Forum posts

Posted 20 years ago2004-08-06 16:53:09 UTC
in TWHL SHOULD BE #1!!!!! Post #48504
Stop all the voting! We can't be number 1! You realize what that would do?! Everyone would want a good mapping site and that means we would get loads of spam from tons of noobs!!!
Posted 20 years ago2004-08-06 16:49:16 UTC
in Will this reduced leafs? Post #48502
Sooo, I should make about half of the lights entites? Cant hange buildings to enties though, vis sees right through those.
Posted 20 years ago2004-08-06 16:47:27 UTC
in favorite hl hero or villian Post #48501
Where is that?! Ive heard about them but Ive never actually seen them!
Posted 20 years ago2004-08-06 16:23:31 UTC
in Worst way to die Post #48498
Another incredibly sick way to die, and painful too!

You are buried into the ground with only your head sticking out while a steam roller crushes your head at 1 mph. Also, you are facing the steam roller so your chin and nose and everything that pokes out is crushed in extreme pain first, youch.
Posted 20 years ago2004-08-05 20:24:31 UTC
in Worst way to die Post #48258
Your calling m sick and your avatar is a pink quirrel wih its eye coming out and stuck through the branch!
Posted 20 years ago2004-08-05 20:24:01 UTC
in Worst way to die Post #48257
YEP! I made that up all by meself! I feel so happy! But hey, thats a pretty bad way to die, so I posted it.
Posted 20 years ago2004-08-05 19:56:17 UTC
in favorite hl hero or villian Post #48236
So you are allied with Xen in half Life 2?! Awesome! Anyway, they are called pit drones in Sven Co-opand thats what I based it off of.
Posted 20 years ago2004-08-05 19:55:11 UTC
in Will this reduced leafs? Post #48235
Did you ever download de_full_city? If so, did you go into the apartment? If so, that was all carved, possibly the problem?
Posted 20 years ago2004-08-05 19:54:03 UTC
in Worst way to die Post #48233
I just have a big imagination
Posted 20 years ago2004-08-05 19:00:12 UTC
in Will this reduced leafs? Post #48214
I am trying to remake de_full_city real quick so that I can run vis this time, but I always get the max leafs error, even when block off parts of the map and I'm thinking, could leafs be lowered by taking away lights?
Posted 20 years ago2004-08-05 18:57:02 UTC
in Worst way to die Post #48212
THAT is the worst way to die.
Posted 20 years ago2004-08-05 18:56:45 UTC
in Worst way to die Post #48211
Have someone break into your home, point a gun at you, tie you up, take all your stuff, then force you to watch him slowly kill your who family right before your eyes and listening to them suffer, then pulls out a knife and slowly hacks at your legs, not cutting them off but seriously injuring them. Finally after he lest you go, you call the cop but they cant find him, they start a search and ou go straight to the hospital, soon you find out that your legs will have to be amputated and you need a wheelchair. A few days after being released from the hospital you fall down a hill and out of your wheelchair into a rocky ditch where you are stabbed and slowly bleed to death by rocks, The murderer of your family is never caught.
Posted 20 years ago2004-08-05 18:52:50 UTC
in favorite hl hero or villian Post #48210
Fast walker? You mean pit drones?
Posted 20 years ago2004-08-04 21:08:10 UTC
in favorite hl hero or villian Post #47982
Houndeye?
Posted 20 years ago2004-08-04 21:07:40 UTC
in Best Xen picture ever Post #47981
The splash screen for POV was made by the asame guy, and it uses the same picture of the alien slave, but I still think this looks more realistic.
Posted 20 years ago2004-08-04 18:10:40 UTC
in Twhl is becoming concious again! Post #47940
Atom is the owner of the site, Andy just watched over it.
Posted 20 years ago2004-08-04 17:56:44 UTC
in favorite hl hero or villian Post #47938
You get both snarks AND chumtoads in Point of View, only chumtaods are stronger and smarter
Posted 20 years ago2004-08-04 17:55:04 UTC
in Best Xen picture ever Post #47937
I saw a tutorial from the guy who made the picture, he actually drew that picture from scratch and enhanced it with photoshop, this guys an artist man.
Posted 20 years ago2004-08-03 20:18:53 UTC
in How do I make a move for title? Post #47795
Or there should be, steam single player games take forevr on map changes where as WON take about 2 seconds.
Posted 20 years ago2004-08-03 20:17:28 UTC
in Best Xen picture ever Post #47794
By saying it looks relaitsic I'm saying it looks like a photo of an actual alien slave. Its that good. I dunno zeeba, I thought the collar looked pretty metalic, but they never say what they are made of anyway.
Posted 20 years ago2004-08-03 18:11:14 UTC
in i am sick of fake floaters... Post #47770
I told the guy he souldnt rip off other users names if that helps.
Posted 20 years ago2004-08-03 18:05:15 UTC
in How do I make a move for title? Post #47767
Dont care about the won/steam deal. Life Gear is a WON game, its not online so it wont interfere with anything, unless you got stupid and decided to delete your original folder.
Posted 20 years ago2004-08-03 18:01:04 UTC
in Best Xen picture ever Post #47762
Yeah, ok, so its an alien slave from Xen, Don't care. Yeah, so its a lot like the splash screen of Point of View, but it was made by the same guy. Yeah... but still, IT LOOKS SO FRIGGIN REALISTIC!!!!!!!
http://www.sijun.com/dhabih/gallery/gdm-slave2.html
Posted 20 years ago2004-08-03 13:28:05 UTC
in Twhl is becoming concious again! Post #47715
Who has more power over TWHL? 7th Monkey, or Andy? Something I have always pondered
Posted 20 years ago2004-08-03 13:26:50 UTC
in Life Gear, previews and news Post #47714
Can't, no new coding, sorry.
Posted 20 years ago2004-08-03 09:22:05 UTC
in Life Gear, previews and news Post #47695
This mod is gonna be a laugh
Its not supposed to be funny, its a serious mod.
Posted 20 years ago2004-08-03 09:21:19 UTC
in custom crosshair Post #47694
BECAUSE SCOPING IS FOR THE WEAK!
Posted 20 years ago2004-08-03 08:04:25 UTC
in fading sprites Post #47691
Umm.. will setting it to constant glow make it like most of the lights in tfc and half life?
Posted 20 years ago2004-08-02 20:08:05 UTC
in fading sprites Post #47629
How do I set up lights so that they include a glow sprite with them that gets dimmer the further away you are from it?
Posted 20 years ago2004-08-02 16:49:36 UTC
in Life Gear, previews and news Post #47612
Stink, I meant to put this thread in the mods forum, somone needs to move this thread. Anyway, heres the grenade launcher:
http://static.4players.de/counterstrike/CSDownload/7b/7a/2020-preview.jpg
Posted 20 years ago2004-08-02 16:47:16 UTC
in Life Gear, previews and news Post #47611
Almost every weapon you get in Life gear will be needed to solve puzzles or stuff like that. No, MOP, this will not be a noob style mod. But remeber, no new coding, so even though its a grenade launcher it will still be thrown as far as a normal grande... Most of the Half Life weapons wont be in this game either. Like... the hornet gun and probably not even the shotgun. No gluon gun either, so you wont b able to blast your way through everything.
Posted 20 years ago2004-08-02 14:53:21 UTC
in Life Gear, previews and news Post #47600
Thinking about having a grenade launcher for grandes, tell me waht you think
Posted 20 years ago2004-08-02 14:52:04 UTC
in Life Gear, previews and news Post #47599
Posted 20 years ago2004-08-02 14:30:51 UTC
in Life Gear, previews and news Post #47597
I am making a mod for Half Life called Life gear. Life Gear is a stealth mod that requires you to think before you shoot. It is also loaded with puzzles for all you people who like a challange rather than running down a hall shooting people. Here's the whole list of stuff in Life Gear:
-Stealth gameplay, if your caught you'll soon be surrounded by enemies
-Weapon models and music to get you into the stealth state of mind, music doesn't get repetive or annoying after playing a long time with it! (silenced weapons models do not act silenced to enemies who are triggered by hearing you, only the silenced sniper rifle (crossbow) is completely noiseless)
-Boss fights
-Working security cameras, some that you can even blow up.
-Visible feild of vision for security cameras
-Tons of triggers, but no new code
-Full length mod, plan to have at least 10 fairly large maps of gameplay

The story:
A business building in some city somewhere, disquised as a real estate company, has begun research on making a machine that can mechanically generate controlled Xen lifeforms. Controlled, at least, to the people who built the machine. This research has been dubbed The Lifeform Project. You, a member of an elite group of White Ops, have just been given insider info on the project and also, a mission to intrude the building, find the source of the Lifeform Project plus anything else related to it, and destroy them. Gameplay starts on the building's roof. For story purposes you start on the roof because the main entrance is too heavily guarded. or gameplay purposes... its more fun.

Screenshots of weapon models and gameplay soon to come.
Game is being made with Spirit, and will require you to still have old WON version of Half Life, as it will not be made for Steam.
Posted 20 years ago2004-08-02 14:24:44 UTC
in Matrix minigame included with Life Gear Post #47595
OK I'll look for it thanks. Is there a way to make visible bullets?
Posted 20 years ago2004-08-02 14:11:06 UTC
in Compile problem Post #47589
Happens somtimes, copy your whole map and paste it into a new one and save it with the same name. Then check for problems again. The blocks that didnt exists shouldnt show up as problems anymore.
Posted 20 years ago2004-08-02 14:09:57 UTC
in Face splitting with a func_wall?! Post #47588
Didnt change anythin about the ground from the defaults. Must be the nodes
Posted 20 years ago2004-08-02 14:09:09 UTC
in Matrix minigame included with Life Gear Post #47587
But if you don't like the ida, thats ok. Its a mere minigame.
Posted 20 years ago2004-08-02 14:08:50 UTC
in Matrix minigame included with Life Gear Post #47586
Woah woah! you can make bullet time with spirit?! I was going to use amx. How do you use spirit for bullet time?
Posted 20 years ago2004-08-02 12:57:24 UTC
in Face splitting with a func_wall?! Post #47577
Well that must be it.
Posted 20 years ago2004-08-02 11:24:12 UTC
in How do I make a move for title? Post #47569
Yes it is, Ive only been takling about it for the past week, now, do you know how to make a moving logo?
Posted 20 years ago2004-08-02 11:23:36 UTC
in Matrix minigame included with Life Gear Post #47568
All right, check this and tell me how you like the idea. Instead of a training map for Life Gear I'm going to have a mini game where you are Neo and you fight off as many Smiths as you can. More smiths will come after you the further you are in the game. I'll try to set up a bullet time system. Thought of this late at night so if it souns really weird, sorry.
Posted 20 years ago2004-08-02 10:56:52 UTC
in ToDo Post #47565
Youve only been here 77 days!
Posted 20 years ago2004-08-02 10:44:13 UTC
in Lambda Dam Post #47563
You know, Ministeve? That is a horribly doctered picture.
Posted 20 years ago2004-08-02 10:42:37 UTC
in Twhl is becoming concious again! Post #47562
Im sure it was
Posted 20 years ago2004-08-02 10:42:19 UTC
in How do I make a move for title? Post #47561
What program is used to make the titles movies in the splash screens of certain mods? I really want to have a moving title for Life Gear.
Posted 20 years ago2004-08-02 09:59:37 UTC
in favorite hl hero or villian Post #47552
Oh, we can go with half life MOD stuff too?!
Still, Nihilanth rules all.
Good guy: The crazy blobby people from toonrun in Sven coop
Posted 20 years ago2004-08-02 09:57:58 UTC
in Face splitting with a func_wall?! Post #47551
This is a func_wall, of one block, splitting the face of a one block world brush. Doesnt that sound a little weird to you? To anybody?
Posted 20 years ago2004-08-02 08:39:04 UTC
in Face splitting with a func_wall?! Post #47547
I thought you couldn't get face splitting with entities. Is this possible? Because in a map of Life Gear there has been major face splitting coming from a func_wall. Well at least I'm pretty sure its coming from it. I checked and nothing else matched.
Posted 20 years ago2004-08-02 08:29:13 UTC
in Lambda Dam Post #47540
I thinjk the actual significance of the dam to the sotry is that it connects the Lambda facility to Black Mesa. (Did anyone ever notice that Black Mesa is rediculously huge?!)