Will this reduced leafs? Created 20 years ago2004-08-05 19:00:12 UTC by Coolfat3459 Coolfat3459

Created 20 years ago2004-08-05 19:00:12 UTC by Coolfat3459 Coolfat3459

Posted 20 years ago2004-08-05 19:00:12 UTC Post #48214
I am trying to remake de_full_city real quick so that I can run vis this time, but I always get the max leafs error, even when block off parts of the map and I'm thinking, could leafs be lowered by taking away lights?
Posted 20 years ago2004-08-05 19:41:13 UTC Post #48223
Max_leaf_faces
You have gone over a limit similar to max patches error, but by BSP creating too many leaf faces for VIS to handle - probably due to "shattering" of a brush. Did you carve a complex brush (like a cylinder) or intersect it with another brush?
-Tommy
Posted 20 years ago2004-08-05 19:55:11 UTC Post #48235
Did you ever download de_full_city? If so, did you go into the apartment? If so, that was all carved, possibly the problem?
Posted 20 years ago2004-08-06 01:57:42 UTC Post #48314
No. I've seen the map and the street lights were world brushes, right? That caused a lot of extra face splitting but not only that. It also splitted up the map into a lot of extra leafs. These streetlights should be made entities, then the amount of leafs would drastically decrease.

Be sure not to put all streetlights into one entitie though, as then it's spread across multiple leafs and in most cases such an entitie will always be rendered, no matter where the player is.
Posted 20 years ago2004-08-06 16:49:16 UTC Post #48502
Sooo, I should make about half of the lights entites? Cant hange buildings to enties though, vis sees right through those.
Posted 20 years ago2004-08-06 16:56:22 UTC Post #48505
Nope, make all street lights entities. Just don't make one entitie of it, but only few street lights in the same entitie.

These buildings should stay solid, otherwise the whole VIS process is useless... After all, it divides the level into leafs based on the solid geometry it finds... Have you read this article already?
http://www.gamedesign.net/book/view/266
Posted 20 years ago2004-08-06 18:40:52 UTC Post #48546
I know, I said I cant change the buildings, thought you were tlling me o change some of the buildings, misinterpreted your original post.
Posted 20 years ago2004-08-06 18:41:49 UTC Post #48547
I cant open the page right now, either it doesnt exist or somethings wrong with my internet, breaks down a lot so I wouldnt doubt it.

The RUST link works fine... I guess you have a problem with your machine.
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