Anytime, RollingBarrel!
And thank you too!
If you encounter any other problem, don't hesitate to ask us.
Minicompo CreedLol.
I will do my best,
To do my duty,
To Rimrook and MuzzAtom,
And obey the laws of the minicompo
-AMEN-
I suppose it means the inside of your ride.Oh, thanks SugarMan. Then I don't have nuthin' to show because I don't own a car atm.
@Alberto: Holy shit, gimmie those eyes! How many ladies have fallen for your eyes? USE THEM WISELY DAMN IT.Hahahaha! xD Well, to be honest, not really that much, but most of them said me something like that about my eyes.
^ I told him a similar thing GhostTrue story brah. And:
My face is my avatarI've told you something last time homie. What is it that scares you about showing your face? Wasn't it another thing that you didn't want to show?
Hey PB plz add this to SLEDGE and i will marry you http://twhl.info/tutorial.php?id=187^ This.
At least the lighting is nice.It's weird imho.
Alt + mousewheel increases and decreases gridsizeThis.
Make zoom levels snap to round numbers: 1x, 2x, 4x, 8xThis.
Have a way to zoom all the views at the same time. Such as CTRL+scroll wheel or something.And this.
I was thinking more of a unofficial plug to the minicompo, so peeps at GB could decide to join if they wanted, but that's neat to know they would possibly allow us to host/sponsor an official compo there someday? surprised -I have to look into it. I have to speak with SkyppySDK, which he's the contest moderator.
@Alberto You still will have to fix the smoothing though on that model. It looks a bit odd.It's just a simple render from kHED. It looks a lot different in-game.
khed does source stuff pretty simply, right?Nope. kHED doesn't export a Source model nor materials. You could just make the model, then you need something like XSI to compile it.
forget about doing anything fancy with khed, at least from my experience.Agreed. kHED actually have a limit on tri/polycount and vertices (something around 3000 tris and vertices max). And you can't add animations to a model. You need Milkshape 3D for that (or any other program). I recommend to use kHED just for GoldSource non-animated models (e.g.: static prop models). But it's a nice program to getting started, that's for sure.
Alberto: KHED looks really cool and easy to use, thanks for sharing!Yeah indeed. You're welcome homie.
TWHL'ers have had a head start. Maybe we should wait and have GB hold a seperate compo only to be fair.I completely agree. People would get mad if just one of them knows that some of us have already started this on another site. I recommend to wait until the next compo commence.
Does anything need to change from the original brief here or is there a format to follow?As for an official GameBanana competition: Yes.
I opened my rats map in the sledge that I have, the previous to the current version, and it chugs a little in the 3D viewStrange. I've opened more complicated maps than the rats one you've made with Sledge, and didn't have any lag problem (quite the contrary, it lags more on Hammer for me). And you know that my PC is crap (AMD Sempron single core, 1 GB RAM, 256 MB AGP ATI VGA).
If you want, maybe we can ask the GoldSource Engine Ambassador at GameBanana to advertise this, since there is plenty of time left?(unless you want to keep it strictly a TWHL thingie)I've heard a call.