcraft Post #256817
Hammer 3.5 beta has model support. That means that you can see the actual models (monsters, weapons, ammo, items, etc) in the editor. This required a fgd file that supports this also. Its available on my site.
Posted 16 years ago2008-10-07 17:11:03 UTC
in Post your screenshots! WIP thread Post #256787
Posted 16 years ago2008-10-07 16:42:33 UTC
in Post your screenshots! WIP thread Post #256785
Posted 16 years ago2008-10-07 16:21:31 UTC
in Post your screenshots! WIP thread Post #256782
Reminds me of that tornado scene in No One Lives Forever 2, Urb, really neat!

Skals, you're so funny sometimes...
Posted 16 years ago2008-10-07 13:37:48 UTC
in Xen Assault Demo Post #256776
Guess thats true...

Even though the mod freaking tough, i like it.
That lab area was probably my favorite part, architecture wise. Great detail work there, Sajo. Its win.

I have'nt completed it yet though.
Posted 16 years ago2008-10-07 13:20:16 UTC
in Xen Assault Demo Post #256774
Haha.

MAJOR FAILURE! :D
Posted 16 years ago2008-10-07 11:26:34 UTC
in Xen Assault Demo Post #256763
I noclipped too. That security card didn't made any sense to me.

After the keylock door, i turned noclip off and moved on normally. :)
Posted 16 years ago2008-10-06 19:05:15 UTC
in Xen Assault Demo Post #256748
Posted 16 years ago2008-10-06 18:40:34 UTC
in Xen Assault Demo Post #256746
Shit man, it really is the hardest mod i've ever played. Seriously.
Posted 16 years ago2008-10-06 17:20:53 UTC
in Xen Assault Demo Post #256742
quote]Look inside the store(mini-market).[/quote]

Yeah? And then what? There's this... security card or something there, but the keylock has numeric buttons, and there are no numbers on that card, so wtf? Also, some letters are marked, so i thought converting them to numbers (a=1, b=2, c=3 etc) should get the door open, but no.

:/
Posted 16 years ago2008-10-06 14:34:37 UTC
in Xen Assault Demo Post #256739
edit: Oh, I can see it now. It's possible to finish that map without loss of hp. You can still beat the map with 23hp. Stay behind the obstacles. It's all about timing. Trust me.
Yeah i got it. Took me like... 5000 tries. :/
Now im stuck near a door with somesort of keylock. Can't find the freaking code anywhere. :/
Posted 16 years ago2008-10-06 10:53:41 UTC
in Xen Assault Demo Post #256730
User posted image
Are you kidding me? With only 23 HP?

:/
Posted 16 years ago2008-10-06 09:15:50 UTC
in _normal map problem? Post #256386
I see.

But even then, how come i still get the petal shape with HDR on?
Whatever i do, it just does not goes away. :/

Edit:
Please don't forget about this thread, Strider, you're my only hope to get this _normal bullcrap fixed. :)
Posted 16 years ago2008-10-06 08:55:06 UTC
in Hammer 3d view problems Post #256725
I have Vista with a HD 2600 - had the same problem - and this dll works for me:

http://btkanyag.atw.hu/atioglxx.dll
Hmmm, that makes me wondering...
I still use XP myself with an pretty old ATI card (X1600Pro) and any driver version above 7.11 creates that can't select in 3D window issue. So im wondering, what if i install the latest drivers for my videocard and use that dll file Masta Killa provided, would that fix the problem? It fixed the problem on Vista with pretty new cards, but what about XP and an older card?

I might just try it out, but if doesn't work, i wasted an hour installing the latest driver, and then uninstalling that driver, and then reinstalling the 7.11 driver...
Posted 16 years ago2008-10-05 09:12:20 UTC
in Post your screenshots! WIP thread Post #256690
It's such a shame I don't have a creditcard tho, else I would consider getting myself some HL1DM by steamstore.
Get Paypal. Buying games from the Steam Store cannot be any more easier.
All you need is a bank account. I have ABN-AMRO myself and you really don't need a creditcard to send money to your Paypal account.

Oh, and i guess you meant HL2DM... :D
Posted 16 years ago2008-10-04 16:33:02 UTC
in Post your screenshots! WIP thread Post #256660
Thanks, people.

Now for something completely different.

Daub and i just played Synergy but Daub had other things in mind:
User posted image
Daub, what the hell?
Pervert? :P :D
Posted 16 years ago2008-10-03 19:22:32 UTC
in Post your screenshots! WIP thread Post #256607
User posted image
The start of a HLDM map for Daubeh's server.
Don't know if i'll ever finish it.
Posted 16 years ago2008-10-03 18:54:34 UTC
in How To Get In Mod Post #256606