Forum posts

Posted 19 years ago2005-03-17 17:58:00 UTC
in A model request Post #97589
Il see if i can whipe up something tommorow!
Posted 19 years ago2005-03-17 17:33:21 UTC
in A model request Post #97584
Max polycount? hl 1 ore 2? complete car name wiht manufacturer, for drawing ref pics/ finding ref pics.
max amount of textures?
Posted 19 years ago2005-03-17 10:25:40 UTC
in Compo 13 - [closed] Post #97499
Il just spent my mapping time on tt_frost, that deadline is closing in to :( . Though i even need some new models.....
Posted 19 years ago2005-03-17 10:24:41 UTC
in Steam's rear entry Post #97498
He is hunting for a proper way.
Posted 19 years ago2005-03-17 10:17:38 UTC
in Your desktop Post #97497
If i compile hl models i use my desktop as a root derectory for textures, mdl files and smd's. On that way i can quikly set up a root directory. And when im making map textures i go on the fly saving usualy up to 15 files on my destop, when i finishd them i mix them around in one texture.
Posted 19 years ago2005-03-17 10:15:57 UTC
in Bush and the Nazi's Post #97496
Not again!

Note to self: Never ever argue wiht jazhel again.
Posted 19 years ago2005-03-17 03:36:55 UTC
in Bush and the Nazi's Post #97438
I do not believe such info. Though i think bush is pure evil. He allows his own economy to go down the drain.
Posted 19 years ago2005-03-17 03:32:21 UTC
in Your desktop Post #97436
It is very usefull 7th, i can put anything i like on my desktop and imediatly work wiht it, extremely usefull when doing a few models.
Posted 19 years ago2005-03-17 03:30:50 UTC
in Compo 13 - [closed] Post #97434
So where not allowd to use any new code are we :(
Posted 19 years ago2005-03-16 17:51:22 UTC
in Your desktop Post #97365
Hey, dont insult pepper(rabbit). That is not nice.

And 7th, i use my desktop as a interactive workspace, meaning i dump it full wiht one-click edit shit, like models and website e.d.
Posted 19 years ago2005-03-16 14:29:11 UTC
in Your desktop Post #97324
clickey

Like my over-abused work space?
Posted 19 years ago2005-03-16 10:15:12 UTC
in Compo 13 - [closed] Post #97289
Aw, no spirit?

Shame, otherwise i would have showed you my real-time fire snark :D .

But chances on that are gone ;) .
Posted 19 years ago2005-03-15 15:32:12 UTC
in Compo 13 - [closed] Post #97063
Im not allowd to use spirit am i?
Posted 19 years ago2005-03-15 13:19:05 UTC
in Favourite quote!! Post #97011
"And as a fina touch, god created the Dutch"
Posted 19 years ago2005-03-15 03:29:45 UTC
in Have you seen the gmod forums lately? Post #96940
starts rolling on floor shaking
Posted 19 years ago2005-03-13 15:18:58 UTC
in *spoiler*Ravenholm*spoiler* Post #96638
In a rage i shot there heads, and a few minutes later they where already reporting for duty :P
Posted 19 years ago2005-03-13 12:09:10 UTC
in Dr. Breen vs. Nihilanth Post #96627
Hey, the g-man is evil, DONT LIE TO ME!! :nuts: :nuts:
Posted 19 years ago2005-03-12 19:26:06 UTC
in Dr. Breen vs. Nihilanth Post #96542
Nah, g-man is my hero, so pure evil!
Posted 19 years ago2005-03-12 10:43:15 UTC
in specific weapons Post #96484
In Day of Defeat they created a weapon specific option e.g. a bazooka ore a grenade. I think they coded it in, just as they did wiht spirit.
Posted 19 years ago2005-03-12 05:39:12 UTC
in Completely OFF TOPIC!!! (Music). Post #96444
Must kill the thread......KILL... :nuts:
Posted 19 years ago2005-03-11 18:46:05 UTC
in *spoiler*Ravenholm*spoiler* Post #96413
I.

He is my fav, He is my hero, so damn evil and nasty!
Posted 19 years ago2005-03-11 18:32:16 UTC
in Drawings? Post #96411
I do the same Kol, though i ran out of paper one day...
Posted 19 years ago2005-03-10 12:35:24 UTC
in Help an Urbanebula :) Post #96163
They used the -wadinclude command wiht the compiler.
Posted 19 years ago2005-03-10 11:10:07 UTC
in MY WEBSITE Post #96135
Get rid of those horrible ad's
Posted 19 years ago2005-03-09 15:47:47 UTC
in Mirrors? Post #96045
No.
Posted 19 years ago2005-03-09 15:47:30 UTC
in opposing force intro Post #96044
There is a tutorial on this subject on the VERC Collective.
Posted 19 years ago2005-03-09 11:12:16 UTC
in Monstermaker Post #96031
Did you gave the childeren of the monstermaker a name and made them walk with a scripted sequence?
Posted 19 years ago2005-03-09 11:09:54 UTC
in fire part 2 Post #96030
The sound for the fire you create is wiht a ambient generic and select the apropriate sound.

For the screaming barnet and scientist you use a scripted_sequence. There is a tutorial about that on this website:

http://www.twhl.co.za/tutorial.php?id=53

Try a few different things to get a feeling of it. There also serval maps about this in the example map vault.
Posted 19 years ago2005-03-09 11:00:05 UTC
in bonfires. Post #96027
Yes, create a brush wiht a aaa trigger in your fire and tie it to a trigger hurt wiht a damage type of burn.
Posted 19 years ago2005-03-07 15:59:27 UTC
in Ignore Me Post #95702
That is a thing i find scary.
Posted 19 years ago2005-03-06 07:09:58 UTC
in funcwall and splitting Post #95425
But if you have a lot of detail you cant make every entinity a func_wall, you will reach your entinity limit.
Posted 19 years ago2005-03-05 16:31:30 UTC
in Honestly, where did I go wrong? Post #95276
Dude, get a life, its just a game community, no more!
Posted 19 years ago2005-03-05 10:34:35 UTC
in Unfinished Creations Post #95161
Obviously its impossible to do :)
Though it looks sweet!
Posted 19 years ago2005-03-05 10:24:00 UTC
in Random post Post #95156
Ah yes, that was a long long time ago in a galaxy far far away.
Posted 19 years ago2005-03-05 06:30:16 UTC
in New Competition Post #95140
Ah, i remember my last autumbreak, one week of mapping for nothing. the engine couldnt handle the map, and finaly i got it to compile, then it crashed in game at the same place all the time.... bugger.
Posted 19 years ago2005-03-05 06:26:03 UTC
in Is there a program that... Post #95139
LOL, no program can handle any polycount. hl is havgin a hard time wiht 200, over 10.000 is like a ritual suicide of your machine. If you dont know anything about models and polycounts then dont say you can have higher then 10.000, you made yourself look like a fool :lol:
Posted 19 years ago2005-03-04 19:34:03 UTC
in Chat up lines :) Post #95079
Now where talking about poly's,

I was looking down my leg, and though. Wow that would make a great low poly leg.

It was weird, im telling you.
Posted 19 years ago2005-03-04 10:27:12 UTC
in Hammer 4 and Counter-strike 1.6 Post #94987
Yes you can, but you probably want to load in one of the CS wads so you got good looking textures.
Posted 19 years ago2005-03-04 10:26:14 UTC
in Song you are listening to [closed] Post #94986
Frank Klepacki - Hellmarch

Old time favorite, it rocks on the guitar, though you need to be wiht 2 to play it the proper way.
Posted 19 years ago2005-03-03 07:13:09 UTC
in Valve Mapping Contest Result Post #94725
So the waiting has started.
Posted 19 years ago2005-03-02 17:29:53 UTC
in CCN Report Says No Plane Hit Pentagon Post #94648
Right, i really dont take you serious anymore from today on.
Posted 19 years ago2005-03-02 17:29:11 UTC
in OMFG another website pimpage Post #94647
Wiht a few color doges and a eraser and overlay you can improve it a lot.
Posted 19 years ago2005-03-02 17:27:46 UTC
in Is there a program that... Post #94646
Yeah right, like hl can handle source models :lol:
Posted 19 years ago2005-03-02 17:26:46 UTC
in TWHL: The non-motion picture! Post #94645
I love math, i think your right there hunter, though i dont know the units in english.
Posted 19 years ago2005-03-02 09:15:21 UTC
in de_fallout is beautiful [closed] Post #94566
It really is source? wow.........
Posted 19 years ago2005-03-02 05:08:18 UTC
in de_fallout is beautiful [closed] Post #94551
Its horrible. And that is from seeing the screenshots alone :)
Posted 19 years ago2005-03-01 09:07:21 UTC
in CCN Report Says No Plane Hit Pentagon Post #94389
Yeah, you can fly those machines wiht an inmense accuracy. how else can you land a boeing wiht 200 mph?
Posted 19 years ago2005-03-01 07:38:33 UTC
in Half-Life: Hostage Situation Post #94379
Tma, you want me to model you a streetlight model?
Posted 19 years ago2005-03-01 07:33:52 UTC
in another reason why Steam sucks Post #94378
hehehehehe, Steam forever.

And here is the greatest matrix ever:

http://www.theforce.net/fanfilms/nonsw/matrixregurgitated/index.asp
Posted 19 years ago2005-03-01 07:31:30 UTC
in CCN Report Says No Plane Hit Pentagon Post #94375
Yeah, The plane would be ripped apart and causing a not to big hole.