Created 16 years ago2008-09-25 12:00:10 UTC by The Mad Carrot
I think Normal does nothing (a "flat" look) and Bumps bring out the texture (making it rougher/more realisticSee, thats what confuses me:
$basetexture temp/launchpad_conc
$detail detail/noise_detail_01
$detailscale 7.75
$detailblendfactor 0.8
$detailblendmode 0
}[/quote]"$basetexture" "temp\test_concrete2"
"$bumpmap" "temp\test_concrete2_normal"
"$surfaceprop" "brick"
"%keywords" "temp"
}[/quote]Could that be the reason that you were unable to open my vmt files?Well, they are, but I don't imagine they're the reason I couldn't open them. I would have probably received some sort of syntax error for that.
Are quotations actually necessary?
So how did you made and compiled your normal map texture and used no compression?I used the original vtex.exe method, with a targa and a txt file defining how to create the vtf. The txt simply had:
Parallax Mapping is ugly as sin.The problem is that it is often overused. GTA 4 makes wonderful use of it with decals and such.
As for your problem Muzz, I don't know if this will help in any way whatsoever but have you tried using Photoshop's Normal Map Plugin?Not yet, but i think it doesn't matter since the texture isn't the problem. I think. I don't know.
Please don't forget about this thread, StriderOops, shit. I totally did, sorry.
Time to contact Valve. They'd better reply, darn it!They did'nt.
Are you familiar with that dreaded petal shaped light when you place a light entity in front of a wall that has a normal map?I can confirm that this happens to me too:
As seen here.