Stider, man, thats awesome!
So, to recap, my textures were not the problem, neither is ShaderMap Pro, the application i use to generate the normal map texture.
So how did you made and compiled your normal map texture and used no compression?
I still find this kinda weird.
My original vmt file doesn'nt have quitation marks, like this:
[quote]"LightmappedGeneric"
{
$basetexture temp/launchpad_conc
$detail detail/noise_detail_01
$detailscale 7.75
$detailblendfactor 0.8
$detailblendmode 0
}[/quote]
Except for LightmappedGeneric, everything else is not quoted.
Could that be the reason that you were unable to open my vmt files?
Are quotations actually necessary?
Edit:
I can't get it to work on my end. Even with HDR enabled, the light is still weird. And i used your normal map texture. I did made changed to the vmt though:
[quote]"lightmappedGeneric"
{
"$basetexture" "temp\test_concrete2"
"$bumpmap" "temp\test_concrete2_normal"
"$surfaceprop" "brick"
"%keywords" "temp"
}[/quote]
Im pretty sure there's nothing wrong with that vmt. So i don't get it. :/
Edit2:
Its still not 100% correct, i guess:
(This is an edited image of your screenshot)
Notice that the arrows point at area's that have lower bumpmapping, and the red dots mark the area where there's a clear bumpmap effect. When you look at it this way, you still see a petal shape in it. The bumpmap effect should be a circular and have an even bumpmap effect all around the light.
Unless this is normal behavior, i really don't think this is how a bumpmap should look like ingame.
Maybe i just have an eye for detail... :/