1.3 is coming up, and I hope it will be the last version for quite some time as spring is coming up. Therefore it's important that it includes everything it needs.
This is stuff it already has:
# Added new game mode: mht_. Read more about it in the "Multiplayer" section. (Possible more)
# Trigger_set_model, trigger_set_physics, trigger_set_camera and trigger_keyboard now works in multiplayer
# trigger_keyboard can now be used to check for key releases instead of presses
# Tilted platform camera slightly upwards. (Can be changed/toggled with "cam_platform_offset_y" cvar)
# Tweaked the server dll to work slightly better with dedicated server.
# Added some player statistics to dedicated servers
# Added "rank" and "toplist" console commands.
# Fixed monster crashes in multiplayer
# Added "Frags Rewarded" and "Team" keyvalues to all monster_ entities. See "Entity Guide" section
# Disabled +lookup and +lookdown in topdown mode
# Changing team while alive now removes a frag and adds a death (To prevent team changing spam)
# Bots will now also target monsters.
# Fixed multiplayer overflows
# Removed mp_allowmonsters cvar. Monsters will always be allowed if placed in map.
# Changed trigger_set_camera due to performance issues : it will now only set camera distance. Camera Mode should be set in map properties instead.
# Fixed bug with monster hitboxes in topdown mode
# Now returns proper name in server browser and not "HL Teamplay"
# Bots now work in platform mode.
# Red and blue team player models can no longer be used in normal multiplayer to prevent confusion.
# Added some OP4 monsters: monster_pit_drone, monster_baby_gargantua, monster_shock_trooper.
# Now shows a hud icon if you can walljump and/or doublejump.
# New maps: dm_flattyflat, mht_swamp. (Possibly many more!)
If you have any bugs or suggestions that you think should be in 1.3, the possibly very final Flat-Life version, please post them. Thankyou. ^^