Forum posts

Posted 11 years ago2013-08-18 10:27:29 UTC
in Sledge (Hammer Alternative) Alpha Build Post #315040
I think that "Switch to selection tool after brush creation" should selected from the beginning
Posted 11 years ago2013-08-02 06:23:18 UTC
in Sledge (Hammer Alternative) Alpha Build Post #314661
i would like to see some stuff from blender 3d and 3dmax, like extruding and more :o
Posted 11 years ago2013-06-17 18:37:55 UTC
in Post your screenshots! WIP thread Post #313994
thanks :) the chairs need rework
Posted 11 years ago2013-06-16 14:22:48 UTC
in Post your screenshots! WIP thread Post #313992
Posted 11 years ago2013-06-07 13:44:04 UTC
in Post your screenshots! WIP thread Post #313856
TODO:
  • trees
  • background
  • better sun lighting, some fog
User posted image
Posted 11 years ago2013-06-02 11:58:03 UTC
in Post your screenshots! WIP thread Post #313796
Posted 11 years ago2013-05-29 15:31:20 UTC
in Post your screenshots! WIP thread Post #313724
Posted 11 years ago2013-05-20 15:00:59 UTC
in TWHL Coop Ideas? Post #313633
i would suggest a map without open areas
Posted 11 years ago2013-05-15 11:26:07 UTC
in TWHL Coop Ideas? Post #313546
before u start u should keep in my mind how to build the map for TWHL project if we are going to map a goldsrc stuff dont map a big open area just like we did in last project because of FPS fail
Posted 11 years ago2013-05-12 14:51:00 UTC
in Post your screenshots! WIP thread Post #313481
i have to finish windows and make walls looking better :v
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Posted 11 years ago2013-04-18 17:19:18 UTC
in Coding trigger_camera Post #313334
EntityOfEntIndex gets the first entity that's loaded into the engine, which in singleplayer is the player entity, in multiplayer that obviously doesn't work.

You have to loop through all of them.

// search the world for players...
for (int i = 1; i <= gpGlobals->maxClients; i++)
{
CBaseEntity *pPlayer = UTIL_PlayerByIndex( i );
// skip invalid players
if (!pPlayer)
continue;

pActivator = pPlayer;

//All the rest of the code here - Must be within the loop
}

It's probably more efficient to do it with entities, tho.
hmmm i think it would be better:

if( pPlayer )
{
pActivator = pPlayer;
}

than

if (!pPlayer)
continue;

pActivator = pPlayer;
Posted 11 years ago2013-04-06 11:29:14 UTC
in Troll Theory Post #313268
april fooooooools!
Posted 11 years ago2013-03-25 13:45:31 UTC
in Post your screenshots! WIP thread Post #313137
Posted 11 years ago2013-03-17 15:42:55 UTC
in Body Parts Post #313071
what does "stu" mean?
Posted 11 years ago2013-02-26 18:05:24 UTC
in Model cow? Post #312769
Posted 11 years ago2013-02-09 02:08:51 UTC
in Boss fights (or equiv.) Post #312530
i like fighting vs Duriel (diablo 2, act II), HL: OP final boss
Posted 11 years ago2013-01-26 12:25:07 UTC
in MS:C 2nd Annual Media Contest Post #312323
hmm i havent heard about the mod "Master Sword" it is a RPG hl1 mod?
Posted 11 years ago2013-01-16 22:43:12 UTC
in Post your screenshots! WIP thread Post #312224
Blender 3D is cool
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Posted 11 years ago2013-01-14 20:34:08 UTC
in Post your screenshots! WIP thread Post #312199
i have been having some troubles with smoothing..
ok here something more!
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Posted 11 years ago2013-01-13 22:40:47 UTC
in Post your screenshots! WIP thread Post #312186
and more blender stuff!
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Posted 11 years ago2013-01-12 21:19:14 UTC
in Post your screenshots! WIP thread Post #312164
@up
if it doesnt work i will convert the models to source engine

another crap ;D i dont know what it is
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Posted 11 years ago2013-01-12 11:44:58 UTC
in Post your screenshots! WIP thread Post #312162
tadam :D
i would like to know how to export blender model -> Hl1
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Posted 11 years ago2013-01-02 23:42:02 UTC
in Post your screenshots! WIP thread Post #312012
Posted 11 years ago2012-12-30 22:48:18 UTC
in Post your screenshots! WIP thread Post #311942
Pretty cool, what's it for? Practice or a level? :o
all i can do is to model and textures simple brushes just like in VHE
Posted 11 years ago2012-12-30 19:03:51 UTC
in Post your screenshots! WIP thread Post #311940
dunno been learning blender some noob houses
Posted 11 years ago2012-12-30 17:44:08 UTC
in Post your screenshots! WIP thread Post #311938
my first scene in blender 3d :o
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Posted 11 years ago2012-12-27 20:55:29 UTC
in Don't use Gamefront/Filefront Post #311892
i havent downloaded anything from these sites just like 99.9% ppl from poland

torrent <3
Posted 11 years ago2012-12-18 15:23:03 UTC
in Competition 33 Post #311626
ye i am going to build a floating palace somewhere but i want to give a feeling that u r somewhere over the ground ;o
Posted 11 years ago2012-12-18 13:22:49 UTC
in Competition 33 Post #311623
Posted 11 years ago2012-12-17 18:43:07 UTC
in Competition 33 Post #311618
some crap of mine :P
User posted image
Posted 11 years ago2012-12-17 09:44:32 UTC
in Competition 33 Post #311609
well i have been wondering if i can use the models from hl-lab.ru for goldsrc
Posted 11 years ago2012-12-15 10:48:19 UTC
in Competition 33 Post #311597
hey what about 3d models???
Posted 11 years ago2012-12-13 15:36:31 UTC
in Competition 33 Post #311535
i am going to map a small village over the trees or sometthing

edit: u know fantasy style
Posted 11 years ago2012-12-09 10:28:44 UTC
in Competition 33 Post #311429
cool i am going to map something :)
Posted 11 years ago2012-12-03 21:15:08 UTC
in Post your screenshots! WIP thread Post #311327
looks amazing :OO holy f#@!
Posted 11 years ago2012-12-02 09:14:04 UTC
in What's the difference between half life Post #311290
hey i have found something that might help u:

Mapping in Source vs Half-Life
https://developer.valvesoftware.com/wiki/Mapping_in_Source_vs_Half-Life
Posted 11 years ago2012-11-26 22:03:35 UTC
in Post your screenshots! WIP thread Post #311203
lets say that somebody of out there farted :D
Posted 11 years ago2012-11-26 21:11:23 UTC
in Post your screenshots! WIP thread Post #311193
@skals and haiboi :o
i am goldsorc mapper :) going to checkout displacement and grass models
Posted 11 years ago2012-11-25 11:56:49 UTC
in Post your screenshots! WIP thread Post #311148
hl ep2
i dont know what i am going to map @.@
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Posted 12 years ago2012-11-15 14:24:34 UTC
in requesting team members for platoon mod Post #310985
i would like to help u with mapping new levels, but i cant help u with half-life programming
Posted 12 years ago2012-11-15 14:07:56 UTC
in Post your screenshots! WIP thread Post #310983
i love the second picture!
Posted 12 years ago2012-11-12 12:43:43 UTC
in Xash3D & XashXT - the next step in H Post #310921
I would like too see FOG!
Posted 12 years ago2012-11-11 17:20:46 UTC
in Team Mapping 2 Post #310893
i would like to make a goldsrc mod where u will be traveling in time or something like that ^^
Posted 12 years ago2012-10-22 08:15:22 UTC
in Half-Life: The Core Post #310531
wow amazing screenshoots! i love the level design :]
Posted 12 years ago2012-09-28 18:54:27 UTC
in Post your screenshots! WIP thread Post #310128
beautiful map!
Posted 12 years ago2012-09-23 06:36:11 UTC
in Desktops of September Post #310000
ok now its me:
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Posted 12 years ago2012-09-22 05:53:24 UTC
in Post your screenshots! WIP thread Post #309974
is there a free version of MAYA or something?
Posted 12 years ago2012-09-16 10:46:26 UTC
in Post your screenshots! WIP thread Post #309852
it looks like the place where i use to live xD
Posted 12 years ago2012-09-05 12:00:50 UTC
in Post Your Photos Post #309634
yes i did everything in GIMP
What smartphone do you have?
Sony-Ericsson XPERIA X8
Posted 12 years ago2012-09-05 02:28:21 UTC
in Post Your Photos Post #309627
something i made with my smartphone a few days ago :P i have added some effects with GIMP
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