Forum posts

Posted 16 years ago2008-01-17 13:55:47 UTC
in Open for TWHL3 Suggestions Post #243617
Speaking of tutorials, can TWHL3 accommodate for video tutorials?
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-16 13:32:24 UTC
in Geometry Challenges Post #243522
Hammer desperately needs a Snap To Face, Snap To Edge, and Snap To Vertex.

EDIT: and some kind of renderable spline (or path based geometry) for easy trimming, railing, wires, and so on. VM-ing all that is a pain in the ass.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-15 11:18:17 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #243479
D= I thought it was perhaps the demo...
Not yet, working hard at it though, srrry. :heartbreak:
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-15 10:00:38 UTC
in Post your screenshots! WIP thread Post #243475
very vertically inclined
Ya know, i had the same idea on my new map, most of which my maps are rather flat.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-14 23:50:18 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #243454
Except a few... ITS ALL CRAP!!!

Enjoy
http://m0px.net/rimrook/6D_BGM_PACK.rar
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-14 19:13:43 UTC
in Post your screenshots! WIP thread Post #243439
R_crap. :hammer:

Haven't done a full test compile yet, but it shouldn't be so bad after that. It isn't a bad as it looks.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-14 13:49:24 UTC
in Post your screenshots! WIP thread Post #243407
http://m0px.net/rimrook/WIPSCREENSHOT1.jpg

Yeah... I the hammer back out after a long delay. This map is a test of the new 6D compile set, as well as the new ZHLT that I so needed to upgrade.

Its nearly done. Be out soon sometime in a week or so. I do have a load of homework.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-12 16:02:49 UTC
in Weapon game Post #243272
User posted image
:pirate:
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-12 10:56:36 UTC
in ...bevel. Post #243257
So that's what it does... :^_^:
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-10 20:06:39 UTC
in Weapon game Post #243156
User posted image
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-09 23:26:09 UTC
in texture competitions Post #243096
nothing too odd shapen'.
I'm Out.

You know how I map, I try to break the grid too much nowadays.

But I'm still in for the texturing part tho.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-09 23:23:02 UTC
in My Laptop Problem. Post #243095
Normally hot like the average temp after being in use for a moment, like all computers do. I think thats what he means. Not hot but warmed up.

Check BIOS or your hardware setup. You might have a fan not cooling or something, or the sensor is off and believes its always too hot to function.

That's my best guess, and I never heard of this problem before.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-09 16:46:30 UTC
in custom model texture Post #243047
i'm not sure then...
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-09 13:05:40 UTC
in custom model texture Post #243037
What software are you using? If Max, I may help.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-09 12:07:07 UTC
in Something freaky Post #243027
Gman is freaky. The way he pops up. Honestly I thought he was the last boss of HL... was kinda surprised at the ending come to what it did.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-09 11:41:26 UTC
in Post your screenshots! WIP thread Post #243024
I think simply completing a mod gets you one-up on a few of us.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-09 10:47:41 UTC
in Something freaky Post #243018
It was the tension, which induces panic and thusly fear.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-09 10:15:06 UTC
in Something freaky Post #243015
What always scares me in games is something really big you have to run from.

i.e. The first Gargantua encounter in HL.

And all of Shadow of Colossus.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-09 10:02:07 UTC
in klobbs dart of death Post #243014
Could tottally take out a tank with that thing! :zomg:
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-08 21:25:45 UTC
in texture competitions Post #242975
yeah i'll whip up a room too... can't guarantee miracles.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-08 21:11:15 UTC
in texture competitions Post #242971
A basemap competition, followed by a texturing contest...

likes it.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-08 10:15:55 UTC
in texture competitions Post #242949
A nice detailed base map would be nice. I don't want to make it because we all know then I would be disqualified like last time.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-08 00:08:32 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #242917
The "Guide" is being reinstated into 6D as a new entity that has had poor developement thus far... the "Welder".

Will post more later.

Later: The welder has a minor role but is like a maintainence worker. Its sees you as an intruder like the rest of the AI units.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-07 23:49:51 UTC
in texture competitions Post #242915
In.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-07 19:00:51 UTC
in Flat-Life Popularity Drive: Compo? Post #242891
Yeah, tempting.
But I'll pass as well...

Cracks whip at Daubster

jk... I have too much to do.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-07 13:51:05 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #242871
Gmax has all of the above minus the expensive render engine and shader networks. They have it for free and its too easy to dodge the registration.

if anything thats what most people who model use. Only problem is that its old and the editor render engine is kinda weak. Hammer has more power than it unless you have an awesome pc with a good processing.

On a 6D note: Still haven't fixed my glitch problem.

EDIT: Hehe, this was once a minimod. :P
Rimrook RimrookSince 2003
This post was made on a thread that has been deleted.
Posted 16 years ago2008-01-04 13:39:09 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #242586
People buy MilkShape?
I can't search for hacks on the school's PC. That's my concern.

The console doesn't say anything. Its more like they're stuck in the ground or something. I thought it was the hitboxes but its not.

I'm going to see what the latest version of studiomdl is and maybe lose the GUI, it might be messing with it.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-04 13:21:01 UTC
in Shader Water in Spirit - The Tutorial Post #242581
Nice of you to share. :walter:
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-03 14:07:58 UTC
in Hello Post #242457
Bueno.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-03 13:13:45 UTC
in gravity gun????? Post #242453
I wanted one too but I came up with something different while working on 6D. If it would help I may share the 6D code with you.

It introduces the Kinesis Technology by Daubster thats entirely new to the GoldSource Engine. Its no grav gun but you can manipulate your environment a little better than the grav gun does, plus it involves no further physics than what is already in the game.

Well the code part is still being built, but it may work for what you need. There's also lots of other goodies in the mod that aren't heavy on the comp as well. 6D is designed to accommodate the mapper and the modder alike using minimal 'heavy' aspects.
I'm a member of both but I prefer TWHL. I think because the Snarkpit site is a bit more complicated. I dunno, maybe it's the pretty colours
Haven't seen THWL3 yet have we?

EDIT: wow, read through the stuff on that link. Very VERY impressive, could almost use that in 6D, but the 6D code is much more sophisticated and gives a more promising result with better control.

Although, damn impressive.
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-03 13:04:26 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #242452
yes. They are defined. Infact, i copy the original qc and replace the names with ones from my model. Most of the time if works fine, like for the Guardian and some of the other models.

Chickenfist, what do you use to compile your models?
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-03 12:52:47 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #242449
Need a favor. Who else here models? Because i'm having a bad glitch wounding the mod right now.

When I compile my models and if they are a character model (ie. Headcrab, scientist, anything that walks on the ground) they get stuck in place and will not move. I've tried several solutions and none worked. I figured it might be because I'm using the mdlGUI compiler or the HL2 smd exports in max.

I also took into account that some might use Milkshape to model and compile. I could get that but would it be worth buying just to compile the fews models being effected by this glitch.

Can anyone help out?
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-02 13:59:22 UTC
in The Third Annual Hunter Awards Post #242297
Wow i didn't anything. I don't blame ya tho. Haven't put out much stuff since all my resources are invested in 6D or school.

GRATS TO WINRARS!
Rimrook RimrookSince 2003
Posted 16 years ago2008-01-02 13:37:38 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #242295
MEDIA DUMP!

Demo is closer than you thought... closer than I thought...

37% done and all demo material is finished for the moment minus the code.

So this is a battery. Not very elaborate but meh.
User posted image
This is the completed energy charger. Don't mind the screwed up chrome, shot are taken from the model viewer.
User posted image
The health upgrade, energy upgrade, and a little pod that holds them. The glowy particles on the inside rotate around and I was surprised the effect worked as well as it does.
User posted image
This is an old turret and a new turret. they both function the same, but they both have different purposes in the game. You'll love them or hate them.
User posted image
Yes, the completed Navenger.
User posted image
Close up of the face, which took me 5 straight hours to paint. The rest of the body only took 2 hours. Plus an additional 5 hours to get the UV map good enough to paint in the first place.
User posted image
Remember the Latruis Ship? It got a huge makeover and this one is much more awesome looking than that bulky ship. This is how the player initially gets to his locations. You can't actually ride it, its just a prop that signifies where you start. Would be nice to see this in a lot of custom maps after the project :)
User posted image
Last but not least, this is the Tour Guide. Originally he was the one that tells you about how to play 6D in the training course, the problem is I decided to scrap this asset and just use a voice overlay to help explain the game. Nothing too fancy and straight forward, like the Hologram in HL.
User posted image
Another problem with the guide is that I finished it completely, but have no use for it. If anyone would like to adopt it to replace the alien_controller, they can and its available here.

Its a lot smaller than it appears and doesn't fill the original controller's bbox and cbox, so scale it up to your liking using the model viewer and it will be fine.

And there ya have it. The mod's status is now DEMO READY! and to think its only the 2nd day of the new year. 2008 is going to be fucking great, not like 2007. Fuck 2007. :pirate:
Rimrook RimrookSince 2003
Posted 16 years ago2007-12-30 17:24:46 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #242138
I got the Navenger model done. Sorry there is no time-lapse for this session. Its one thing to squeeze a few hours into 3 minutes, but 23 hours in a few minutes is a headache both on editing and viewing.

Also, I ran out of drive space recording modelling nonsense. I racked up 60+ gb, so I erased it and decided to perhaps timelapse another day on something down the line.

With no further adieu, 6D is nearly demo ready. just need to plug in the necessary assets, some new code, and do some mapping. (mapping will go quickly. Its familiar grounds and I have very good designs already.)
Rimrook RimrookSince 2003
Posted 16 years ago2007-12-30 17:11:31 UTC
in Post your screenshots! WIP thread Post #242137
www.maprookie.com

Tried a test upload, didn't work. Now i gotta do it the hard way.
The stupid server side includes are working...
Rimrook RimrookSince 2003
Posted 16 years ago2007-12-26 19:31:25 UTC
in HL2: Overwatch (WIP) Post #241967
in the appartment, connect the arches with a thin 2 or 4 unit piece and move the arches down to accomodate them. it looks funny with the arches not connecting to anything, that or change their texture to match the ceiling.
Rimrook RimrookSince 2003
Posted 16 years ago2007-12-26 19:27:53 UTC
in Black Mesa Christmas Media Release Post #241966
The gargantua looks better white. Like an Elite Garg or something :)

and yes, i don't like the soldier's face.

Another is some of the mapping, you can spot out the lazy with the comparison screenshots.

Other than that, it does look far too sexy for its own good.
Rimrook RimrookSince 2003
Posted 16 years ago2007-12-26 19:17:38 UTC
in Black Mesa Christmas Media Release Post #241964
I wish their models kept the sculptural aesthetic they had before they got textured.
Rimrook RimrookSince 2003
Posted 16 years ago2007-12-26 01:36:57 UTC
in Post your screenshots! WIP thread Post #241931
goldsource is not so bad.

Nice crate texture aaron. :crowbar:
Spike, you googled that. Though i think they should look kinda like this.

http://www.leadwerks.com/post/ubercrate.jpg
and yes i googled that...
Rimrook RimrookSince 2003
Posted 16 years ago2007-12-25 17:50:04 UTC
in thanks guys merry christmas Post #241917
close. thread. now.
Rimrook RimrookSince 2003
Posted 16 years ago2007-12-25 17:10:00 UTC
in thanks guys merry christmas Post #241915
User posted image
Rimrook RimrookSince 2003
Posted 16 years ago2007-12-25 16:23:18 UTC
in thanks guys merry christmas Post #241911
SPAM! THERE I SPAMMED!
Rimrook RimrookSince 2003
Posted 16 years ago2007-12-25 14:44:14 UTC
in thanks guys merry christmas Post #241906
User posted image
> :heart:
Rimrook RimrookSince 2003
Posted 16 years ago2007-12-25 13:35:30 UTC
in thanks guys merry christmas Post #241903
User posted image
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Everyone gets one...

We're fucked if they all plot to kill us all at once. :target:
Rimrook RimrookSince 2003
Posted 16 years ago2007-12-23 14:38:19 UTC
in Map Of the Year? Post #241813
for this year, 2007, not yet I think. Could ask a moderator or someone about the details.
Rimrook RimrookSince 2003
Posted 16 years ago2007-12-23 01:24:37 UTC
in Flat-Life (HL2D) Post #241774
It's awesome.
It's retarded.

:plastered:

It's awesome.
Rimrook RimrookSince 2003
Posted 16 years ago2007-12-21 13:11:57 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #241668
Tetsu0, thats a good thing, meaning it should be easy to mod if you ever need to.

As for voice acting, i'm still writing up some lines and designing the first few maps.
Rimrook RimrookSince 2003
Posted 16 years ago2007-12-18 17:11:59 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #241464
I'm still trying to do the chrome water right. Can't seem to get right though and its proving to be a little more trouble that its worth.

Haven't mentioned this but probably should have by now.

6D is modder friendly with a bunch more cvars to control the new features so it can be tweaked to fit your own mod's specifications. Yet I don't know how much flexibility I can get. With a few tweaks, its easy to leave the 6D feel behind and start new.
Rimrook RimrookSince 2003