"The encounters started getting monotonous because they all followed the same formula: enter obvious arena - destroy hell nest - fight off the horde."Agreed. The levels are also completely linear. The so-called "secrets" are super easy to find - just stop following the main path and you'll find one.
"According to that, the cliffs by Windawz would kill IdTech 2 (Quake engine)."The whole terrain is actually a huge func_detail. I know that the cliffs will chop eachother because of that, but I was just lazy to tie every cliff to func_detail. I'd also need to set different detail levels for each cliff.
"There is no way to strip it in vanilla goldsource"Wait, so suit charge strip is a SoHL feature?
"I kept having that issue in Sledge with an angled roof on one of my maps"I guess switching to Jackhammer is the best solution then.
"My J.A.C.K.10.12x from steam version same Windawz."I use the free version actually.
"After playing that (rather hilarious) HLDM match on Saturday"What was your nickname by the way?
"If I do, however, I know who to pick for my mod team.Uhh...
@Windawz I'm looking at you. wink wink"
"Remember that Tools -> "Lock rotate / scale" and "Lock movement" than you move completed brushwork to connected room or hallway."Sometimes I think that people here take me as a complete noob.
"Wait I see like background of OpenTK viewport? Or Jack has changing color of background."Yes, Jackhammer supports the customization of the background color in the 3D viewport. Blue just seems more calm to me.